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	<title type="html"><![CDATA[ChipMusic.org - So... Super Nintendo?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/217/"/>
	<updated>2010-01-28T02:44:54Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/217/so-super-nintendo/</id>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/7506/#p7506"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>genesis &gt; snes</p></blockquote></div><p>Always</p><p>But the snesmod is a great solution, since it&#039;s all samples. No mystery in that.</p><p>edit: shit, i posted before seeing the 2nd page (fail). And since i&#039;m a sega boy, whatever. Still, Snes music is getting into me because of the cheesiness. And that post by alex mauer, the lord of the chips, is really good.</p>]]></content>
			<author>
				<name><![CDATA[Subway Sonicbeat]]></name>
				<uri>https://chipmusic.org/Subway+Sonicbeat</uri>
			</author>
			<updated>2010-01-28T02:44:54Z</updated>
			<id>https://chipmusic.org/forums/post/7506/#p7506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/7384/#p7384"/>
			<content type="html"><![CDATA[<p>Edit: Nevermind. I read the above about DOSBOX, OPENSPC and SNESMOD.</p>]]></content>
			<author>
				<name><![CDATA[Esopus-dragon]]></name>
				<uri>https://chipmusic.org/Esopus-dragon</uri>
			</author>
			<updated>2010-01-27T17:29:51Z</updated>
			<id>https://chipmusic.org/forums/post/7384/#p7384</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5507/#p5507"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>alex_mauer wrote:</cite><blockquote><p>im not sure if the SNES power pak has SPC playback built in or if you will have to make your own ROM</p></blockquote></div><p>I was wondering about this while taking a shower this morning. Hahah. I may be interested in recording some soundtracks from hardware, and would of course prefer SPC playback over playing a game or hoping there is a soundtest.</p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2010-01-20T05:24:58Z</updated>
			<id>https://chipmusic.org/forums/post/5507/#p5507</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5275/#p5275"/>
			<content type="html"><![CDATA[<p>ok time for me to chime in - as some of you said... SNES has a distinctive sound even tho it is sample based</p><p>1) the ADPCM decoding mutates the samples a bit<br />2) the DSP processor (delay/filter-EQ)<br />3) the samples themselves... a lot of SNES music re-uses the same samples - it seems that the SNES dev kit or some SNES tools came w/ a sample library... much like the ST-01 sample disk being the most heard samples in old amiga tunes</p><p>so... the best way to get the real SNES sound...</p><p>1) use OPENSPC for dos... to rip samples from SPC game music... you can turn the songs into IT files and...<br />2) use impulse tracker to take the samples and track out a song following the guidelines for...<br />3) SNESMOD - using snesmod you can convert your specialized IT files into SPC files and...<br />4) make a ROM and use a flash cart like the SNES power pak on retro-usb.com - im not sure if the SNES power pak has SPC playback built in or if you will have to make your own ROM</p><p>there are other ways to FAKE it but this is the way to get REAL snes sound - check out the latest pause comp for my first SNES song (coming soon)</p>]]></content>
			<author>
				<name><![CDATA[alex_mauer]]></name>
				<uri>https://chipmusic.org/alex_mauer</uri>
			</author>
			<updated>2010-01-19T12:49:16Z</updated>
			<id>https://chipmusic.org/forums/post/5275/#p5275</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5221/#p5221"/>
			<content type="html"><![CDATA[<p>I am also really interested in emulating SNES songs and wondered why nobody seems to like it. My guess is just because it sounds, to some, like an early GM set, a lot like a Roland Sound Canvas (SC-55 or 88), and doesn&#039;t have the novelty factor of pure chip. But I would argue the nostalgia factor is definitely there for me.</p><p>I have actually tried to do it. I think there is a definite style to SNES music, regardless of the sample set. Capcom, Konami, and Nintendo all made incredible music during this time, some of the best game music ever, imo.</p>]]></content>
			<author>
				<name><![CDATA[RushCoil]]></name>
				<uri>https://chipmusic.org/RushCoil</uri>
			</author>
			<updated>2010-01-19T02:59:32Z</updated>
			<id>https://chipmusic.org/forums/post/5221/#p5221</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5163/#p5163"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><div class="quotebox"><cite>Esopus-dragon wrote:</cite><blockquote><p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p></blockquote></div><p>Not at all, only one troll had brought with him behaviours acceptable somewhere else. The discussion goes on, and this is not a systems war. We are discussing the SNES.</p></blockquote></div><p>I agree with that. Not a systems war.</p>]]></content>
			<author>
				<name><![CDATA[Esopus-dragon]]></name>
				<uri>https://chipmusic.org/Esopus-dragon</uri>
			</author>
			<updated>2010-01-18T23:39:24Z</updated>
			<id>https://chipmusic.org/forums/post/5163/#p5163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5141/#p5141"/>
