<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - The Last of Us - Homebrew RPG music problem]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24383/"/>
	<updated>2019-07-17T11:18:56Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/24383/the-last-of-us-homebrew-rpg-music-problem/</id>
		<entry>
			<title type="html"><![CDATA[Re: The Last of Us - Homebrew RPG music problem]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262201/#p262201"/>
			<content type="html"><![CDATA[<p>Thank you that was what I was afraid of. ... Well you know limitations make for creative solutions. Might do a little plucking &quot;intro&quot; and leave it at that. ... Thank you.</p>]]></content>
			<author>
				<name><![CDATA[Aaron Johnson]]></name>
				<uri>https://chipmusic.org/Aaron+Johnson</uri>
			</author>
			<updated>2019-07-17T11:18:56Z</updated>
			<id>https://chipmusic.org/forums/post/262201/#p262201</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Last of Us - Homebrew RPG music problem]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262199/#p262199"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Aaron Johnson wrote:</cite><blockquote><p>The music as you might know has to be a .mod file and size is an issue for the Gameboy Classic.</p></blockquote></div><p>You want to make your game for the gameboy, and it seems that you need a .mod file for your game. Then I guess you plan to use <a href="https://github.com/AntonioND/gbt-player" target="_blank">gbt-player</a> in your game engine.</p><div class="quotebox"><cite>Aaron Johnson wrote:</cite><blockquote><p>The AAA game Last of Us has such a iconic soundtrack and the Gameboy is a 4 channel tin-can and what I&#039;ve heard some of the artists here do with it is impressive, so where do I begin or find help?</p></blockquote></div><p>Gbt-player is quite cool but with this tool you will never have the impressive sounds some people make with LSDJ or Nanoloop.</p><p>And even if it was possible, I don&#039;t think it would be a good idea, because in a video game you&#039;ll need 1 of the 4 channels for sound effects. And as jefftheworld said, complex music that can be made with LSDJ use a lot of the processing power of the gameboy, and it would be difficult to have a playable game. (and a good proportion of the cool gameboy stuff you can hear in the chipmusic community is quite heavily mastered, you won&#039;t be able to have this exact sound on a gameboy)</p><p>If you have no really good reason to create your game for the gameboy, I would advise to make your game for PC (with a limited color palette and resolution if you want), and use some recordings of LSDJ/Nanoloop or anything you like for the soundtrack.</p>]]></content>
			<author>
				<name><![CDATA[Gala]]></name>
				<uri>https://chipmusic.org/Gala</uri>
			</author>
			<updated>2019-07-15T19:51:35Z</updated>
			<id>https://chipmusic.org/forums/post/262199/#p262199</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Last of Us - Homebrew RPG music problem]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262197/#p262197"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Aaron Johnson wrote:</cite><blockquote><p>Hello Forum,</p><p>I am new to this site and in the short time that I&#039;ve been here I&#039;ve found a couple of threads that have solved a few issues I&#039;ve had with my Homebrew program.</p><p>However, I need to create a &quot;score&quot; for my RPG game and don&#039;t have the skill (or talent) to even know where to start. </p><p>The music as you might know has to be a .mod file and size is an issue for the Gameboy Classic. The AAA game Last of Us has such a iconic soundtrack and the Gameboy is a 4 channel tin-can and what I&#039;ve heard some of the artists here do with it is impressive, so where do I begin or find help?</p><p>Aaron</p></blockquote></div><p>You&#039;re making a homebrew DMG game? As I&#039;m sure you&#039;ll soon realize, with much of your CPU time being used for game logic and graphics you won&#039;t be able to mimic everything you hear from Game Boy songs written with LSDJ and the like.</p><p>Your first step really should be to implement your music and SFX routines. Until you do that, it&#039;ll be difficult to start diving deep into doing arrangements of your music.</p>]]></content>
			<author>
				<name><![CDATA[jefftheworld]]></name>
				<uri>https://chipmusic.org/jefftheworld</uri>
			</author>
			<updated>2019-07-14T23:59:33Z</updated>
			<id>https://chipmusic.org/forums/post/262197/#p262197</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The Last of Us - Homebrew RPG music problem]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262196/#p262196"/>
			<content type="html"><![CDATA[<p>Hello Forum,</p><p>I am new to this site and in the short time that I&#039;ve been here I&#039;ve found a couple of threads that have solved a few issues I&#039;ve had with my Homebrew program.</p><p>However, I need to create a &quot;score&quot; for my RPG game and don&#039;t have the skill (or talent) to even know where to start. </p><p>The music as you might know has to be a .mod file and size is an issue for the Gameboy Classic. The AAA game Last of Us has such a iconic soundtrack and the Gameboy is a 4 channel tin-can and what I&#039;ve heard some of the artists here do with it is impressive, so where do I begin or find help?</p><p>Aaron</p>]]></content>
			<author>
				<name><![CDATA[Aaron Johnson]]></name>
				<uri>https://chipmusic.org/Aaron+Johnson</uri>
			</author>
			<updated>2019-07-14T14:44:15Z</updated>
			<id>https://chipmusic.org/forums/post/262196/#p262196</id>
		</entry>
</feed>
