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	<title type="html"><![CDATA[ChipMusic.org - How does gamboy classic generate the sound]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/18733/"/>
	<updated>2016-07-03T14:39:31Z</updated>
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	<id>https://chipmusic.org/forums/topic/18733/how-does-gamboy-classic-generate-the-sound/</id>
		<entry>
			<title type="html"><![CDATA[Re: How does gamboy classic generate the sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/245876/#p245876"/>
			<content type="html"><![CDATA[<p>oh ffs, at this point I&#039;m just gonna wait for the inevitable &quot;Should we call it CPUmusic?&quot; thread...</p><p>(seriously though, just to beat the dead horse some more, the CPU is a chip too)</p>]]></content>
			<author>
				<name><![CDATA[kvee]]></name>
				<uri>https://chipmusic.org/kvee</uri>
			</author>
			<updated>2016-07-03T14:39:31Z</updated>
			<id>https://chipmusic.org/forums/post/245876/#p245876</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How does gamboy classic generate the sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/245860/#p245860"/>
			<content type="html"><![CDATA[<p>chipmusic is just a made up thing to begin with</p>]]></content>
			<author>
				<name><![CDATA[Boner]]></name>
				<uri>https://chipmusic.org/Boner</uri>
			</author>
			<updated>2016-07-02T20:16:49Z</updated>
			<id>https://chipmusic.org/forums/post/245860/#p245860</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How does gamboy classic generate the sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/245858/#p245858"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>The most important thing to know is that it&#039;s not a sound chip generating the sound. It&#039;s the CPU. ergo, Gameboy is NOT chipmusic.</p><p>;p</p></blockquote></div><p>It&#039;s not a discrete chip on its own, but it is still a programmable sound generator that runs via registers and control lines from the CPU. I think that saying GB music &quot;is NOT chipmusic&quot; is inaccurate.</p>]]></content>
			<author>
				<name><![CDATA[duo]]></name>
				<uri>https://chipmusic.org/duo</uri>
			</author>
			<updated>2016-07-02T19:14:07Z</updated>
			<id>https://chipmusic.org/forums/post/245858/#p245858</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How does gamboy classic generate the sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/245832/#p245832"/>
			<content type="html"><![CDATA[<p>The most important thing to know is that it&#039;s not a sound chip generating the sound. It&#039;s the CPU. ergo, Gameboy is NOT chipmusic.</p><p>;p</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2016-07-02T01:06:28Z</updated>
			<id>https://chipmusic.org/forums/post/245832/#p245832</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How does gamboy classic generate the sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/245768/#p245768"/>
			<content type="html"><![CDATA[<p>thanks mate ill check it</p>]]></content>
			<author>
				<name><![CDATA[aork2]]></name>
				<uri>https://chipmusic.org/aork2</uri>
			</author>
			<updated>2016-06-30T20:18:12Z</updated>
			<id>https://chipmusic.org/forums/post/245768/#p245768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How does gamboy classic generate the sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/245763/#p245763"/>
			<content type="html"><![CDATA[<p>@Aork2- <a href="http://www.devrs.com/gb/files/sndtab.html" target="_blank">http://www.devrs.com/gb/files/sndtab.html</a> and <a href="http://www.devrs.com/gb/files/gbsnd3.gif" target="_blank">http://www.devrs.com/gb/files/gbsnd3.gif</a> and <a href="http://www.devrs.com/gb/files/hosted/GBSOUND.txt" target="_blank">http://www.devrs.com/gb/files/hosted/GBSOUND.txt</a> read it! Learn it!</p>]]></content>
			<author>
				<name><![CDATA[Matej]]></name>
				<uri>https://chipmusic.org/Matej</uri>
			</author>
			<updated>2016-06-30T19:41:32Z</updated>
			<id>https://chipmusic.org/forums/post/245763/#p245763</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How does gamboy classic generate the sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/245756/#p245756"/>
			<content type="html"><![CDATA[<p>hello,<br />I m new to this forum so sorry if thats not the place for this kind of questions and soon to for my english,im spain so english is not my language.<br />the think is i found some information about but is very complicate to found something once you get deep into.<br />Ok gamboy has 4 chanels 1 noise generator:i guess is an algorithm or something on the way<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 wavetable synthesis: ok i understand that one<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 and 4:there comes the real problem,both are square waves,yes ok but how is this generated?¿is this analog?or if its digital&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; waths the way it is generated?¿<br />thank you</p>]]></content>
			<author>
				<name><![CDATA[aork2]]></name>
				<uri>https://chipmusic.org/aork2</uri>
			</author>
			<updated>2016-06-30T14:46:05Z</updated>
			<id>https://chipmusic.org/forums/post/245756/#p245756</id>
		</entry>
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