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	<title type="html"><![CDATA[ChipMusic.org - GlitchSNES?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/20323/"/>
	<updated>2018-02-07T15:50:55Z</updated>
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	<id>https://chipmusic.org/forums/topic/20323/glitchsnes/</id>
		<entry>
			<title type="html"><![CDATA[Re: GlitchSNES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255327/#p255327"/>
			<content type="html"><![CDATA[<p>I have this console</p>]]></content>
			<author>
				<name><![CDATA[lickerig]]></name>
				<uri>https://chipmusic.org/lickerig</uri>
			</author>
			<updated>2018-02-07T15:50:55Z</updated>
			<id>https://chipmusic.org/forums/post/255327/#p255327</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlitchSNES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255244/#p255244"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>frank angotti is dead wrote:</cite><blockquote><p>damn I didn&#039;t know glitchSNES was a thing, if anyone has one laying around they dont want I&#039;ll buy it lol</p></blockquote></div><p>it&#039;s not</p>]]></content>
			<author>
				<name><![CDATA[e.s.c.]]></name>
				<uri>https://chipmusic.org/e.s.c.</uri>
			</author>
			<updated>2018-01-28T20:57:41Z</updated>
			<id>https://chipmusic.org/forums/post/255244/#p255244</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlitchSNES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255189/#p255189"/>
			<content type="html"><![CDATA[<p>..</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2018-01-23T16:46:24Z</updated>
			<id>https://chipmusic.org/forums/post/255189/#p255189</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlitchSNES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255187/#p255187"/>
			<content type="html"><![CDATA[<p>damn I didn&#039;t know glitchSNES was a thing, if anyone has one laying around they dont want I&#039;ll buy it lol</p>]]></content>
			<author>
				<name><![CDATA[frank angotti is dead]]></name>
				<uri>https://chipmusic.org/frank+angotti+is+dead</uri>
			</author>
			<updated>2018-01-23T14:49:29Z</updated>
			<id>https://chipmusic.org/forums/post/255187/#p255187</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[GlitchSNES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255179/#p255179"/>
			<content type="html"><![CDATA[<p>I&#039;ve gotten pretty adept at messing around with noCarrier&#039;s code to do all kinds of funky shit with GlitchNES.</p><p>What I wonder is if GlitchSNES could be done as easily, basically taking advantage of all the extra colors, sprite sizes, and buttons to perform a similar function with improved capabilities.</p><p>I understand the code, the relationship between .nam/.chr/.pal and such to basically make vanilla glitchNES my bitch.</p><p>On a scale of 1 to &quot;fuck off you&#039;re insane&quot;, how hard would it be to take the original asm and update it to throw crap at an even more powerful visual mapper:ppu:whatever the hell that thing you flip random 1&#039;s and 0&#039;s on on the NES?</p>]]></content>
			<author>
				<name><![CDATA[slowflood]]></name>
				<uri>https://chipmusic.org/slowflood</uri>
			</author>
			<updated>2018-01-22T13:27:12Z</updated>
			<id>https://chipmusic.org/forums/post/255179/#p255179</id>
		</entry>
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