<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - Super Gameboy Bass Boost?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24971/"/>
	<updated>2021-03-19T05:05:46Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/24971/super-gameboy-bass-boost/</id>
		<entry>
			<title type="html"><![CDATA[Super Gameboy Bass Boost?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/264964/#p264964"/>
			<content type="html"><![CDATA[<p>Hello! I am working on converting a super gameboy and was hoping to add pro sound to it, I&#039;ve seen in several places that its just a dmg re-shelled (or very similar) and I wanted to add the bass boost mod to it as well if possible.&nbsp; Looks like the typical choice is 200uf 50v but when I look at the capacitors on the SGB I only see 3 and none seem like they would fit the bill for this kind of mod.&nbsp; Would changing the capacitors you wire to for prosound be the solution? If so does anyone have a recommendation for uf or just stick with the 200? Or is there something I don&#039;t realize and is there no point to even doing this mod? I just felt adding a little oomf to the output would be nice, thanks in advance for replies!</p>]]></content>
			<author>
				<name><![CDATA[soulgun16]]></name>
				<uri>https://chipmusic.org/soulgun16</uri>
			</author>
			<updated>2021-03-19T05:05:46Z</updated>
			<id>https://chipmusic.org/forums/post/264964/#p264964</id>
		</entry>
</feed>
