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	<title type="html"><![CDATA[ChipMusic.org - NEW mGB build with FIXED preset saving and checksum!]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24931/"/>
	<updated>2021-01-18T06:37:08Z</updated>
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	<id>https://chipmusic.org/forums/topic/24931/new-mgb-build-with-fixed-preset-saving-and-checksum/</id>
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			<title type="html"><![CDATA[NEW mGB build with FIXED preset saving and checksum!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/264741/#p264741"/>
			<content type="html"><![CDATA[<p>I took a previous question about mGB not being able to save after reboot of the game boy to discord. Defense Mechanism was able to find the problem and fixed it. The headers were incorrect and the checksum didn&#039;t pass for flash carts. I asked him if he would also convert the other versions that supported chords and the extended midi channels. </p><p>I tested them all and they all work now! Here you go! Big thanks to Defense Mechanism!</p><p><a href="https://github.com/defensem3ch/mGB/releases/tag/v1.3.4-unofficial" target="_blank">https://github.com/defensem3ch/mGB/rele &#133; unofficial</a></p>]]></content>
			<author>
				<name><![CDATA[Atari]]></name>
				<uri>https://chipmusic.org/Atari</uri>
			</author>
			<updated>2021-01-18T06:37:08Z</updated>
			<id>https://chipmusic.org/forums/post/264741/#p264741</id>
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