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	<title type="html"><![CDATA[ChipMusic.org - Gameboy RAM mod maybe?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/1918/"/>
	<updated>2010-07-20T12:45:09Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/1918/gameboy-ram-mod-maybe/</id>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31231/#p31231"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>animalstyle wrote:</cite><blockquote><p>.</p><p>Maybe we should get Johan to make a list of the commands in order of how much CPU they drain ...so people can optimize their songs for the DMG-01 or whatever they&#039;re running.</p></blockquote></div><p>absolutely! id love to see this.</p>]]></content>
			<author>
				<name><![CDATA[Kris k]]></name>
				<uri>https://chipmusic.org/Kris+k</uri>
			</author>
			<updated>2010-07-20T12:45:09Z</updated>
			<id>https://chipmusic.org/forums/post/31231/#p31231</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31230/#p31230"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>animalstyle wrote:</cite><blockquote><p>also, i think if 2 instruments are sharing the same table its bad news on the dmg01.&nbsp; i&#039;ve actually done it on purpose to get the thing to slow down here and there - sort of humanizing the gb.&nbsp; im pretty sure it wont slow down when you use 2 seperate tables on 2 different instruments (even if you have to clone a table).&nbsp; counter intuitive stuff i guess.</p></blockquote></div><p>yeah i&#039;ve noticed this too.</p>]]></content>
			<author>
				<name><![CDATA[nickmaynard]]></name>
				<uri>https://chipmusic.org/nickmaynard</uri>
			</author>
			<updated>2010-07-20T12:34:32Z</updated>
			<id>https://chipmusic.org/forums/post/31230/#p31230</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31224/#p31224"/>
			<content type="html"><![CDATA[<p>I don&#039;t know, my gameboy color had an awful hiss/hum even after a pre-pot pro sound.</p>]]></content>
			<author>
				<name><![CDATA[OwenMcGarry]]></name>
				<uri>https://chipmusic.org/OwenMcGarry</uri>
			</author>
			<updated>2010-07-20T12:24:27Z</updated>
			<id>https://chipmusic.org/forums/post/31224/#p31224</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31221/#p31221"/>
			<content type="html"><![CDATA[<p>thats what i thought, i usually stick to keeping my VXXs in the phrases themselves, never have any problems, and i only fucks with DMGs.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2010-07-20T10:55:35Z</updated>
			<id>https://chipmusic.org/forums/post/31221/#p31221</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31211/#p31211"/>
			<content type="html"><![CDATA[<p>also, i think if 2 instruments are sharing the same table its bad news on the dmg01.&nbsp; i&#039;ve actually done it on purpose to get the thing to slow down here and there - sort of humanizing the gb.&nbsp; im pretty sure it wont slow down when you use 2 seperate tables on 2 different instruments (even if you have to clone a table).&nbsp; counter intuitive stuff i guess.</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2010-07-20T08:15:12Z</updated>
			<id>https://chipmusic.org/forums/post/31211/#p31211</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31208/#p31208"/>
			<content type="html"><![CDATA[<p>I think all the commands take up less cpu in the phrase column than when you use them in a table.&nbsp; thats my hunch at least...</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2010-07-20T06:39:08Z</updated>
			<id>https://chipmusic.org/forums/post/31208/#p31208</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31201/#p31201"/>
			<content type="html"><![CDATA[<p>V takes up less cpu in the phrase&#039;s effect column than in tables right?</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2010-07-20T05:22:42Z</updated>
			<id>https://chipmusic.org/forums/post/31201/#p31201</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31198/#p31198"/>
			<content type="html"><![CDATA[<p>Maybe you could still record it from a DMG if you only play one channel at a time then mix the recordings together later. As for playing live you&#039;d need a cgb or better.</p>]]></content>
			<author>
				<name><![CDATA[TmTgr]]></name>
				<uri>https://chipmusic.org/TmTgr</uri>
			</author>
			<updated>2010-07-20T05:13:20Z</updated>
			<id>https://chipmusic.org/forums/post/31198/#p31198</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31128/#p31128"/>
			<content type="html"><![CDATA[<p>Johan can probably explain that one better than i can. But considering it&#039;s shifting pitch registers accurately across octaves.. it doesn&#039;t surprise me.</p>]]></content>
			<author>
				<name><![CDATA[low-gain]]></name>
				<uri>https://chipmusic.org/low-gain</uri>
			</author>
			<updated>2010-07-19T18:42:25Z</updated>
			<id>https://chipmusic.org/forums/post/31128/#p31128</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31122/#p31122"/>
