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	<title type="html"><![CDATA[ChipMusic.org - writing faster music with underclocked gamebwoy on likkle sound]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/2424/"/>
	<updated>2010-09-18T22:41:51Z</updated>
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	<id>https://chipmusic.org/forums/topic/2424/writing-faster-music-with-underclocked-gamebwoy-on-likkle-sound/</id>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39608/#p39608"/>
			<content type="html"><![CDATA[<p>set the groove to 6 3 or 3 6, I forget which</p>]]></content>
			<author>
				<name><![CDATA[OwenMcGarry]]></name>
				<uri>https://chipmusic.org/OwenMcGarry</uri>
			</author>
			<updated>2010-09-18T22:41:51Z</updated>
			<id>https://chipmusic.org/forums/post/39608/#p39608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39542/#p39542"/>
			<content type="html"><![CDATA[<p>@saskrotch&nbsp; &nbsp; &nbsp;yes me thinks me would want to do this <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> pretty cool.<br />@akira8gb&nbsp; &nbsp; i dont know if a midi sync would be feasible ,&nbsp; you need an arduinoboy? (or something similar)?<br />@nitro2k01&nbsp; yes, bloodclot gamebwoy soundbwoy massiiiiiiiiiiiiiiiive</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2010-09-18T05:16:26Z</updated>
			<id>https://chipmusic.org/forums/post/39542/#p39542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39532/#p39532"/>
			<content type="html"><![CDATA[<p>huh, well the only documentation i&#039;ve seen of someone actually syncing them was on an old post on 8bc were 2 members stated that they had done so (reliable? meh). but heres what i have tried, keep in mind i made the mistake of not checking if the port worked before underclocking it. but after doing so i linked&nbsp; them but it didnt work with the underbwoy as slave or master. i made sure the cable worked by syncing the two other bwoys (one has a power problem but confirmed the cable was fine). i tried plugging in my keyboard which does work with the other boys (some of the lights&nbsp; come on when its being used as well) but when plugged into the underbwoy no lights or anything. this is whats leading&nbsp; me to believe it&#039;s the port but if thats so i&#039;ll have to do some research and see if theres anything that can be done or underclock another one and see if the same problem exist.</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2010-09-18T01:45:52Z</updated>
			<id>https://chipmusic.org/forums/post/39532/#p39532</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39528/#p39528"/>
			<content type="html"><![CDATA[<p>I don&#039;t think that the serial port is b0rk. It might be that the timings for the keyboard serial interface gets fucked up with an underclocked boy. Can anyone confirm?</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2010-09-18T00:57:12Z</updated>
			<id>https://chipmusic.org/forums/post/39528/#p39528</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39523/#p39523"/>
			<content type="html"><![CDATA[<p>my gb always crashes when i use midi sync</p><p>but that&#039;s cause i like to write at 480 bpm on my computer</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2010-09-17T23:54:34Z</updated>
			<id>https://chipmusic.org/forums/post/39523/#p39523</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39522/#p39522"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>walter b. gentle wrote:</cite><blockquote><p> but i seem to be confused about something, so if the bpm was set to 190 lets say, then it would be actually playing at 95 bpm,</p></blockquote></div><p>Use MIDI Sync. Your Game Boy will play at whatever BPM the master clock will say, even if it is underclocked.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2010-09-17T23:48:52Z</updated>
			<id>https://chipmusic.org/forums/post/39522/#p39522</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39519/#p39519"/>
			<content type="html"><![CDATA[<p>just so you know, groove determines the distance between each step. 6/6 is six ticks, 3/3 is three. so you&#039;ll be triggering off notes in half the time as you were in 6/6.</p><p>also you can have 16 steps in the groove page, so if you wanted the kicks to be a bit longer, you&#039;d put your groove setting like this (assuming you&#039;re using a generic ragga beat (if you wanted to this for some reason)</p><p>4<br />3<br />3<br />3<br />3<br />3<br />4<br />3<br />3<br />3<br />3<br />3<br />4<br />3<br />3<br />3</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2010-09-17T23:32:59Z</updated>
			<id>https://chipmusic.org/forums/post/39519/#p39519</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39511/#p39511"/>
			<content type="html"><![CDATA[<p>thanks, yeah my intent was sync up two but the barebones one that nonfinite sent me seems busted ( the power turns on and off and im not sure i have the know how to find out why, maybe somethings loose?) so i underclocked one i already had. the only problem was i found out afterwards that the link port doesnt work (once again not sure if can figure out how to fix this and i confirmed it was the port by plugging in my keyboard and its a no go) so i thought i&#039;d have a go at trying some d&#039;n&#039;b stuff on the one.&nbsp; on another note with the kits, i would think in theory if one recorded their samples a 2x speed then they would play normally or would it sound wonky.</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2010-09-17T21:44:12Z</updated>
			<id>https://chipmusic.org/forums/post/39511/#p39511</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39508/#p39508"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>walter b. gentle wrote:</cite><blockquote><p>ok so i just underclocked my first gamebwoy</p></blockquote></div><p>Your soundbwoy massive? <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Yes, you&#039;re right. When underclocking, everything runs at 50% speed (unless you underclock more than that. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> ) which includes tables and sweeps as well. Sweeps, as well pitch bends (P and L commands) are of course not continuous, but consist of small changes at a certain interval. On an underclocked gamebwoy massive boom boom boom, the time between each update is doubled. I recommend you to sync two boys and use the normal speed one as master. Use the underclocked one only for things that it is needed for, like bass-heavy stuff. Conserve CPU cycles. Avoid kits, use sweep on pu1 instead of the P command when you can. etc. If you&#039;re careful not to overload the CPU it will probably work fine.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2010-09-17T21:26:56Z</updated>
			<id>https://chipmusic.org/forums/post/39508/#p39508</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[writing faster music with underclocked gamebwoy on likkle sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/39502/#p39502"/>
			<content type="html"><![CDATA[<p>ok so i just underclocked my first gamebwoy, i trying to write music within 190 to 225 bpm (raggajungle and brakecorz to be exact) but i seem to be confused about something, so if the bpm was set to 190 lets say, then it would be actually playing at 95 bpm, i thought i could counteract this by setting the groove on all channels to 3/3 but if im correct this only speeds up when the notes are triggered and not the tempo of the actual notes, some instrument i havent noticed a diffrence with but others sound wierd, specifically my sweep kicks seem to click sometimes. if this is a limitation of using the mod thats cool but could someone confirm/clarify this for me.</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2010-09-17T20:44:45Z</updated>
			<id>https://chipmusic.org/forums/post/39502/#p39502</id>
		</entry>
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