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	<title type="html"><![CDATA[ChipMusic.org - Resources to help a neophyte identify instruments by name?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/19825/"/>
	<updated>2017-07-28T23:38:04Z</updated>
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	<id>https://chipmusic.org/forums/topic/19825/resources-to-help-a-neophyte-identify-instruments-by-name/</id>
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			<title type="html"><![CDATA[Re: Resources to help a neophyte identify instruments by name?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253569/#p253569"/>
			<content type="html"><![CDATA[<p>I think what you&#039;re referring to is something like this:</p><p>[Bass]<br />Sounds tailored to the low end of a song. Often short and punchy, but certain bass sounds are sustainable.</p><p>[Lead]<br />Sounds tailored to carry the main melody of a passage in a song. More often than not used in the mid to upper octaves because it pierces the mix well, and it establishes dominance over the other instruments.</p><p>[Pad]<br />Pads are sounds that can be held for a long period of time, often for as long as you hold down the keys. Think of pads as what strings do in an orchestra.&nbsp; They are generally subtle in nature, used &quot;in the background&quot; to carry the chord progression along without taking too much place as to override the lead. They can have a slow or a fast attack, a monotone or evolving nature...it really depends on what the song needs. Pads are generally used to play chords.</p><p>[Keys]<br />Generally refers to sounds that mimic the amplitude envelope of a piano. Basically any sound that hits at high volume, then fades away. </p><p>[Atmosphere]<br />These types of sounds are often atonal, meaning they carry little to no harmonic or melodic value. Think of white noise simulating ocean waves for example.</p><p>[Percussions]<br />Anything that&#039;s short, that hits hard and fade away very quickly. They are mostly atonal sounds, but that is by no means a rule. There are in fact a lot of real world percussive instruments that are very much tonal. But yeah basically: drum-ish sounds.</p><p>[SFX]<br />Short for &quot;sound effects&quot; (of course). These are the weird sounds. Alien spaceship fly-by. Radio tuning between stations. Gunshots, etc.</p>]]></content>
			<author>
				<name><![CDATA[n00bstar]]></name>
				<uri>https://chipmusic.org/n00bstar</uri>
			</author>
			<updated>2017-07-28T23:38:04Z</updated>
			<id>https://chipmusic.org/forums/post/253569/#p253569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Resources to help a neophyte identify instruments by name?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253566/#p253566"/>
			<content type="html"><![CDATA[<p>Maybe something like this would be useful? <a href="http://www.independentrecording.net/irn/resources/freqchart/main_display.htm" target="_blank">http://www.independentrecording.net/irn &#133; isplay.htm</a> Instruments are evocative of pitch and timbre.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2017-07-28T20:00:46Z</updated>
			<id>https://chipmusic.org/forums/post/253566/#p253566</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Resources to help a neophyte identify instruments by name?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/253565/#p253565"/>
			<content type="html"><![CDATA[<p>As someone who doesn&#039;t have a large musical vocabulary, I&#039;m looking for resources that can help me refer to specific instruments in retro game music.&nbsp; I&#039;ve found myself diving into retro game music over the past year, but I often have trouble talking with other people because I don&#039;t know what to call various instruments.&nbsp; I&#039;m not exactly sure what I&#039;m looking for, so take these questions for what they are worth:</p><p>Are there libraries of common instruments used in, say, NES, SNES or Genesis games that are named for what I could call them?&nbsp; </p><p>Are there articles that take famous soundtracks and discuss how they are put together in terms of their component sounds?&nbsp; </p><p>Even a wiki that lists the prominent instruments used in each track of a particular game would be a start for me.</p>]]></content>
			<author>
				<name><![CDATA[l-sonata]]></name>
				<uri>https://chipmusic.org/l-sonata</uri>
			</author>
			<updated>2017-07-28T17:18:24Z</updated>
			<id>https://chipmusic.org/forums/post/253565/#p253565</id>
		</entry>
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