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	<title type="html"><![CDATA[ChipMusic.org - Prosound Supergameboy 2]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/20427/"/>
	<updated>2018-03-16T12:39:52Z</updated>
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	<id>https://chipmusic.org/forums/topic/20427/prosound-supergameboy-2/</id>
		<entry>
			<title type="html"><![CDATA[Re: Prosound Supergameboy 2]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255813/#p255813"/>
			<content type="html"><![CDATA[<p>and yes, I do feel guilty I killed an SGB2. It&#039;s like kicking a unicorn down the stairs.</p>]]></content>
			<author>
				<name><![CDATA[Duck]]></name>
				<uri>https://chipmusic.org/Duck</uri>
			</author>
			<updated>2018-03-16T12:39:52Z</updated>
			<id>https://chipmusic.org/forums/post/255813/#p255813</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Prosound Supergameboy 2]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255811/#p255811"/>
			<content type="html"><![CDATA[<p>Does anyone know if this mod is definitely the same as for the Supergameboy?</p><p>Tried it last night and was getting really distorted audio... Eventually killed the SGB2 <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>just wanted to check the audio should be coming from the positive side of the two capacitors before I do it again... Saw Thursday customs on here suggesting the negative side.... Which is the opposite of the Supergameboy version I googled but might explain a lot... </p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[Duck]]></name>
				<uri>https://chipmusic.org/Duck</uri>
			</author>
			<updated>2018-03-15T23:14:01Z</updated>
			<id>https://chipmusic.org/forums/post/255811/#p255811</id>
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