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	<title type="html"><![CDATA[ChipMusic.org - Looking to use LSDJ +FL studio, timing question.]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24720/"/>
	<updated>2020-05-24T17:53:50Z</updated>
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	<id>https://chipmusic.org/forums/topic/24720/looking-to-use-lsdj-fl-studio-timing-question/</id>
		<entry>
			<title type="html"><![CDATA[Re: Looking to use LSDJ +FL studio, timing question.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/263579/#p263579"/>
			<content type="html"><![CDATA[<p>I think what you are looking for is RetroPlug</p>]]></content>
			<author>
				<name><![CDATA[Adhrast]]></name>
				<uri>https://chipmusic.org/Adhrast</uri>
			</author>
			<updated>2020-05-24T17:53:50Z</updated>
			<id>https://chipmusic.org/forums/post/263579/#p263579</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Looking to use LSDJ +FL studio, timing question.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/263576/#p263576"/>
			<content type="html"><![CDATA[<p>Timing is derived from the crystal oscillator, the frequency of which is then divided to some much smaller value. So the CPU type doesn&#039;t really give you any advantage or disadvantage. I don&#039;t know where the master clock for LSDj comes from, but I&#039;d have to assume it uses the screen refresh clock at ~60 Hz. I believe LSDj can be synced externally via MIDI, but I&#039;ve never done that myself. Someone else will need to help you with that :]<br />What I&#039;d do is I&#039;d use the gameboy as the timing reference and sync the FL project with that, as it&#039;s easier to do.</p><p>As a bit of a side question, if you&#039;re willing to go the PSP emulation route (and that&#039;s what it is at that point, emulation), why not go the full emulation route on a PC then?</p><p>That being said, from what I understand the DMG is preferred for its sound because of its analog circuitry.</p><p>tl;dr DMG + either MIDI sync or sync your project to it instead. Just my two cents.</p>]]></content>
			<author>
				<name><![CDATA[kvee]]></name>
				<uri>https://chipmusic.org/kvee</uri>
			</author>
			<updated>2020-05-23T22:31:10Z</updated>
			<id>https://chipmusic.org/forums/post/263576/#p263576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Looking to use LSDJ +FL studio, timing question.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/263575/#p263575"/>
			<content type="html"><![CDATA[<p>So I’m considering either the psp for emulation or an actual gameboy. I use synth tracks to tie in with my fl studio project but I’m looking to get genuine 8bit sounds while also adhering to the timing of my tracks. <br />I have experience with lsdj but not with putting the exported track into lsdj and using it in combination.</p><p>Would the timing be best on a gameboy since it’s official hardware? Or maybe the gameboy color since the cpu may have more headroom than the DMG?</p><p>Or would the psp be better since it’s much more powerful? I’m looking for best sound and timing here.<br />Thanks!</p>]]></content>
			<author>
				<name><![CDATA[crystalcavern]]></name>
				<uri>https://chipmusic.org/crystalcavern</uri>
			</author>
			<updated>2020-05-23T20:34:34Z</updated>
			<id>https://chipmusic.org/forums/post/263575/#p263575</id>
		</entry>
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