			<content type="html"><![CDATA[<p>Hm...&nbsp; i think i found something that was making the thing chug a bit...</p><p>In my tables i was using the A command to send the cursor to another empty pattern (this was a short kinda plucked table with the W command&nbsp; only for like 4 ticks on the square)</p><p>instead of making it go to an empty table i just used the H command to make it loop shorter - it resolved the problem...</p><p>Maybe we should get Johan to make a list of the commands in order of how much CPU they drain ...so people can optimize their songs for the DMG-01 or whatever they&#039;re running.</p><p>Logain &gt;&gt; i noticed that about the V command - i wonder why that one is so CPU intensive - probably because its reading another waveform?</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2010-07-19T18:29:34Z</updated>
			<id>https://chipmusic.org/forums/post/31122/#p31122</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31116/#p31116"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>low-gain wrote:</cite><blockquote><p>Ultimately the real problem is this... you&#039;re using a game boy to make music.. putting very little investment into it and expecting the entire world out of it. lol. Cut it a little slack and just deal with the issues.. or dont use it at all <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I laugh every time i see someone bitch about noise problems w/ a game boy... it&#039;s 4-8bit audio man! it&#039;s supposed to sound like shit! *laughs*</p></blockquote></div><p>spot on!</p>]]></content>
			<author>
				<name><![CDATA[the mist toggles]]></name>
				<uri>https://chipmusic.org/the+mist+toggles</uri>
			</author>
			<updated>2010-07-19T17:52:02Z</updated>
			<id>https://chipmusic.org/forums/post/31116/#p31116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31115/#p31115"/>
			<content type="html"><![CDATA[<p>i should design a newer updated dc:dc converter for the dmg.. then again.. who&#039;d want to pay $30-50 on a new supply to install into a $10 gameboy? lol</p><p>Agreed Arfink. the electrolytic caps specifically should all be replaced. </p><p>Ultimately the real problem is this... you&#039;re using a game boy to make music.. putting very little investment into it and expecting the entire world out of it. lol. Cut it a little slack and just deal with the issues.. or dont use it at all <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I laugh every time i see someone bitch about noise problems w/ a game boy... it&#039;s 4-8bit audio man! it&#039;s supposed to sound like shit! *laughs*</p>]]></content>
			<author>
				<name><![CDATA[low-gain]]></name>
				<uri>https://chipmusic.org/low-gain</uri>
			</author>
			<updated>2010-07-19T17:49:09Z</updated>
			<id>https://chipmusic.org/forums/post/31115/#p31115</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31113/#p31113"/>
			<content type="html"><![CDATA[<p>A hint to all the people complaining about noise in their sound- <em>gameboys are old.</em> They have capacitors and other components inside which deteriorate. They run on batteries put through DC-DC converters which can be notoriously noisy. So yeah, the amount of abuse your gameboy has taken is a far greater aspect of noise production than model. A re-cap job and possibly replacing or upgrading the PSU will, in nearly all instances, kill the noise. I have worked with old computers and such for a long time, and those two things cause probably %90 of problems in old electronics, including gameboys.</p>]]></content>
			<author>
				<name><![CDATA[arfink]]></name>
				<uri>https://chipmusic.org/arfink</uri>
			</author>
			<updated>2010-07-19T17:18:34Z</updated>
			<id>https://chipmusic.org/forums/post/31113/#p31113</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31112/#p31112"/>
			<content type="html"><![CDATA[<p>the sound on the color is a bit thin for live stuff if you are running directly to the mixer (just my opinion), but I have had really good results by putting some compression/reverb and EQ-ing to cut down on the treble. if you have a noise gate, the hiss is DESTROYED. GBCs can sound awesome!! plus, those cheap worm lights are like 2 dollars and are super bright ;D</p><p>sorry if this is kind of a derail, im guessing animalstyle knows most of this, haha</p>]]></content>
			<author>
				<name><![CDATA[BR1GHT PR1MATE]]></name>
				<uri>https://chipmusic.org/BR1GHT+PR1MATE</uri>
			</author>
			<updated>2010-07-19T17:15:07Z</updated>
			<id>https://chipmusic.org/forums/post/31112/#p31112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy RAM mod maybe?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/31111/#p31111"/>
			<content type="html"><![CDATA[<p>A gameboy color is fine too.</p><p>edit:<br />It is easly backlit-able and with a prosound mod you can remove kinda all the noises.</p>]]></content>
			<author>
				<name><![CDATA[arottenbit]]></name>
				<uri>https://chipmusic.org/arottenbit</uri>
			</author>
			<updated>2010-07-19T16:38:58Z</updated>
			<id>https://chipmusic.org/forums/post/31111/#p31111</id>
		</entry>
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