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	<title type="html"><![CDATA[ChipMusic.org - Nanoloop 1.7 on Super Gameboy]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24430/"/>
	<updated>2019-09-29T08:31:24Z</updated>
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	<id>https://chipmusic.org/forums/topic/24430/nanoloop-17-on-super-gameboy/</id>
		<entry>
			<title type="html"><![CDATA[Re: Nanoloop 1.7 on Super Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262487/#p262487"/>
			<content type="html"><![CDATA[<p>Found the answer here <a href="https://www.nanoloop.com/update/nl176a.gb" target="_blank">https://www.nanoloop.com/update/nl176a.gb</a> in case it helps anyone in the future.</p><p>This version has the nintendo logo which allows it to boot in SGB.</p>]]></content>
			<author>
				<name><![CDATA[darenager]]></name>
				<uri>https://chipmusic.org/darenager</uri>
			</author>
			<updated>2019-09-29T08:31:24Z</updated>
			<id>https://chipmusic.org/forums/post/262487/#p262487</id>
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		<entry>
			<title type="html"><![CDATA[Nanoloop 1.7 on Super Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262398/#p262398"/>
			<content type="html"><![CDATA[<p>Wasn’t sure whether to post this in here or in consoles, but figured since it is GB software then here would be better.</p><p>I can’t get NL1.7 to run on SGB, the “hello” logo shows then the big X across the cart graphic appears along with a tone, and it won’t go any further, NL mono and NL1.2 work fine so I think the SGB is working ok.</p><p>Anyone had any luck getting NL1.7 to work on Super GB?</p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[darenager]]></name>
				<uri>https://chipmusic.org/darenager</uri>
			</author>
			<updated>2019-09-09T19:16:41Z</updated>
			<id>https://chipmusic.org/forums/post/262398/#p262398</id>
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