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	<title type="html"><![CDATA[ChipMusic.org - Divboy step sequencer (GBA)]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/24994/"/>
	<updated>2021-04-17T18:24:04Z</updated>
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	<id>https://chipmusic.org/forums/topic/24994/divboy-step-sequencer-gba/</id>
		<entry>
			<title type="html"><![CDATA[Re: Divboy step sequencer (GBA)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265059/#p265059"/>
			<content type="html"><![CDATA[<p>Nope it&#039;s just someone&#039;s never-really started project. There&#039;s a logo screen and the code has empty placeholders for the actual sequencer/sound parts <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Cementimental]]></name>
				<uri>https://chipmusic.org/Cementimental</uri>
			</author>
			<updated>2021-04-17T18:24:04Z</updated>
			<id>https://chipmusic.org/forums/post/265059/#p265059</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Divboy step sequencer (GBA)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265057/#p265057"/>
			<content type="html"><![CDATA[<p>so it doesn&#039;t work?</p>]]></content>
			<author>
				<name><![CDATA[zensir]]></name>
				<uri>https://chipmusic.org/zensir</uri>
			</author>
			<updated>2021-04-16T18:18:34Z</updated>
			<id>https://chipmusic.org/forums/post/265057/#p265057</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Divboy step sequencer (GBA)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265056/#p265056"/>
			<content type="html"><![CDATA[<p>OK I asked on the GBAdev discord and someone compiled aaaand... it&#039;s just a splash screen. <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Cementimental]]></name>
				<uri>https://chipmusic.org/Cementimental</uri>
			</author>
			<updated>2021-04-16T15:50:36Z</updated>
			<id>https://chipmusic.org/forums/post/265056/#p265056</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Divboy step sequencer (GBA)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265049/#p265049"/>
			<content type="html"><![CDATA[<p>found this, can&#039;t manage to compile it tho, anyone tried? Assuming it&#039;s fairly beta/incomplete, from the description:</p><p><a href="https://github.com/Mineirovsky/divboy" target="_blank">https://github.com/Mineirovsky/divboy</a></p><div class="quotebox"><blockquote><p>Step sequencer for Game Boy® Advance<br />This aims to be a complete step sequencer to take advantage of the audio capabilities of the GBA to help musicians achieve that vintage colour</p><p>Main features<br />The main features will be:</p><p>Up to 64 steps per part<br />Parts can be sequenced to compose a whole song<br />Songs can be stored for calling later<br />Polyrhythmics!<br />It&#039;s unclear if it&#039;s feasible at the moment, but some kind of synth may be developed to use PCM capabilities</p><p>Goals<br />Comprehensible interface<br />Satisfatory and optimal UX, given the fact the GBA has few buttons</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[Cementimental]]></name>
				<uri>https://chipmusic.org/Cementimental</uri>
			</author>
			<updated>2021-04-13T18:46:21Z</updated>
			<id>https://chipmusic.org/forums/post/265049/#p265049</id>
		</entry>
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