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	<title type="html"><![CDATA[ChipMusic.org - Transfer MML to an LSDJ Cart?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/2946/"/>
	<updated>2012-01-05T17:07:14Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/2946/transfer-mml-to-an-lsdj-cart/</id>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/86059/#p86059"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>tadpole wrote:</cite><blockquote><p>XPMCK is the only way to make gameboy music via MML</p></blockquote></div><p>The downside to XPMCK is unless you modify the source code you are stuck with a minimum note length of 32.&nbsp; Of course, you can always modify the souce code.</p>]]></content>
			<author>
				<name><![CDATA[Moogle Charm]]></name>
				<uri>https://chipmusic.org/Moogle+Charm</uri>
			</author>
			<updated>2012-01-05T17:07:14Z</updated>
			<id>https://chipmusic.org/forums/post/86059/#p86059</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/86052/#p86052"/>
			<content type="html"><![CDATA[<p>Johan has released LSD2MML <a href="http://littlesounddj.com/lsd/latest/lsd2mml/" target="_blank">http://littlesounddj.com/lsd/latest/lsd2mml/</a> can this soft be emulated on Windows? Anebody used LSD2MML?</p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2012-01-05T16:24:08Z</updated>
			<id>https://chipmusic.org/forums/post/86052/#p86052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/59413/#p59413"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>stress_tn wrote:</cite><blockquote><p>NOOOOOOOO Johan, NOOOOO!!!<br />I download xpmck, but my PC (Win XP) not open it, what else can I download to make MML (for gameboy)?</p></blockquote></div><p>XPMCK is the only way to make gameboy music via MML<br />Your PC should open it fine!&nbsp; You might need to read the manual.&nbsp; I&#039;d be happy to help if you still can&#039;t get it working.</p>]]></content>
			<author>
				<name><![CDATA[tadpole]]></name>
				<uri>https://chipmusic.org/tadpole</uri>
			</author>
			<updated>2011-03-09T22:15:00Z</updated>
			<id>https://chipmusic.org/forums/post/59413/#p59413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/59378/#p59378"/>
			<content type="html"><![CDATA[<p>NOOOOOOOO Johan, NOOOOO!!!<br />I download xpmck, but my PC (Win XP) not open it, what else can I download to make MML (for gameboy)?</p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2011-03-09T13:12:22Z</updated>
			<id>https://chipmusic.org/forums/post/59378/#p59378</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/59376/#p59376"/>
			<content type="html"><![CDATA[<p>i actually heard there was an lsdsong to mml compiler that johan wrote but he lost it</p><p>well not really heard it, he told me</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2011-03-09T12:53:07Z</updated>
			<id>https://chipmusic.org/forums/post/59376/#p59376</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/59373/#p59373"/>
			<content type="html"><![CDATA[<p>only by hand. Transcription style.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2011-03-09T12:06:14Z</updated>
			<id>https://chipmusic.org/forums/post/59373/#p59373</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/59371/#p59371"/>
			<content type="html"><![CDATA[<p>Tell me please can lsdj tracks (may be lsdjsng) be converted to MML?</p>]]></content>
			<author>
				<name><![CDATA[stress_tn]]></name>
				<uri>https://chipmusic.org/stress_tn</uri>
			</author>
			<updated>2011-03-09T10:51:24Z</updated>
			<id>https://chipmusic.org/forums/post/59371/#p59371</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/48083/#p48083"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Beware wrote:</cite><blockquote><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>what are the advantages of using MML to make gameboy music as compared to using something like lsdj?</p><p>i understand lsdj has a lot of interactive features and if you made mml into a gameboy rom that it would lack those features, but let&#039;s ignore that. i have no mml experience but i&#039;ve heard you can do more with it.</p></blockquote></div><p>You can cross compile your source code to a different platform with relatively little effort.&nbsp; You can also have a much larger sample bank as you don&#039;t have to worry about anything being built into an LSDJ ROM, the samples are just kept in a folder in your workspace.&nbsp; You also are not restricted to a tracker-like environment for your composition which is a god-send for some of us.&nbsp; Also, it&#039;s worth mentioning that there is very little that you can do in LSDJ that you can&#039;t do in XPMCK due to my request of waveform macros which allows LSDJ-style waveform changes.</p></blockquote></div><br /><p>Alas, XPCMK doesn&#039;t support samples for gameboy... yet?</p>]]></content>
			<author>
				<name><![CDATA[tadpole]]></name>
				<uri>https://chipmusic.org/tadpole</uri>
			</author>
