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	<title type="html"><![CDATA[ChipMusic.org - Game Boy Original Pulse Channel Glitch]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24270/"/>
	<updated>2019-04-06T10:35:09Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/24270/game-boy-original-pulse-channel-glitch/</id>
		<entry>
			<title type="html"><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261853/#p261853"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>CGB_SOUND is a test for GBC and it should fail exactly like that on a DMG. This is expected so no problem there. INTERRUPT_TIME again is a GBC only test ROM, and although I haven&#039;t confirmed it, it should likely fail on DMG as well. DMG_SOUND failing is suspicious, but ultimately probably unrelated since the test that failed relates to the wave channel and the glitch affected channel 1 as you said.</p><p>Do you have a recording of the startup sound or something else that showcases the bug?</p><p>I may be interested in acquiring this &#039;boy for research.</p></blockquote></div><p>Sorry for delay. Here is an example: <a href="https://chipmusic.org/stress_tn/music/pulse-channel-glitch-example" target="_blank">https://chipmusic.org/stress_tn/music/p &#133; ch-example</a><br />It consist of 3 parts:<br />1) Power on, logo melody;<br />2) How it sounds into a track;<br />3) 1st Pulse channel play&#039;s C5 note with new clear instrument;</p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2019-04-06T10:35:09Z</updated>
			<id>https://chipmusic.org/forums/post/261853/#p261853</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261839/#p261839"/>
			<content type="html"><![CDATA[<p>CGB_SOUND is a test for GBC and it should fail exactly like that on a DMG. This is expected so no problem there. INTERRUPT_TIME again is a GBC only test ROM, and although I haven&#039;t confirmed it, it should likely fail on DMG as well. DMG_SOUND failing is suspicious, but ultimately probably unrelated since the test that failed relates to the wave channel and the glitch affected channel 1 as you said.</p><p>Do you have a recording of the startup sound or something else that showcases the bug?</p><p>I may be interested in acquiring this &#039;boy for research.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2019-04-03T23:07:13Z</updated>
			<id>https://chipmusic.org/forums/post/261839/#p261839</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261829/#p261829"/>
			<content type="html"><![CDATA[<p>Ok. I used this tests <a href="https://github.com/stanislavche/gb-test-roms/tree/master/dmg_sound" target="_blank">https://github.com/stanislavche/gb-test &#133; /dmg_sound</a><br />here is a list of errors<br />--------------------------------<br />NOT PASSED TESTS:<br />--------------------------------<br />dmg_sound.gb Failed; #12 :1;<br />interrupt_time.gb Failed; 7F8F4AAF<br />cgb_sound.gb Failed: #8 : 1; #9: 1; #10: 1; #11: 4; #12: 2;</p><p><a href="https://ibb.co/VDqF1hy" target="_blank"><a class="postimg" href="https://i.ibb.co/RPDXFMn/IMG-3455.jpg" title="https://i.ibb.co/RPDXFMn/IMG-3455.jpg" id="forum_image_30745902"><img src="https://i.ibb.co/RPDXFMn/IMG-3455.jpg" /></a></a><br /><a href="https://ibb.co/KDDrr7B" target="_blank"><a class="postimg" href="https://i.ibb.co/MffCCpK/IMG-3513.jpg" title="https://i.ibb.co/MffCCpK/IMG-3513.jpg" id="forum_image_74681162"><img src="https://i.ibb.co/MffCCpK/IMG-3513.jpg" /></a></a><br /><a href="https://ibb.co/qx4ZP1X" target="_blank"><a class="postimg" href="https://i.ibb.co/fQKcP0B/IMG-3514.jpg" title="https://i.ibb.co/fQKcP0B/IMG-3514.jpg" id="forum_image_92046675"><img src="https://i.ibb.co/fQKcP0B/IMG-3514.jpg" /></a></a></p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2019-04-02T11:29:21Z</updated>
			<id>https://chipmusic.org/forums/post/261829/#p261829</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261828/#p261828"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Orgia Mode wrote:</cite><blockquote><p>What CPU revision is it? It says just below the cart connector, between the battery contacts. <br />You can read this through the battery compartment if you already put it back together.</p></blockquote></div><p>On CPU it&#039;s marked: DMG-CPU B 9311 D; On bottom side DMG-CPU-06</p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2019-04-02T09:43:17Z</updated>
			<id>https://chipmusic.org/forums/post/261828/#p261828</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261782/#p261782"/>
			<content type="html"><![CDATA[<p>What CPU revision is it? It says just below the cart connector, between the battery contacts. <br />You can read this through the battery compartment if you already put it back together.</p>]]></content>
			<author>
				<name><![CDATA[Orgia Mode]]></name>
				<uri>https://chipmusic.org/Orgia+Mode</uri>
			</author>
			<updated>2019-03-27T17:52:02Z</updated>
			<id>https://chipmusic.org/forums/post/261782/#p261782</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261774/#p261774"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Orgia Mode wrote:</cite><blockquote><p>Doesn&#039;t sound like a bug, sound more like the data registers within the cpu are broken. Maybe it took a zap or something. </p><p>Im still curious thuogh. Can we get a video with sound and a pic of the CPU&#039;s pcb? </p><p>I think nitro may have a ROM which displays written and read registers on screen. Might be worth looking into.</p></blockquote></div><p>here is photos of game boy: <a href="https://photos.google.com/share/AF1QipMRQ8bnfK-Lk8Me_gQWUL48FkLknubUAN2z6Sa_Xcnv_SPXkey2tP3Yv0_1lZQ0zg?key=U3dNYXZsQjdHOFRMVDBGcWRTaVdTOG91VENvSjBB" target="_blank">https://photos.google.com/share/AF1QipM &#133; 91VENvSjBB</a></p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2019-03-27T12:04:22Z</updated>
			<id>https://chipmusic.org/forums/post/261774/#p261774</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261767/#p261767"/>
			<content type="html"><![CDATA[<p>Doesn&#039;t sound like a bug, sound more like the data registers within the cpu are broken. Maybe it took a zap or something. </p><p>Im still curious thuogh. Can we get a video with sound and a pic of the CPU&#039;s pcb? </p><p>I think nitro may have a ROM which displays written and read registers on screen. Might be worth looking into.</p>]]></content>
			<author>
				<name><![CDATA[Orgia Mode]]></name>
				<uri>https://chipmusic.org/Orgia+Mode</uri>
			</author>
			<updated>2019-03-26T20:20:26Z</updated>
			<id>https://chipmusic.org/forums/post/261767/#p261767</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Game Boy Original Pulse Channel Glitch]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261766/#p261766"/>
			<content type="html"><![CDATA[<p>Hi everyone.<br />Yesterday I got postage - 2 new game boys and one of them has very strange bug - 1st pulse channel plays whatever it wants. I was surprised when I saw Nintendo logotype with new turn on sound. Note is the same but wave forms and some parameters chenged randomly. So the question is: What is going on? What contants should be checked, I have soldered each contact twice&lt; but I don&#039;t know which contact should be checked.<br />This is reproduced with different screen shels and different cartridges. not reproduced on other game boys.</p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2019-03-26T18:41:24Z</updated>
			<id>https://chipmusic.org/forums/post/261766/#p261766</id>
		</entry>
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