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	<title type="html"><![CDATA[ChipMusic.org - SGB2 ROM replacement]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/25231/"/>
	<updated>2023-03-11T15:12:08Z</updated>
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	<id>https://chipmusic.org/forums/topic/25231/sgb2-rom-replacement/</id>
		<entry>
			<title type="html"><![CDATA[Re: SGB2 ROM replacement]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265957/#p265957"/>
			<content type="html"><![CDATA[<p>SGB palette codes for the vaporwave edition palettes:</p><br /><p>1a 0691-3219-5267<br />1b 7316-5716-2342<br />1c 0126-5466-9724<br />1d 6412-1206-5267<br />1e 0692-0907-5278<br />1f 0205-2666-2664<br />1g 2081-3212-8194<br />1h 6672-0719-5290<br />2a 0807-1422-1330<br />2b 0697-2073-2385<br />2c 6421-3165-0321<br />2d 6411-4706-4916<br />2e 7272-0071-4714<br />2f 0830-6766-4203<br />2g 0190-0919-5724<br />2h 0371-3115-7912<br />3a 6410-6572-2201<br />3b 7150-8316-0713<br />3c 6416-0015-9338<br />3d 0196-0464-6267<br />3e 1336-5766-2321<br />3f 0826-4713-1287<br />3g 1486-6421-4278<br />3h 6670-0013-0706<br />4a 1437-1071-4267<br />4b 7175-8207-3278<br />4c 0500-6716-0267<br />4d 7312-1227-6330<br />4e 0841-4619-3194<br />4f 3291-9373-3203<br />4g 6561-9526-6331<br />4h 2002-6477-4331</p>]]></content>
			<author>
				<name><![CDATA[Xuriik]]></name>
				<uri>https://chipmusic.org/Xuriik</uri>
			</author>
			<updated>2023-03-11T15:12:08Z</updated>
			<id>https://chipmusic.org/forums/post/265957/#p265957</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SGB2 ROM replacement]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265954/#p265954"/>
			<content type="html"><![CDATA[<p>Yeah! I got border crossing working on SG2 with a usb EMS cart, now I just have to make my own version of the rom with the borders flamepanther made and use a tool like this:</p><p><a href="https://slashinfty.github.io/sgb-colors/" target="_blank">https://slashinfty.github.io/sgb-colors/</a></p><p>I have an ezflash jr on it&#039;s way to me, so adding that functionality to your enabler rom would really be appreciated over here.</p>]]></content>
			<author>
				<name><![CDATA[Xuriik]]></name>
				<uri>https://chipmusic.org/Xuriik</uri>
			</author>
			<updated>2023-02-27T17:32:56Z</updated>
			<id>https://chipmusic.org/forums/post/265954/#p265954</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SGB2 ROM replacement]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265953/#p265953"/>
			<content type="html"><![CDATA[<p>The chip you&#039;re looking for is the one marked SYS-SGB on the chip. The smaller boot ROM is situated inside the CPU chip and can&#039;t be replaced. It should be as simple as looking at the schematic on the GB Dev wiki (run by me btw!) and...<br />- Follow all the &quot;SA&quot; signals to the corresponding &quot;A&quot; signal on the EEPROM. <br />- Follow all &quot;SD&quot; signals to the corresponding &quot;D&quot; signals on the EEPROM.<br />- Connect &quot;/RCS&quot; to &quot;/CE&quot; or &quot;/CS&quot; on the EEPROM.<br />- Connect &quot;/ROE&quot; to &quot;/OE&quot; or &quot;/RD&quot; on the EEPROM.<br />- Connect any &quot;/WR&quot; pin on the EEPROM to +5V.<br />- Connect gnd/power.<br />- Connect any unused address pins to ground.</p><p>I say simple, but this would be very tedious work, especially if it&#039;s the first time you&#039;re doing something like it. Here&#039;s a potentially better idea. Use <a href="https://github.com/pinobatch/little-things-gb/tree/master/bordercrossing" target="_blank">PinoBatch&#039;s Border Crossing</a> to set the border/palette and do a cartridge swap. You&#039;d need to add the graphics in question to the Border Crossing ROM somehow, but might still be easier than swapping the ROM, and maybe more importantly, doesn&#039;t have the risk of destroying a perfectly good Super Gameboy.</p><p>I made <a href="https://blog.gg8.se/wordpress/2021/08/19/nitro2k01s-sgb-enabler-for-ez-flash-jr/" target="_blank">a ROM for making EZ Flash Jr</a> work on SGB. (Hey, second self name drop in this post.) It wouldn&#039;t be too much of a stretch to add support for setting the SGB border/palette from that if anyone is interested.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2023-02-23T13:52:55Z</updated>
			<id>https://chipmusic.org/forums/post/265953/#p265953</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SGB2 ROM replacement]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/265951/#p265951"/>
			<content type="html"><![CDATA[<p>Hi all! I recently discovered a cool visual patch for the Super Game Boy 2 (<a href="https://www.romhacking.net/hacks/6449/" target="_blank">https://www.romhacking.net/hacks/6449/</a>) that according to the documentation, MIGHT work on actual hardware via an EEPROM. I&#039;m itching to try. I&#039;ve looked at the PCB compared it to the schematics for the original SGB (found on gbdev wiki); I&#039;ve read all I could find on teardowns of the SGB2, but I&#039;m still unsure about which chip has the rom for the software that I want to replace and which one has the smaller bootrom that checks the Nintendo logo on startup. Does anyone have any guidance?</p>]]></content>
			<author>
				<name><![CDATA[Xuriik]]></name>
				<uri>https://chipmusic.org/Xuriik</uri>
			</author>
			<updated>2023-02-22T23:22:14Z</updated>
			<id>https://chipmusic.org/forums/post/265951/#p265951</id>
		</entry>
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