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	<title type="html"><![CDATA[ChipMusic.org - GameBoy Emulator...in Javascript!]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/2078/"/>
	<updated>2010-08-09T08:31:43Z</updated>
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	<id>https://chipmusic.org/forums/topic/2078/gameboy-emulatorin-javascript/</id>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy Emulator...in Javascript!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/34052/#p34052"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Hopefully it doesnt sound like shit. But it probably does.</p></blockquote></div><p>No sound. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Also, a (not so) subtle plug for gbdev.gg8.se<br /><a href="http://gbdev.gg8.se/2010/08/gameboy-emulators-in-javascript/" target="_blank">http://gbdev.gg8.se/2010/08/gameboy-emu &#133; avascript/</a></p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2010-08-09T08:31:43Z</updated>
			<id>https://chipmusic.org/forums/post/34052/#p34052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy Emulator...in Javascript!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/34015/#p34015"/>
			<content type="html"><![CDATA[<p>java is not javascript, very different</p>]]></content>
			<author>
				<name><![CDATA[OwenMcGarry]]></name>
				<uri>https://chipmusic.org/OwenMcGarry</uri>
			</author>
			<updated>2010-08-08T21:06:15Z</updated>
			<id>https://chipmusic.org/forums/post/34015/#p34015</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy Emulator...in Javascript!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/34002/#p34002"/>
			<content type="html"><![CDATA[<p>Hopefully it doesnt sound like shit. But it probably does.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-08-08T19:47:26Z</updated>
			<id>https://chipmusic.org/forums/post/34002/#p34002</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy Emulator...in Javascript!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/34000/#p34000"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>calmdownkidder wrote:</cite><blockquote><p><a href="http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-The-CPU" target="_blank">http://imrannazar.com/GameBoy-Emulation &#133; t:-The-CPU</a></p><p><a href="http://github.com/Two9A/jsGB" target="_blank">http://github.com/Two9A/jsGB</a></p><div class="quotebox"><blockquote><p>It&#039;s often stated that JavaScript is a special-purpose language, designed for use by web sites to enable dynamic interaction. However, JavaScript is a full object-oriented programming language, and is used in arenas besides the Web: the Widgets available for recent versions of Windows and Apple&#039;s Mac OS are implemented in JavaScript, as is the GUI for the Mozilla application suite.</p><p>With the recent introduction of the &lt;canvas&gt; tag to HTML, the question arises as to whether a JavaScript program is capable of emulating a system, much like desktop applications are available to emulate the Commodore 64, GameBoy Advance and other gaming consoles. The simplest way of checking whether this is viable is, of course, to write such an emulator in JavaScript.</p><p>This article sets out to implement the basis for a GameBoy emulation, by laying the groundwork for emulating each part of the physical machine. The starting point is the CPU.</p></blockquote></div><p>Could be relevent to y&#039;alls interests!</p></blockquote></div><p>doesn&#039;t this already exist?</p><p><a href="http://www.millstone.demon.co.uk/download/javaboy/" target="_blank">http://www.millstone.demon.co.uk/download/javaboy/</a></p><p>or is java different from javascript? i don&#039;t really know anything about that stuff.</p>]]></content>
			<author>
				<name><![CDATA[nickmaynard]]></name>
				<uri>https://chipmusic.org/nickmaynard</uri>
			</author>
			<updated>2010-08-08T19:37:33Z</updated>
			<id>https://chipmusic.org/forums/post/34000/#p34000</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[GameBoy Emulator...in Javascript!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33996/#p33996"/>
			<content type="html"><![CDATA[<p><a href="http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-The-CPU" target="_blank">http://imrannazar.com/GameBoy-Emulation &#133; t:-The-CPU</a></p><p><a href="http://github.com/Two9A/jsGB" target="_blank">http://github.com/Two9A/jsGB</a></p><div class="quotebox"><blockquote><p>It&#039;s often stated that JavaScript is a special-purpose language, designed for use by web sites to enable dynamic interaction. However, JavaScript is a full object-oriented programming language, and is used in arenas besides the Web: the Widgets available for recent versions of Windows and Apple&#039;s Mac OS are implemented in JavaScript, as is the GUI for the Mozilla application suite.</p><p>With the recent introduction of the &lt;canvas&gt; tag to HTML, the question arises as to whether a JavaScript program is capable of emulating a system, much like desktop applications are available to emulate the Commodore 64, GameBoy Advance and other gaming consoles. The simplest way of checking whether this is viable is, of course, to write such an emulator in JavaScript.</p><p>This article sets out to implement the basis for a GameBoy emulation, by laying the groundwork for emulating each part of the physical machine. The starting point is the CPU.</p></blockquote></div><p>Could be relevent to y&#039;alls interests!</p>]]></content>
			<author>
				<name><![CDATA[calmdownkidder]]></name>
				<uri>https://chipmusic.org/calmdownkidder</uri>
			</author>
			<updated>2010-08-08T18:36:29Z</updated>
			<id>https://chipmusic.org/forums/post/33996/#p33996</id>
		</entry>
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