			<content type="html"><![CDATA[<p>I don&#039;t want to start console war since I like all consoles, but I really&nbsp; hate to see a nice forum filled with &quot;oneliner&quot; comments without any more explanation <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>Well, but I&#039;m not a bad boy, if wedanced explain me his post I will be the first to shut up <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Btw, musically speaking, I think it&#039;s impossible to compare Genesis with Super Famicom since the synthesis method is totally different <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />I like the both of them because people can make nice music with both systems!</p>]]></content>
			<author>
				<name><![CDATA[rez]]></name>
				<uri>https://chipmusic.org/rez</uri>
			</author>
			<updated>2010-01-18T22:48:41Z</updated>
			<id>https://chipmusic.org/forums/post/5141/#p5141</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5140/#p5140"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Esopus-dragon wrote:</cite><blockquote><p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p></blockquote></div><p>Not at all, only one troll had brought with him behaviours acceptable somewhere else. The discussion goes on, and this is not a systems war. We are discussing the SNES.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2010-01-18T22:48:28Z</updated>
			<id>https://chipmusic.org/forums/post/5140/#p5140</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5120/#p5120"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Esopus-dragon wrote:</cite><blockquote><p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p></blockquote></div><p>I don&#039;t necessarily think so, I just think there was a brief, small misunderstanding.</p>]]></content>
			<author>
				<name><![CDATA[PlainFlavored]]></name>
				<uri>https://chipmusic.org/PlainFlavored</uri>
			</author>
			<updated>2010-01-18T21:43:17Z</updated>
			<id>https://chipmusic.org/forums/post/5120/#p5120</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5116/#p5116"/>
			<content type="html"><![CDATA[<p>I think that this thread is just starting to verge on being a console war. This was about the music making aspects. Resume discussing music making like adults.</p>]]></content>
			<author>
				<name><![CDATA[Esopus-dragon]]></name>
				<uri>https://chipmusic.org/Esopus-dragon</uri>
			</author>
			<updated>2010-01-18T21:40:09Z</updated>
			<id>https://chipmusic.org/forums/post/5116/#p5116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5109/#p5109"/>
			<content type="html"><![CDATA[<p>I love the way the SNES sounds. it&#039;s very... analog. And rez, wedanced was not talking about the Genesis being better than the SNES in general, but simply in terms of music production/sound design. Synthesis is always way more enjoyable to work with than sample-based means of making music, in my opinion.</p><p>edit: grammar</p>]]></content>
			<author>
				<name><![CDATA[PlainFlavored]]></name>
				<uri>https://chipmusic.org/PlainFlavored</uri>
			</author>
			<updated>2010-01-18T21:19:51Z</updated>
			<id>https://chipmusic.org/forums/post/5109/#p5109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5104/#p5104"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>genesis &gt; snes</p></blockquote></div><p>useless troll <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>a quality of a game console doesn&#039;t depend on his hardware but on his game catalogue and I&#039;m sorry for but in ALL domains the SFC/SNES/SNIN is faaaaaaaar better than his sisters from Sega.</p>]]></content>
			<author>
				<name><![CDATA[rez]]></name>
				<uri>https://chipmusic.org/rez</uri>
			</author>
			<updated>2010-01-18T21:02:05Z</updated>
			<id>https://chipmusic.org/forums/post/5104/#p5104</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5085/#p5085"/>
			<content type="html"><![CDATA[<p>genesis &gt; snes</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2010-01-18T20:25:51Z</updated>
			<id>https://chipmusic.org/forums/post/5085/#p5085</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/4252/#p4252"/>
			<content type="html"><![CDATA[<p>No offense to akira, ant1 &amp; others, but in defense of my own interest in making real SNES music despite the low sample quality:&nbsp; because of that and the reverb I guess, the SNES has a really distinctive sound even if it is, relative to some or even most measures, a crappy sound. Unless you take it for granted that if you&#039;re using samples you want them to be as high-quality as possible, I honestly don&#039;t know why it&#039;s puzzling that someone would want to duplicate the SNES sound. It seems to me analogous to using a slightly dated camera to achieve a certain look. It&#039;s a different motivation than using an NES sound chip or something, sure, but I think it could suit some music.</p><p>Also, thanks everyone for the great links, I&#039;m gonna look into this bizness.</p>]]></content>
			<author>
				<name><![CDATA[exilefaker]]></name>
				<uri>https://chipmusic.org/exilefaker</uri>
			</author>
			<updated>2010-01-15T12:40:40Z</updated>
			<id>https://chipmusic.org/forums/post/4252/#p4252</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: So... Super Nintendo?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/4008/#p4008"/>
			<content type="html"><![CDATA[<p>The composing is not in question, rather the poor quality of the sound itself.<br />The samples sound like absolute cack thanks to what ant1 has explained before!</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2010-01-14T18:37:38Z</updated>
			<id>https://chipmusic.org/forums/post/4008/#p4008</id>
		</entry>
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