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	<title type="html"><![CDATA[ChipMusic.org - MGB Backlight mod - Voltage regulation]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/19118/"/>
	<updated>2016-10-18T12:50:52Z</updated>
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	<id>https://chipmusic.org/forums/topic/19118/mgb-backlight-mod-voltage-regulation/</id>
		<entry>
			<title type="html"><![CDATA[MGB Backlight mod - Voltage regulation]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/248763/#p248763"/>
			<content type="html"><![CDATA[<p>Hi there,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I have modded my Gameboy Pocket with a white LED that has a 100ohm resistor built in (I could bypass it if I wanted). I am happy with the brightness as I dont want it to drain the batteries too much and I mostly play it outside so it isnt biverted.</p><p>My problem is that the brightness of the backlight varies quite a lot depending on the battery state and whether rechargable or non-rechargable. I have not had this problem with my DMG. The solder points are used were at the bottom of the gameboy in accordance with this tutorial :https://www.youtube.com/watch?v=i0PlML-q4Lo </p><p>I have since seen other tutorials that use points on the cartridge connectors. Does anyone know if the voltage regulation is better at these points? I am currently abroad and do not have access to test this for myself.</p><p>Any help would be appreciated.</p>]]></content>
			<author>
				<name><![CDATA[Anonymouse]]></name>
				<uri>https://chipmusic.org/Anonymouse</uri>
			</author>
			<updated>2016-10-18T12:50:52Z</updated>
			<id>https://chipmusic.org/forums/post/248763/#p248763</id>
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