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	<title type="html"><![CDATA[ChipMusic.org - Variable/Half Pitch advice]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/20242/"/>
	<updated>2017-12-11T12:29:56Z</updated>
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	<id>https://chipmusic.org/forums/topic/20242/variablehalf-pitch-advice/</id>
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			<title type="html"><![CDATA[Variable/Half Pitch advice]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/254818/#p254818"/>
			<content type="html"><![CDATA[<p>Hi alll... any advice here gratefully received....</p><p> just carried out my first mods on a DMG. Installed a backlight, bivert, RCA jacks prosound and a variable pitch mod from Handheld legend. </p><p>It&#039;s working (bar two missing lines on the screen...oops) BUT the pitch mod seems to regularly crash LSDJ/Pushpin if it&#039;s turned on/off, or at extreme values.</p><p>Is this likely to be cackhanded installation? or just a regular hazard of playing with the clock speed?</p><p>If the latter, would a DMG with a static half speed clock likely be more stable?</p><p>Basically I&#039;m trying to build a live rig with a pair of DMGs, one as a &quot;bass synth&quot; an octave down - but it feels like the variable pitch mod I have is to unstable to risk live. </p><p>thanks.....</p>]]></content>
			<author>
				<name><![CDATA[Duck]]></name>
				<uri>https://chipmusic.org/Duck</uri>
			</author>
			<updated>2017-12-11T12:29:56Z</updated>
			<id>https://chipmusic.org/forums/post/254818/#p254818</id>
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