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	<title type="html"><![CDATA[ChipMusic.org - lsdj noise glitched problem need fix]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/2612/"/>
	<updated>2010-10-19T19:45:32Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/2612/lsdj-noise-glitched-problem-need-fix/</id>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43550/#p43550"/>
			<content type="html"><![CDATA[<p>Right. From the programmers perspective your just writing to registers. Switching voices on and off. I doubt the wave Buffer was meant to be changed so quickly. It&#039;s suprising that it works as well as it does actually.</p><p>It does sound good for distorted synths n stuff.</p>]]></content>
			<author>
				<name><![CDATA[gizmo]]></name>
				<uri>https://chipmusic.org/gizmo</uri>
			</author>
			<updated>2010-10-19T19:45:32Z</updated>
			<id>https://chipmusic.org/forums/post/43550/#p43550</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43406/#p43406"/>
			<content type="html"><![CDATA[<p>The clicking is the result of lsdj writing to the waveform buffer, its a hardware thing and can not be prevented unfortunately. The less timbre (like a sine wave) the more noticeable.</p>]]></content>
			<author>
				<name><![CDATA[Trash80]]></name>
				<uri>https://chipmusic.org/Trash80</uri>
			</author>
			<updated>2010-10-18T21:22:39Z</updated>
			<id>https://chipmusic.org/forums/post/43406/#p43406</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43397/#p43397"/>
			<content type="html"><![CDATA[<p>Cool. Yeah it sounds alright depending on how you use it I guess.</p>]]></content>
			<author>
				<name><![CDATA[gizmo]]></name>
				<uri>https://chipmusic.org/gizmo</uri>
			</author>
			<updated>2010-10-18T20:03:10Z</updated>
			<id>https://chipmusic.org/forums/post/43397/#p43397</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43261/#p43261"/>
			<content type="html"><![CDATA[<p>i used to try to get things to not clilp... don&#039;t worry about it.&nbsp; LSDJ clips, yo - that&#039;s why it&#039;s awesome.&nbsp; most of the clipping you can&#039;t hear when all the other channels are running anyway.&nbsp; artifacts are cool - go with it.</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2010-10-18T01:04:07Z</updated>
			<id>https://chipmusic.org/forums/post/43261/#p43261</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43251/#p43251"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>Hey guise, I have another question. Sorry hope it&#039;s not too annoying.</p><p>Is the F command supposed to make your instrument sound like crap? I mean is there supposed to be a click sound between each frame change? I get this on both my emulator and GBC. But I just heard a song where someone used i cool synth, and am now jealous. His song uses the frame changes without a loud clicking</p></blockquote></div><p>Time the F commands up with the noise channel or other percussion (hh or snare or whatevs). It&#039;ll mask the clicks caused by the frame change.</p><p>That&#039;s what I did in <a href="http://8bc.org/music/Note%21/Beelzebub%27s+Gold+72%27+El+Camino/" target="_blank">this track</a> at least - especially on the first wav lead and later solo. I think they are pretty smooth frame changes although I&#039;m certain there are better examples out there.</p>]]></content>
			<author>
				<name><![CDATA[Note!]]></name>
				<uri>https://chipmusic.org/Note%21</uri>
			</author>
			<updated>2010-10-17T23:28:27Z</updated>
			<id>https://chipmusic.org/forums/post/43251/#p43251</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43248/#p43248"/>
			<content type="html"><![CDATA[<p>Hey guise, I have another question. Sorry hope it&#039;s not too annoying.</p><p>Is the F command supposed to make your instrument sound like crap? I mean is there supposed to be a click sound between each frame change? I get this on both my emulator and GBC. But I just heard a song where someone used i cool synth, and am now jealous. His song uses the frame changes without a loud clicking. <img src="https://chipmusic.org/forums/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><div class="quotebox"><cite>Note! wrote:</cite><blockquote><p>S00 does not return the shape to its original form in the way that a 00 in the TSP column would.</p></blockquote></div><p>Yah, that&#039;s what tripped me up in the beginning. I have to use TSP to have it not be additive.</p>]]></content>
			<author>
				<name><![CDATA[gizmo]]></name>
				<uri>https://chipmusic.org/gizmo</uri>
			</author>
			<updated>2010-10-17T23:06:56Z</updated>
			<id>https://chipmusic.org/forums/post/43248/#p43248</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43205/#p43205"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>I actually don&#039;t fully understand the changes created by the S command yet.</p></blockquote></div><p>There&#039;s not much to know, tbh. Just know that S commands are additive in the sense that</p><p>S01<br />S00<br />S01<br />SFE</p><p>Will result, at the end, in only a one step change from the shape designated in the instrument screen. S00 does not return the shape to its original form in the way that a 00 in the TSP column would. Anyway, you&#039;ve probably already figured this stuff out.</p><p>Oh, and prelisten is indeed awesome, right? Don&#039;t really know how I tracked for so long without it. It&#039;s like writing in the dark.</p>]]></content>
			<author>
				<name><![CDATA[Note!]]></name>
				<uri>https://chipmusic.org/Note%21</uri>
