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	<title type="html"><![CDATA[ChipMusic.org - getting started with game gear music]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/19622/"/>
	<updated>2018-01-11T02:04:23Z</updated>
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	<id>https://chipmusic.org/forums/topic/19622/getting-started-with-game-gear-music/</id>
		<entry>
			<title type="html"><![CDATA[Re: getting started with game gear music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255023/#p255023"/>
			<content type="html"><![CDATA[<p>Well, the Game Gear sound chip is essentially a modified version of the SMS sound chip. The main difference is hard stereo panning.</p><p>VGM Music Maker is a good option for stereo game gear music making. Just export to a .GG file. You can also export a .vgm file and convert to a ROM.</p><p>I wish Deflemask supported sampling and stereo support for the PSG. But so far that has not happened.</p>]]></content>
			<author>
				<name><![CDATA[marcb0t]]></name>
				<uri>https://chipmusic.org/marcb0t</uri>
			</author>
			<updated>2018-01-11T02:04:23Z</updated>
			<id>https://chipmusic.org/forums/post/255023/#p255023</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: getting started with game gear music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253882/#p253882"/>
			<content type="html"><![CDATA[<p>I made a post somewhere here asking about the state of Game Gear music trackers or possible software.&nbsp; Maybe you can dig it up.&nbsp; iirc the answers were not promising basically because of un-uniqueness of the soundchip and the lack of interested developers.</p>]]></content>
			<author>
				<name><![CDATA[4ormal]]></name>
				<uri>https://chipmusic.org/4ormal</uri>
			</author>
			<updated>2017-09-03T15:06:23Z</updated>
			<id>https://chipmusic.org/forums/post/253882/#p253882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: getting started with game gear music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253871/#p253871"/>
			<content type="html"><![CDATA[<p>Would also like some info on this as well.</p>]]></content>
			<author>
				<name><![CDATA[Enders Crusade]]></name>
				<uri>https://chipmusic.org/Enders+Crusade</uri>
			</author>
			<updated>2017-09-02T21:53:20Z</updated>
			<id>https://chipmusic.org/forums/post/253871/#p253871</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[getting started with game gear music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/252465/#p252465"/>
			<content type="html"><![CDATA[<p>Hello! My friend gave me his Game Gear. I&#039;ve been looking around at music possibilities and I have a few questions; as I understand it, my main option for actually using a Game Gear is to:</p><p>-write in Deflemask under Sega Master System <br />-export songs to ROMs<br />-buy an everdrive cart, flash all of the song ROMs to the everdrive<br />-???</p><p>I&#039;m coming from almost exclusively an LSDJ background so a lot of what I&#039;ve read about using this and other older systems is hard to understand, not to mention less information, tutorials, etc. available</p><p>I think I read that the pulse channels can also handle audio samples, is that correct? Will Deflemask handle that while writing for SMS? <br />I noticed some other trackers, (sneven tracker, Little Scale&#039;s program, mod2psg2) and they all look like a more comfortable interface but Deflemask seems like the only finished program that I can use to get my songs on to hardware. Is that true?<br />Is there any other advice I should know for starting out?<br />I greatly appreciate any help!</p>]]></content>
			<author>
				<name><![CDATA[ShintarouMusic]]></name>
				<uri>https://chipmusic.org/ShintarouMusic</uri>
			</author>
			<updated>2017-04-28T23:23:38Z</updated>
			<id>https://chipmusic.org/forums/post/252465/#p252465</id>
		</entry>
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