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	<title type="html"><![CDATA[ChipMusic.org - DMG WAV Channel Bleed?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/20437/"/>
	<updated>2018-03-22T18:52:35Z</updated>
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	<id>https://chipmusic.org/forums/topic/20437/dmg-wav-channel-bleed/</id>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255893/#p255893"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>paste a blank row in the top of the song, add a chain with one phrase with a short sound at the beginning to line up later to PU1, hit start. It&#039;ll only play the first channel. move it over to PU2, WAV, NOI etc</p></blockquote></div><p>Thanks, but synching isn&#039;t the issue - like I mentioned above <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[unexpectedbowtie]]></name>
				<uri>https://chipmusic.org/unexpectedbowtie</uri>
			</author>
			<updated>2018-03-22T18:52:35Z</updated>
			<id>https://chipmusic.org/forums/post/255893/#p255893</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255892/#p255892"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><div class="quotebox"><cite>unexpectedbowtie wrote:</cite><blockquote><p>I would play in Live mode, but trying to remember the exact chain for each instrument makes that almost impossible. As in, currently I write the track out... and then &#039;solo&#039; each channel for a take. Playing Live would mean remembering the exact structure - or building it in the DAW from loops, which I want to avoid.</p></blockquote></div><p>I don&#039;t get what you are saying. Isn&#039;t your song just a list of chains? If so, use live mode to play it from top to bottom, once for each channel. No need to split it up into loops just because you&#039;re using live mode. Or am I missing something?</p></blockquote></div><p>I am an idiot. That makes total sense. I saw live mode and thought you meant to play Live mode &#039;live&#039;, as it were. In blocks. Thanks. I&#039;ll try this out <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[unexpectedbowtie]]></name>
				<uri>https://chipmusic.org/unexpectedbowtie</uri>
			</author>
			<updated>2018-03-22T18:50:40Z</updated>
			<id>https://chipmusic.org/forums/post/255892/#p255892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255891/#p255891"/>
			<content type="html"><![CDATA[<p>paste a blank row in the top of the song, add a chain with one phrase with a short sound at the beginning to line up later to PU1, hit start. It&#039;ll only play the first channel. move it over to PU2, WAV, NOI etc</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2018-03-22T18:46:54Z</updated>
			<id>https://chipmusic.org/forums/post/255891/#p255891</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255890/#p255890"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>unexpectedbowtie wrote:</cite><blockquote><p>I would play in Live mode, but trying to remember the exact chain for each instrument makes that almost impossible. As in, currently I write the track out... and then &#039;solo&#039; each channel for a take. Playing Live would mean remembering the exact structure - or building it in the DAW from loops, which I want to avoid.</p></blockquote></div><p>I don&#039;t get what you are saying. Isn&#039;t your song just a list of chains? If so, use live mode to play it from top to bottom, once for each channel. No need to split it up into loops just because you&#039;re using live mode. Or am I missing something?</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2018-03-22T18:03:17Z</updated>
			<id>https://chipmusic.org/forums/post/255890/#p255890</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255888/#p255888"/>
			<content type="html"><![CDATA[<p>this is curious to me. i would suggest you send a SAV to Johan, he might be able to tell you what&#039;s going on here</p>]]></content>
			<author>
				<name><![CDATA[urbster1]]></name>
				<uri>https://chipmusic.org/urbster1</uri>
			</author>
			<updated>2018-03-22T15:13:16Z</updated>
			<id>https://chipmusic.org/forums/post/255888/#p255888</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255887/#p255887"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>my.Explosion wrote:</cite><blockquote><div class="quotebox"><cite>unexpectedbowtie wrote:</cite><blockquote><p>remembering the exact structure - or building it in the DAW from loops, which I want to avoid.</p></blockquote></div><p>put a short sound at the beginning of the song to help line them up later. <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> just an idea if all else fails</p></blockquote></div><p>Thanks <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> Synching isn&#039;t the issue though - I do that over MIDI. It&#039;s the noise bleed from the other channels when they are supposed to be muted that&#039;s causing hassles.</p>]]></content>