			</author>
			<updated>2010-10-17T13:32:54Z</updated>
			<id>https://chipmusic.org/forums/post/43205/#p43205</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42968/#p42968"/>
			<content type="html"><![CDATA[<p>Gotcha. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[gizmo]]></name>
				<uri>https://chipmusic.org/gizmo</uri>
			</author>
			<updated>2010-10-14T21:00:58Z</updated>
			<id>https://chipmusic.org/forums/post/42968/#p42968</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42966/#p42966"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>Whoops, i actually do have 4.0.5. I just stopped using the outrageous shape changes. But I&#039;ll try animal style&#039;s thing. I actually don&#039;t fully understand the changes created by the S command yet. I just have to mess with it till I like how it sounds. Need to learn the logic of it.</p><p>I do have to say, I love 4.0.5. The &quot;prelisten&quot; option is so tight.</p></blockquote></div><p>The point is to not use tsp with the noise channel. Use the S command for pitch changes. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Trash80]]></name>
				<uri>https://chipmusic.org/Trash80</uri>
			</author>
			<updated>2010-10-14T20:51:11Z</updated>
			<id>https://chipmusic.org/forums/post/42966/#p42966</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42965/#p42965"/>
			<content type="html"><![CDATA[<p>Whoops, i actually do have 4.0.5. I just stopped using the outrageous shape changes. But I&#039;ll try animal style&#039;s thing. I actually don&#039;t fully understand the changes created by the S command yet. I just have to mess with it till I like how it sounds. Need to learn the logic of it.</p><p>I do have to say, I love 4.0.5. The &quot;prelisten&quot; option is so tight.</p><div class="quotebox"><cite>Rolf wrote:</cite><blockquote><p>I find that if I play anything in the noise channel on a Game Boy Color it skips about a third of the notes randomly. That&#039;s on multiple different ones too. DMGs and SPs work fine though.</p></blockquote></div><p>Gah! The gbc inferior sound architecture strikes again!</p>]]></content>
			<author>
				<name><![CDATA[gizmo]]></name>
				<uri>https://chipmusic.org/gizmo</uri>
			</author>
			<updated>2010-10-14T20:46:06Z</updated>
			<id>https://chipmusic.org/forums/post/42965/#p42965</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42953/#p42953"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>my version doesnt have such nonsense. USE THE OLDSCHOOL LIKE A MAN.</p></blockquote></div><p>um...&nbsp; upgrading to 4.0 is very advantageous because of the stable S command.</p><p>this will fix what all of you are talking about.</p><p>do this in a table</p><p>S 00<br />S 00<br />S 01<br />S 01<br />S 02<br />S 02<br />S 01<br />S 01<br />H</p><p>instead of using the TSP for arps.</p><p>also set the S command to stable.</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2010-10-14T18:25:39Z</updated>
			<id>https://chipmusic.org/forums/post/42953/#p42953</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42925/#p42925"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>gizmo wrote:</cite><blockquote><p>tsp&nbsp; &nbsp;cmd<br />EF&nbsp; &nbsp;S 4B<br />00&nbsp; &nbsp; S 14<br />00&nbsp; &nbsp; H 00</p></blockquote></div><p>I table like this would definitely fuck shit up for your noise channel. Keep in mind the noise channel is a delicate flower. Combining transpositions with massive shape jumps like that and slapping a hop command on it all will spell disaster. Either nab a copy of 4.0.5 (although, and maybe this is just me, but I feel like I&#039;ve had drop out issues with 4.0.5 as well) or pare down your noise channel tables.</p>]]></content>
			<author>
				<name><![CDATA[Note!]]></name>
				<uri>https://chipmusic.org/Note%21</uri>
			</author>
			<updated>2010-10-14T12:43:10Z</updated>
			<id>https://chipmusic.org/forums/post/42925/#p42925</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42915/#p42915"/>
			<content type="html"><![CDATA[<p>Yeah a table like that would fuck it up.&nbsp; I beleive you need 4.0.5 or up for the free option. I know its not on 4.0.4.</p><br /><p>Edit: or maybe is not there cause I have the stable version?</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2010-10-14T08:02:58Z</updated>
			<id>https://chipmusic.org/forums/post/42915/#p42915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42896/#p42896"/>
			<content type="html"><![CDATA[<p>I find that if I play anything in the noise channel on a Game Boy Color it skips about a third of the notes randomly. That&#039;s on multiple different ones too. DMGs and SPs work fine though.</p>]]></content>
			<author>
				<name><![CDATA[Rolf]]></name>
				<uri>https://chipmusic.org/Rolf</uri>
			</author>
			<updated>2010-10-14T01:53:26Z</updated>
			<id>https://chipmusic.org/forums/post/42896/#p42896</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: lsdj noise glitched problem need fix]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42888/#p42888"/>
			<content type="html"><![CDATA[<p>I have actually been having this problem too.... will try and switching those settings and see what is happening (v. 4.0)</p>]]></content>
			<author>
				<name><![CDATA[Dot.AY]]></name>
				<uri>https://chipmusic.org/Dot.AY</uri>
			</author>
			<updated>2010-10-14T00:58:49Z</updated>
			<id>https://chipmusic.org/forums/post/42888/#p42888</id>
		</entry>
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