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	<title type="html"><![CDATA[ChipMusic.org - BEEPOLA]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/19010/"/>
	<updated>2016-09-08T19:25:19Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/19010/beepola/</id>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247991/#p247991"/>
			<content type="html"><![CDATA[<p>Pwm on the phasing synth?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2016-09-08T19:25:19Z</updated>
			<id>https://chipmusic.org/forums/post/247991/#p247991</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247990/#p247990"/>
			<content type="html"><![CDATA[<p>... after some first steps (love that sounds) i wonder why the exported wav is not so loud. But not a big problem i can normalized it. How can i create pads?</p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-08T17:10:48Z</updated>
			<id>https://chipmusic.org/forums/post/247990/#p247990</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247981/#p247981"/>
			<content type="html"><![CDATA[<p>The wav file exported from beepola is music, not data, so it won&#039;t work this way for transferring to a real spectrum, it&#039;s just for sharing the emulated music.</p><p>It seems skw is for changing the duty cycle: <a href="http://freestuff.grok.co.uk/beepola/help/engine-tri.html" target="_blank">http://freestuff.grok.co.uk/beepola/hel &#133; e-tri.html</a><br />For the drum it&#039;s only click drums so the 9 sounds are quite similar. Just use this to make a variation of the levels for making some rythms.</p><p>Here is a tune I made with Beepola and the tritone engine: <a href="http://chipmusic.org/garvalf/music/bourrasques" target="_blank">http://chipmusic.org/garvalf/music/bourrasques</a></p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>https://chipmusic.org/garvalf</uri>
			</author>
			<updated>2016-09-08T09:23:34Z</updated>
			<id>https://chipmusic.org/forums/post/247981/#p247981</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247980/#p247980"/>
			<content type="html"><![CDATA[<p>Ah oh great. Thank you. That helps allot</p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-08T09:18:54Z</updated>
			<id>https://chipmusic.org/forums/post/247980/#p247980</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247979/#p247979"/>
			<content type="html"><![CDATA[<p>Skew is roughly equivalent to the duty cycle setting in LSDj/Famitracker/etc. It&#039;s a hexadecimal input field, it takes values from 00 - FF. The higher the value, the &quot;thinner&quot; the sound. 00 means standard 50:50 duty cycle. </p><p>There are only those 9 drum sounds. But with a bit of experimentation with the effect settings, it is possible to create drums on the tone channels. For example: <a href="http://events.retroscene.org/dh2016/ZX_Beeper_Music/853" target="_blank">http://events.retroscene.org/dh2016/ZX_Beeper_Music/853</a></p><p>Btw Beepola online help is here: <a href="http://freestuff.grok.co.uk/beepola/help/" target="_blank">http://freestuff.grok.co.uk/beepola/help/</a></p>]]></content>
			<author>
				<name><![CDATA[irrlichtproject]]></name>
				<uri>https://chipmusic.org/irrlichtproject</uri>
			</author>
			<updated>2016-09-08T08:55:34Z</updated>
			<id>https://chipmusic.org/forums/post/247979/#p247979</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247977/#p247977"/>
			<content type="html"><![CDATA[<p>Thanks about the info that there is no much effects or bending. Is there a way to step by step preview or only the ones with the control arrows</p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-08T08:06:48Z</updated>
			<id>https://chipmusic.org/forums/post/247977/#p247977</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247976/#p247976"/>
			<content type="html"><![CDATA[<p>Hello, oh thank you for the much infos. I hope i get an ZX Spectrum + in the future. When i export a track in beepola i can do this as a wav file. What i didnt understand at the moment is for what are Skw and Detune ( i believe i know for what its is) but how can i change the values, the sttings. And in the drum section i can choose different sounds between 1-9 ... are there more?</p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-08T08:01:06Z</updated>
			<id>https://chipmusic.org/forums/post/247976/#p247976</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247974/#p247974"/>
			<content type="html"><![CDATA[<p>To transfert to a zx spectrum it&#039;s pretty easy, just export the song (&quot;compile song&quot;) to a .tap file format with basic loader. Then there are some applications which can convert from .tap to .wav (tapir ? On Unix I&#039;m using tape2wav which is provided by the fuse emulator). Then plug using a monophonic jack from a computer or a smartphone into the &quot;ear&quot; socket on the Spectrum. Type &quot;j&quot; it will display &#039;load&#039;, then &quot;symb shift&quot; (ctrl with an emulator) + p, it will display &quot;, do it a second time so it will display </p><div class="codebox"><pre><code>load &quot;&quot;</code></pre></div><p>Then play your wav file (at a quite loud volume), so it will start loading data. After 2-3 minutes (depending on the data to be transfered) you will be able to record from the &quot;mic&quot; socket.