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	<title type="html"><![CDATA[ChipMusic.org - Gameboy Color sustain issues? (Nanoloop)]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/2730/"/>
	<updated>2010-12-06T06:07:28Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/2730/gameboy-color-sustain-issues-nanoloop/</id>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/48031/#p48031"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>This is a hardware bug on some GBC revisions. I <em>think</em> the problem affects instruments using the length parameter. (Pulse and noise instruments - the length parameter for wave instruments is something else.) Setting it to unlimited should solve the problem.</p></blockquote></div><p>As far as I know nanoloop doesn&#039;t use the length parameter only the envelope one.</p>]]></content>
			<author>
				<name><![CDATA[nordloef]]></name>
				<uri>https://chipmusic.org/nordloef</uri>
			</author>
			<updated>2010-12-06T06:07:28Z</updated>
			<id>https://chipmusic.org/forums/post/48031/#p48031</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47994/#p47994"/>
			<content type="html"><![CDATA[<p>Yeah, for some reason, nothing I do with it is consistent. The unlimited length seems to do the trick, but I guess I&#039;m beat if I want to play notes of a different length.</p><p>Thanks for your help!</p>]]></content>
			<author>
				<name><![CDATA[mntnhd]]></name>
				<uri>https://chipmusic.org/mntnhd</uri>
			</author>
			<updated>2010-12-06T00:49:47Z</updated>
			<id>https://chipmusic.org/forums/post/47994/#p47994</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47551/#p47551"/>
			<content type="html"><![CDATA[<p>This is a hardware bug on some GBC revisions. I <em>think</em> the problem affects instruments using the length parameter. (Pulse and noise instruments - the length parameter for wave instruments is something else.) Setting it to unlimited should solve the problem.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2010-11-30T04:01:34Z</updated>
			<id>https://chipmusic.org/forums/post/47551/#p47551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47548/#p47548"/>
			<content type="html"><![CDATA[<p>You know, funny story. For some reason, I&#039;ve got the same problem with LSDJ now. I can&#039;t even begin to guess what&#039;s going on here.</p>]]></content>
			<author>
				<name><![CDATA[mntnhd]]></name>
				<uri>https://chipmusic.org/mntnhd</uri>
			</author>
			<updated>2010-11-30T03:28:24Z</updated>
			<id>https://chipmusic.org/forums/post/47548/#p47548</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44913/#p44913"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>I thought this was common knowledge. I think that there is a few threads about it on the nanoloop forum.</p></blockquote></div><p>I checked there and couldn&#039;t find anything....But that&#039;s &#039;cos I couldn&#039;t use the search function. I can&#039;t justify joining that forum, seeing how inactive it generally is.</p>]]></content>
			<author>
				<name><![CDATA[mntnhd]]></name>
				<uri>https://chipmusic.org/mntnhd</uri>
			</author>
			<updated>2010-11-01T04:35:48Z</updated>
			<id>https://chipmusic.org/forums/post/44913/#p44913</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44896/#p44896"/>
			<content type="html"><![CDATA[<p>I actually had a similar thing happening in LSDJ ages ago, only in one certain colour gameboy.<br />I can&#039;t remember exactly how it happened but some note was getting randomly cut off.</p>]]></content>
			<author>
				<name><![CDATA[TmTgr]]></name>
				<uri>https://chipmusic.org/TmTgr</uri>
			</author>
			<updated>2010-10-31T23:53:39Z</updated>
			<id>https://chipmusic.org/forums/post/44896/#p44896</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44890/#p44890"/>
			<content type="html"><![CDATA[<p>I thought this was common knowledge. I think that there is a few threads about it on the nanoloop forum.</p>]]></content>
			<author>
				<name><![CDATA[nordloef]]></name>
				<uri>https://chipmusic.org/nordloef</uri>
			</author>
			<updated>2010-10-31T22:34:30Z</updated>
			<id>https://chipmusic.org/forums/post/44890/#p44890</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44879/#p44879"/>
			<content type="html"><![CDATA[<p>Sorry, I just noticed I forgot that. 1.3</p>]]></content>
			<author>
				<name><![CDATA[mntnhd]]></name>
				<uri>https://chipmusic.org/mntnhd</uri>
			</author>
			<updated>2010-10-31T20:15:53Z</updated>
			<id>https://chipmusic.org/forums/post/44879/#p44879</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44878/#p44878"/>
			<content type="html"><![CDATA[<p>what nanoloop ver ?</p>]]></content>
			<author>
				<name><![CDATA[infradead]]></name>
				<uri>https://chipmusic.org/infradead</uri>
			</author>
			<updated>2010-10-31T20:12:51Z</updated>
			<id>https://chipmusic.org/forums/post/44878/#p44878</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Gameboy Color sustain issues? (Nanoloop)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44877/#p44877"/>
			<content type="html"><![CDATA[<p>I&#039;ve noticed some really strange things happen with Nanoloop and my CGBs. I&#039;ve got two of them and the problems are affecting both. Like I&#039;ve said before, I write everything using my GBA SP and that works fine and sounds fine. But I noticed a few nights ago when I used my copy of Nanoloop to show some friends a song I was working on, all of my sustained notes just wouldn&#039;t stay.</p><p>I tried with my other CGB and the same thing happened. But trying them in my DMG, those notes were back--sustaining better than ever. Can anyone shed some light on this? I&#039;ve searched around and tried testing with LSDJ to see if the problems are there too, but I&#039;m fairly sure they aren&#039;t.</p>]]></content>
			<author>
				<name><![CDATA[mntnhd]]></name>
				<uri>https://chipmusic.org/mntnhd</uri>
			</author>
			<updated>2010-10-31T20:09:02Z</updated>
			<id>https://chipmusic.org/forums/post/44877/#p44877</id>
		</entry>
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