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	<title type="html"><![CDATA[ChipMusic.org - Overview of Sync Options for Game Boy Music]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/213/"/>
	<updated>2010-01-11T07:10:43Z</updated>
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	<id>https://chipmusic.org/forums/topic/213/overview-of-sync-options-for-game-boy-music/</id>
		<entry>
			<title type="html"><![CDATA[Re: Overview of Sync Options for Game Boy Music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/2591/#p2591"/>
			<content type="html"><![CDATA[<p>also you should add low-gains midi-&gt;GB since it has a pair of midi thru&#039;s unlike the orginal firesARTer design</p>]]></content>
			<author>
				<name><![CDATA[infradead]]></name>
				<uri>https://chipmusic.org/infradead</uri>
			</author>
			<updated>2010-01-11T07:10:43Z</updated>
			<id>https://chipmusic.org/forums/post/2591/#p2591</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Overview of Sync Options for Game Boy Music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/2588/#p2588"/>
			<content type="html"><![CDATA[<p>Perhaps the Arduinoboy should be added again, sans MGB.</p><p>It can sync nanoloop and LSDJ, and also has a mode to emulate keyboard control in LSDJ.</p>]]></content>
			<author>
				<name><![CDATA[godinpants]]></name>
				<uri>https://chipmusic.org/godinpants</uri>
			</author>
			<updated>2010-01-11T06:59:43Z</updated>
			<id>https://chipmusic.org/forums/post/2588/#p2588</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Overview of Sync Options for Game Boy Music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/2289/#p2289"/>
			<content type="html"><![CDATA[<p><a class="postimg" href="http://3.bp.blogspot.com/_5s0kNc3eu14/SQeFob-4BwI/AAAAAAAADjg/SSHWrQfpgeo/s400/Picture+14.png" title="http://3.bp.blogspot.com/_5s0kNc3eu14/SQeFob-4BwI/AAAAAAAADjg/SSHWrQfpgeo/s400/Picture+14.png" id="forum_image_49929379"><img src="http://3.bp.blogspot.com/_5s0kNc3eu14/SQeFob-4BwI/AAAAAAAADjg/SSHWrQfpgeo/s400/Picture+14.png" /></a></p><p>Thanks heaps to: nitro2k01, Athleos and Low-Gain for pointing out my mistakes and inacurracies.</p><p>A question that gets asks from time to time is &quot;How Do I Sync My Game Boy?&quot;. The two major Game Boy music programs (Nanoloop and LSDJ) both allow different types of synchronisation.</p><p>I thought it might be a good idea to lay out all of the options that are available. Some of the options require various levels of DIY skills - having said that, DIY stuff can be very, very affordable and can bring about a sense of satisfaction (if it works properly, of course).</p><p>This is not supposed to be a critique of each sync device (I&#039;m not having a go at anyone!), I&#039;m just trying to make this information available to people.</p><p>Might be a little outdated, but it&#039;s still relevant. The full post is here <a href="http://little-scale.blogspot.com/2008/10/sync-options-for-game-boys.html" target="_blank">here</a>.</p>]]></content>
			<author>
				<name><![CDATA[little-scale]]></name>
				<uri>https://chipmusic.org/little-scale</uri>
			</author>
			<updated>2010-01-10T18:41:06Z</updated>
			<id>https://chipmusic.org/forums/post/2289/#p2289</id>
		</entry>
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