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	<title type="html"><![CDATA[ChipMusic.org - Custom boot logo on Gameboy]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/23411/"/>
	<updated>2018-08-15T13:44:49Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/23411/custom-boot-logo-on-gameboy/</id>
		<entry>
			<title type="html"><![CDATA[Re: Custom boot logo on Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/259562/#p259562"/>
			<content type="html"><![CDATA[<p>I didn&#039;t manage to get it to work on a GBA.</p><p>However on a Gameboy pocket I had to start with the custom logo rom instead of the nintendo logo rom and the delay is 500ms.</p>]]></content>
			<author>
				<name><![CDATA[JS7777]]></name>
				<uri>https://chipmusic.org/JS7777</uri>
			</author>
			<updated>2018-08-15T13:44:49Z</updated>
			<id>https://chipmusic.org/forums/post/259562/#p259562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom boot logo on Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/259555/#p259555"/>
			<content type="html"><![CDATA[<p>Thanks for your reply.</p><p>I&#039;m using a purple Gameboy Color CGB-001.</p><p>That&#039;s strange indeed.</p><p>I&#039;m using this simple code I wrote on Arduino and it works.</p><div class="codebox"><pre><code>int ADR1 = 3; // A15 or A16
int ADR2 = 4; // A16 or A17


void setup() {

pinMode(ADR1, OUTPUT); // Pin 11 as Output
  pinMode(ADR2, OUTPUT); // Pin 12 as Output
  
  

  
digitalWrite(ADR1, HIGH);
 digitalWrite(ADR2, LOW);

delay(99);

digitalWrite(ADR1, LOW);
 digitalWrite(ADR2, LOW);

 
}

  void loop() {



  }</code></pre></div><p>I&#039;m gonna try the way of GB Dev FAQs as you stated to see if it works on a GBA.</p>]]></content>
			<author>
				<name><![CDATA[JS7777]]></name>
				<uri>https://chipmusic.org/JS7777</uri>
			</author>
			<updated>2018-08-13T14:59:41Z</updated>
			<id>https://chipmusic.org/forums/post/259555/#p259555</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom boot logo on Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/259553/#p259553"/>
			<content type="html"><![CDATA[<p>Did you maybe mix GB Pocket with GB Color? The simple ROM swap scheme you described is the same as in nanoloop and only works with DMG and GB Pocket.</p><p>From GB DEV FAQs:</p><div class="quotebox"><blockquote><p>The GBC has more sophisticated testing. In order to display your own logo on the GBC you need to alternate your logo and the Nintendo logo as follows: powerup with &quot;Nintendo&quot;, &quot;Nintendo&quot; logo present for 19.2ms after reset, Custom logo present for 89.6ms, &quot;Nintendo&quot; logo present for 46.4ms, Custom logo present for 262.7ms, &quot;Nintendo&quot; logo present forever.</p></blockquote></div><p>I haven&#039;t tried this, but I guess it&#039;s the same for GBA.</p>]]></content>
			<author>
				<name><![CDATA[oliver]]></name>
				<uri>https://chipmusic.org/oliver</uri>
			</author>
			<updated>2018-08-13T12:03:13Z</updated>
			<id>https://chipmusic.org/forums/post/259553/#p259553</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Custom boot logo on Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/259552/#p259552"/>
			<content type="html"><![CDATA[<p>Hello there,</p><br /><p>I actually managed to boot a game with a custom boot logo on a Gameboy, since it reads this part twice, once for VRAM and once to check that it&#039;s correct.</p><p>So I&#039;ve used an attiny85 to select the rom with the custom logo then a delay of 100ms then the rom to boot up, it works perfectly on a gameboy and gameboy color. (I&#039;ve used arduino to program the chip)</p><p>However I couldn&#039;t find how to do it for a Gameboy Advance, the delay isn&#039;t the same (around 400ms) hence I still can&#039;t boot the game with the full custom logo.<br /><a class="postimg" href="https://i.imgur.com/QR89OnK.png" title="https://i.imgur.com/QR89OnK.png" id="forum_image_53826678"><img src="https://i.imgur.com/QR89OnK.png" /></a></p><p>I was wondering if it&#039;s possible on a GBA.</p><br /><p>Regards</p>]]></content>
			<author>
				<name><![CDATA[JS7777]]></name>
				<uri>https://chipmusic.org/JS7777</uri>
			</author>
			<updated>2018-08-13T09:20:45Z</updated>
			<id>https://chipmusic.org/forums/post/259552/#p259552</id>
		</entry>
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