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	<title type="html"><![CDATA[ChipMusic.org - Is this NES/castlevania-esque piece sufficiently melodic?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24756/"/>
	<updated>2020-06-30T10:09:37Z</updated>
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			<title type="html"><![CDATA[Is this NES/castlevania-esque piece sufficiently melodic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/263783/#p263783"/>
			<content type="html"><![CDATA[<p>I am composing this song as part of a game project I am developing.<br />The core theme draws from castlevania with modern influences. <br />It is only using 3 channels / voices currently, so I&#039;ve been second guessing adding another movement or voice into the piece.<br />It already loops pretty nicely, but extending or adding variety wouldn&#039;t hurt and might add something to it. Then again the simplicity<br />of drum/bass/lead seems appealing too.<br />Below is the song so far:</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/xdQC0ELRtvw" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>Any feedback would be appreciated, but I&#039;m most looking for critique on melody and composition.</p><p>For anyone interested although not related to my question:<br />DAW: FLStudio20<br />VST: Super Audio Cart, Kontakt</p>]]></content>
			<author>
				<name><![CDATA[Shinobi MC]]></name>
				<uri>https://chipmusic.org/Shinobi+MC</uri>
			</author>
			<updated>2020-06-30T10:09:37Z</updated>
			<id>https://chipmusic.org/forums/post/263783/#p263783</id>
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