			<author>
				<name><![CDATA[unexpectedbowtie]]></name>
				<uri>https://chipmusic.org/unexpectedbowtie</uri>
			</author>
			<updated>2018-03-22T13:21:27Z</updated>
			<id>https://chipmusic.org/forums/post/255887/#p255887</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255886/#p255886"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>unexpectedbowtie wrote:</cite><blockquote><p>remembering the exact structure - or building it in the DAW from loops, which I want to avoid.</p></blockquote></div><p>put a short sound at the beginning of the song to help line them up later. <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> just an idea if all else fails</p>]]></content>
			<author>
				<name><![CDATA[my.Explosion]]></name>
				<uri>https://chipmusic.org/my.Explosion</uri>
			</author>
			<updated>2018-03-22T13:10:56Z</updated>
			<id>https://chipmusic.org/forums/post/255886/#p255886</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255884/#p255884"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>If the kick is a sample (kit) then this may be a side effect of the antispike fix I suggested that Johan should add a couple of years ago. This makes kits less noisy, and in particular makes them usable at all on GBA, which would otherwise have sounded horrible.</p><p>I suggest you record in live mode instead, which lets you literally only play one channel at a time, rather than playing all channels and soloing one channel.</p></blockquote></div><p>That&#039;s the thing - it&#039;s a WAV instrument, not a sample <img src="https://chipmusic.org/forums/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>I would play in Live mode, but trying to remember the exact chain for each instrument makes that almost impossible. As in, currently I write the track out... and then &#039;solo&#039; each channel for a take. Playing Live would mean remembering the exact structure - or building it in the DAW from loops, which I want to avoid.</p>]]></content>
			<author>
				<name><![CDATA[unexpectedbowtie]]></name>
				<uri>https://chipmusic.org/unexpectedbowtie</uri>
			</author>
			<updated>2018-03-22T10:59:21Z</updated>
			<id>https://chipmusic.org/forums/post/255884/#p255884</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255883/#p255883"/>
			<content type="html"><![CDATA[<p>If the kick is a sample (kit) then this may be a side effect of the antispike fix I suggested that Johan should add a couple of years ago. This makes kits less noisy, and in particular makes them usable at all on GBA, which would otherwise have sounded horrible.</p><p>I suggest you record in live mode instead, which lets you literally only play one channel at a time, rather than playing all channels and soloing one channel.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2018-03-22T05:52:42Z</updated>
			<id>https://chipmusic.org/forums/post/255883/#p255883</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[DMG WAV Channel Bleed?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255882/#p255882"/>
			<content type="html"><![CDATA[<p>Hello.</p><p>When I record LSDJ &#039;songs&#039;, I do so a track at a time - synching each one up to my DAW&#039;s MIDI.</p><p>That&#039;s all been fine and well, but on a recent track where I was playing about with new kick drum sounds in the WAV channel (rather than NOISE, which I tend to use), I ran into a strange issue.</p><p>When I record a channel (PU1 for example), with all the others muted, I am getting a clicking sound in time with the kick drum instrument on the WAV channel - even though it&#039;s muted. I thought this was a panning issue somewhere, but it happens even when everything is set to the centre. Somehow, the WAV channel kick is bleeding over into the others.</p><p>Here&#039;s an example MP3:</p><p><a href="https://unexpectedbowtie.files.wordpress.com/2018/03/dmgclick.mp3" target="_blank">https://unexpectedbowtie.files.wordpres &#133; gclick.mp3</a></p><p>If I blank out the WAV channel completely (add in a blank chain), the clicking goes away. I&#039;ve tried it on a couple of different Game Boys, and had the same thing.</p><p>Is this normal? I&#039;ve not come across it before. Any suggestions welcome!</p>]]></content>
			<author>
				<name><![CDATA[unexpectedbowtie]]></name>
				<uri>https://chipmusic.org/unexpectedbowtie</uri>
			</author>
			<updated>2018-03-21T23:05:57Z</updated>
			<id>https://chipmusic.org/forums/post/255882/#p255882</id>
		</entry>
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