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	<title type="html"><![CDATA[ChipMusic.org - How to analyse sound FX from game?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/19789/"/>
	<updated>2017-07-25T14:07:19Z</updated>
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	<id>https://chipmusic.org/forums/topic/19789/how-to-analyse-sound-fx-from-game/</id>
		<entry>
			<title type="html"><![CDATA[Re: How to analyse sound FX from game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253531/#p253531"/>
			<content type="html"><![CDATA[<p>I haven&#039;t tried it yet, though I did download and upzip it. The Unzipping lasted very long because of so many files.</p><p>But I appriciate it! If it&#039;s usefull for VGM Music Maker or not, I think it&#039;s usefull anyway and it saves me a lot of work anyway! Thanks!!!</p>]]></content>
			<author>
				<name><![CDATA[PabstBlueRibbon]]></name>
				<uri>https://chipmusic.org/PabstBlueRibbon</uri>
			</author>
			<updated>2017-07-25T14:07:19Z</updated>
			<id>https://chipmusic.org/forums/post/253531/#p253531</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to analyse sound FX from game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253518/#p253518"/>
			<content type="html"><![CDATA[<p>I think vgm supports tfis but never used it.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2017-07-24T20:53:34Z</updated>
			<id>https://chipmusic.org/forums/post/253518/#p253518</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to analyse sound FX from game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253503/#p253503"/>
			<content type="html"><![CDATA[<p>Thanks for sharing. Can I open them in VGM-music maker?</p>]]></content>
			<author>
				<name><![CDATA[PabstBlueRibbon]]></name>
				<uri>https://chipmusic.org/PabstBlueRibbon</uri>
			</author>
			<updated>2017-07-24T10:24:12Z</updated>
			<id>https://chipmusic.org/forums/post/253503/#p253503</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to analyse sound FX from game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253474/#p253474"/>
			<content type="html"><![CDATA[<p>Here is a zip with the sounds as TFI files </p><p><a href="http://little-scale.blogspot.com/2013/02/all-sega-genesis-mega-drive-tfi.html" target="_blank">http://little-scale.blogspot.com/2013/0 &#133; e-tfi.html</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2017-07-23T16:01:41Z</updated>
			<id>https://chipmusic.org/forums/post/253474/#p253474</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to analyse sound FX from game?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253473/#p253473"/>
			<content type="html"><![CDATA[<p>Hello all,</p><p>My question is as follows.</p><p>I love the game Castlevania Bloodlines for several reasons. One of them is the design of the sound FX.</p><p><a href="https://youtu.be/6uf5lN435hw?t=43m10s" target="_blank">https://youtu.be/6uf5lN435hw?t=43m10s</a></p><p>For example I love the sound FX of the boss battle against the grim reaper. I want to analyse them how they are constructed, so I know how to make my own sounds who resamble them.</p><p>(Very easy to use software to design sound FX like that is PTnoise from the <a href="http://www.cavestory.org/pixels-works/pxtone-collage.php" target="_blank">PXTone collage</a>. The website from Gryzor87 however is temporary offline, otherwise I recommend you to download it from there, because it includes a very clear manual how to use the sequencer and how to compose music especially for games. PTnoise doesn&#039;t have a manual, though you&#039;ll find out yourself how it works.)</p><p>I know VGM music maker for a short while, however it will take me time to figure out how it works. The construction of the sound chips from the Sega Genesis consoles is quite differently and I don&#039;t know yet the possibilities. Also I find it quite a pity I cannot open VGM-files with it.</p><p>I know VGM-files can be made with Kega Fusion while playing the game. The data in the VGM-files contain instructions for the synth-chips for a sequence and how the sounds have to be modulated. I found some other stuff which can convert that data into a text-file. However that piece of text is so complicated.</p><p>So in a nutshell:<br />How can I see music and/or sounds and analyse how the FX are built up?</p><br /><p>regards Michael</p>]]></content>
			<author>
				<name><![CDATA[PabstBlueRibbon]]></name>
				<uri>https://chipmusic.org/PabstBlueRibbon</uri>
			</author>
			<updated>2017-07-23T13:56:42Z</updated>
			<id>https://chipmusic.org/forums/post/253473/#p253473</id>
		</entry>
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