</p><p>It&#039;s true ZX spectrum can be quite pricey now <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /><br />I&#039;ve got mine for around 50 €, and it has a color display default (but I don&#039;t care) so the price was a bit reduced in comparison to others. </p><p>This one looks quite ok:<br /><a href="http://www.ebay.fr/itm/ZX-Spectrum-Vintage-/282155681774?hash=item41b1ca07ee:g:4fQAAOSwaB5Xnbun" target="_blank">http://www.ebay.fr/itm/ZX-Spectrum-Vint &#133; SwaB5Xnbun</a></p><p>maybe zx + are a bit less reliable, but it&#039;s according to wikipedia so I don&#039;t know:<br /><a href="https://en.wikipedia.org/wiki/ZX_Spectrum#ZX_Spectrum.2B" target="_blank">https://en.wikipedia.org/wiki/ZX_Spectr &#133; pectrum.2B</a><br />On original ZX spectrum, the rubber keyboard is not very reliable</p><p>this one is not in fresh condition but is described as working: <a href="http://www.ebay.fr/itm/Sinclair-Spectrum-ZX-48K-/252522298215?hash=item3acb807b67:g:lRwAAOSwmmxW3z37" target="_blank">http://www.ebay.fr/itm/Sinclair-Spectru &#133; SwmmxW3z37</a></p><p>if you can get a zx 128 or 2+, you&#039;ll get also an AY-3-8910 chip, which is cool to compose music for (with Vortex Tracker II for example).But you can also plug a quite cheap extension on a 48 for this purpose: <a href="http://lotharek.pl/product.php?pid=40" target="_blank">http://lotharek.pl/product.php?pid=40</a></p><p>You can&#039;t change engines during play.</p><p>For stopping a note during the play, type &quot;A&quot; (or &quot;Q&quot; I don&#039;t know, I&#039;m using azerty keyboard not qwerty), it should display a R-- which cut the note.</p><p>for the last question which I don&#039;t understand well, about effects, some engines allows to tweak a bit the sound, but several other don&#039;t. For example with qchan you can only change sustain (in a pattern). It&#039;s 1-bit sounds, so it&#039;s different from what you can get from a dedicated soundchip, but it doesn&#039;t prevent to be creative, I hope: <a href="https://garvalf.bandcamp.com/album/one-myth" target="_blank">https://garvalf.bandcamp.com/album/one-myth</a></p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>https://chipmusic.org/garvalf</uri>
			</author>
			<updated>2016-09-08T07:28:46Z</updated>
			<id>https://chipmusic.org/forums/post/247974/#p247974</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247972/#p247972"/>
			<content type="html"><![CDATA[<p>And the last question for today. How can i set that the notes are not playing unlimited?<br />Thank you</p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-08T07:09:53Z</updated>
			<id>https://chipmusic.org/forums/post/247972/#p247972</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247971/#p247971"/>
			<content type="html"><![CDATA[<p>... by the way. It would be interessting if you could change the engines from pattern to pattern ... yeah</p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-08T06:51:37Z</updated>
			<id>https://chipmusic.org/forums/post/247971/#p247971</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247969/#p247969"/>
			<content type="html"><![CDATA[<p>Good morning, ahh i get more and more into it. NICE. Where can i get an Sinclair ZX Spectrum. Some broken ones on ebay are cheap but in good conditions ... puh. Very expensive. and how can i transfar the tracks into it?<br />and one little questions. I fount out to use apattern programming/ changes and drums. But how can i use soem type of effects?<br />Big thanks forward <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-08T06:39:25Z</updated>
			<id>https://chipmusic.org/forums/post/247969/#p247969</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247959/#p247959"/>
			<content type="html"><![CDATA[<p>Aha, thank you mates, cant wait to try it out ... <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-07T21:41:50Z</updated>
			<id>https://chipmusic.org/forums/post/247959/#p247959</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247958/#p247958"/>
			<content type="html"><![CDATA[<p>The orderlist is quite simple. If you need to play pattern 5 two times before pattern 7, just enter &quot;5 5 7&quot;</p>]]></content>
			<author>
				<name><![CDATA[garvalf]]></name>
				<uri>https://chipmusic.org/garvalf</uri>
			</author>
			<updated>2016-09-07T21:36:13Z</updated>
			<id>https://chipmusic.org/forums/post/247958/#p247958</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247956/#p247956"/>
			<content type="html"><![CDATA[<p>The horizontal number stripe below the song name is your position table.&nbsp; Click in the empty (...) boxes to type in a pattern number, then that pattern appears in the pattern editor.&nbsp; You can move the little flag to set where the song will restart when it loops.</p>]]></content>
			<author>
				<name><![CDATA[4mat]]></name>
				<uri>https://chipmusic.org/4mat</uri>
			</author>
			<updated>2016-09-07T18:31:13Z</updated>
			<id>https://chipmusic.org/forums/post/247956/#p247956</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BEEPOLA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/247952/#p247952"/>
			<content type="html"><![CDATA[<p>Oh thanks so much. That helps. So i will test that in the next days. One last question. How can i move to the next pattern? And where can i control how often one pattern plays before another plays?<br />Big thanks forward<br />Regards fReD from duality micro</p>]]></content>
			<author>
				<name><![CDATA[dualitymicro]]></name>
				<uri>https://chipmusic.org/dualitymicro</uri>
			</author>
			<updated>2016-09-07T16:24:31Z</updated>
			<id>https://chipmusic.org/forums/post/247952/#p247952</id>
		</entry>
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