			<updated>2010-12-06T15:24:51Z</updated>
			<id>https://chipmusic.org/forums/post/48083/#p48083</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/48082/#p48082"/>
			<content type="html"><![CDATA[<p>The op isnt as dumb a question as you&#039;d think.. What about making an EMS multicart with gbs mml and LSDJ on it!</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-12-06T14:58:56Z</updated>
			<id>https://chipmusic.org/forums/post/48082/#p48082</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/48044/#p48044"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>ant1 wrote:</cite><blockquote><p>MML to GBS<br /><a href="http://jiggawatt.org/muzak/xpmck/manual.html" target="_blank">http://jiggawatt.org/muzak/xpmck/manual.html</a></p><p>GBS to GB<br /><a href="http://www.angelfire.com/nc/ugetab/" target="_blank">http://www.angelfire.com/nc/ugetab/</a></p><br /><br /><p>maybe xpmck can make gb straight away (it should) but better safe than sorry</p></blockquote></div><p>Thank-you wget -m.</p>]]></content>
			<author>
				<name><![CDATA[firebrandboy]]></name>
				<uri>https://chipmusic.org/firebrandboy</uri>
			</author>
			<updated>2010-12-06T09:15:08Z</updated>
			<id>https://chipmusic.org/forums/post/48044/#p48044</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47949/#p47949"/>
			<content type="html"><![CDATA[<p>what Beware said......&nbsp; getting your MML song &#039;into&#039; LSDJ isn&#039;t gonna work.&nbsp; rather, you&#039;ll be creating a GB ROM, which is what you&#039;ll load to the cart.&nbsp; If you are wanting to playback MML, LSDJ won&#039;t be part of that process....</p>]]></content>
			<author>
				<name><![CDATA[kitsch]]></name>
				<uri>https://chipmusic.org/kitsch</uri>
			</author>
			<updated>2010-12-05T17:17:43Z</updated>
			<id>https://chipmusic.org/forums/post/47949/#p47949</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47930/#p47930"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Beware wrote:</cite><blockquote><p>there is very little that you can do in LSDJ that you can&#039;t do in XPMCK</p></blockquote></div><p>LIVE MODE</p><p>live mode is important to people who play live<br />many people also will hate the idea of not being able to hear their song as they make it</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-12-05T11:24:52Z</updated>
			<id>https://chipmusic.org/forums/post/47930/#p47930</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47927/#p47927"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>what are the advantages of using MML to make gameboy music as compared to using something like lsdj?</p><p>i understand lsdj has a lot of interactive features and if you made mml into a gameboy rom that it would lack those features, but let&#039;s ignore that. i have no mml experience but i&#039;ve heard you can do more with it.</p></blockquote></div><p>You can cross compile your source code to a different platform with relatively little effort.&nbsp; You can also have a much larger sample bank as you don&#039;t have to worry about anything being built into an LSDJ ROM, the samples are just kept in a folder in your workspace.&nbsp; You also are not restricted to a tracker-like environment for your composition which is a god-send for some of us.&nbsp; Also, it&#039;s worth mentioning that there is very little that you can do in LSDJ that you can&#039;t do in XPMCK due to my request of waveform macros which allows LSDJ-style waveform changes.</p>]]></content>
			<author>
				<name><![CDATA[Beware]]></name>
				<uri>https://chipmusic.org/Beware</uri>
			</author>
			<updated>2010-12-05T10:19:31Z</updated>
			<id>https://chipmusic.org/forums/post/47927/#p47927</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47898/#p47898"/>
			<content type="html"><![CDATA[<p>what are the advantages of using MML to make gameboy music as compared to using something like lsdj?</p><p>i understand lsdj has a lot of interactive features and if you made mml into a gameboy rom that it would lack those features, but let&#039;s ignore that. i have no mml experience but i&#039;ve heard you can do more with it.</p>]]></content>
			<author>
				<name><![CDATA[nickmaynard]]></name>
				<uri>https://chipmusic.org/nickmaynard</uri>
			</author>
			<updated>2010-12-05T00:06:56Z</updated>
			<id>https://chipmusic.org/forums/post/47898/#p47898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Transfer MML to an LSDJ Cart?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/47895/#p47895"/>
			<content type="html"><![CDATA[<p>XPMCK can make MML source into a GB straight away.&nbsp; Also, there&#039;s no way to get your source into LSDJ, just get it on the cart as a stand alone ROM.</p>]]></content>
			<author>
				<name><![CDATA[Beware]]></name>
				<uri>https://chipmusic.org/Beware</uri>
			</author>
			<updated>2010-12-04T22:06:28Z</updated>
			<id>https://chipmusic.org/forums/post/47895/#p47895</id>
		</entry>
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