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	<title type="html"><![CDATA[ChipMusic.org - Custom LSDJ roms in emulators (problem)]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24525/"/>
	<updated>2019-12-15T20:43:06Z</updated>
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	<id>https://chipmusic.org/forums/topic/24525/custom-lsdj-roms-in-emulators-problem/</id>
		<entry>
			<title type="html"><![CDATA[Re: Custom LSDJ roms in emulators (problem)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262798/#p262798"/>
			<content type="html"><![CDATA[<p>Ah man you are an absolute legend! Can&#039;t believe I didn&#039;t consider the LSDPatcher. You&#039;ve made me a very happy man. Cheers for that <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[zekeyheathy]]></name>
				<uri>https://chipmusic.org/zekeyheathy</uri>
			</author>
			<updated>2019-12-15T20:43:06Z</updated>
			<id>https://chipmusic.org/forums/post/262798/#p262798</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom LSDJ roms in emulators (problem)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262792/#p262792"/>
			<content type="html"><![CDATA[<p>Try using the latest version of the LSDPatcher. Older versions didn&#039;t fix the ROM checksum but newer versions do.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2019-12-15T00:32:49Z</updated>
			<id>https://chipmusic.org/forums/post/262792/#p262792</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Custom LSDJ roms in emulators (problem)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262790/#p262790"/>
			<content type="html"><![CDATA[<p>if they load on hardware, sounds like an emulator problem. Maybe try another one?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2019-12-13T19:25:55Z</updated>
			<id>https://chipmusic.org/forums/post/262790/#p262790</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Custom LSDJ roms in emulators (problem)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/262789/#p262789"/>
			<content type="html"><![CDATA[<p>Hi everyone, </p><p>I&#039;ve got a question about an issue I&#039;m having using custom LSDJ roms (ones that have been made using the LSDPatcher to add kits) in emulators...</p><p>I tend to prefer composing music using an emulator (usually Gambatte QT) on my laptop, then move the save file onto my flashcart for recording audio off the Gameboy. Like a lot of people I enjoy using my own kits but find that the more recent versions of LSDJ (the roms with SRAM loading at the start) don&#039;t load into the emulator after kits have been added and the rom saved/exported. The emulator always shows a message saying the rom has failed to load...</p><p>Anybody have any idea why this is? I would love to be able to use my own kits in an emulator using the more recent versions of LSDJ. I&#039;m on mac so don&#039;t know if this is the same for windows, linux etc. but have tried a number of mac emulators and the same error message occurs. </p><p>Cheers in advance <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[zekeyheathy]]></name>
				<uri>https://chipmusic.org/zekeyheathy</uri>
			</author>
			<updated>2019-12-13T17:46:53Z</updated>
			<id>https://chipmusic.org/forums/post/262789/#p262789</id>
		</entry>
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