<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - What tricks/tips do you you when producing your chiptune]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/317/"/>
	<updated>2011-06-06T05:39:08Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/317/what-trickstips-do-you-you-when-producing-your-chiptune/</id>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/69495/#p69495"/>
			<content type="html"><![CDATA[<p>part two: Okay so I just got to an instrument with a table with crazy panning including center, FUCK chopping that up. I think I&#039;ll just consolidate instruments like that to their own stereo tracks instead.</p>]]></content>
			<author>
				<name><![CDATA[an0va]]></name>
				<uri>https://chipmusic.org/an0va</uri>
			</author>
			<updated>2011-06-06T05:39:08Z</updated>
			<id>https://chipmusic.org/forums/post/69495/#p69495</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/69494/#p69494"/>
			<content type="html"><![CDATA[<p>I just record in through my board, I use overdrive occasionally and light reverb from the board, I randomly use both additive and subtractive eqing, but other than that, direct in and render out, I&#039;ve been making electronic music for about 16 years now, with the gameboys, I just like to keep it as close to the original as possible, I just like how the hardware sounds by itself unprocessed, but that&#039;s just me...</p>]]></content>
			<author>
				<name><![CDATA[nkogliaz]]></name>
				<uri>https://chipmusic.org/nkogliaz</uri>
			</author>
			<updated>2011-06-06T05:22:11Z</updated>
			<id>https://chipmusic.org/forums/post/69494/#p69494</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/69492/#p69492"/>
			<content type="html"><![CDATA[<p>Bumping to say that threads like this have really helped me lately. I just finished up a release of material and I decided to kick it up a little bit by also releasing a &quot;deluxe&quot; version of it as well at the same time, but this version will be multitracked and feature live instrumentation as well. I mixed one of the chip songs with one of the old live demos and figured I just had to do it at least for my own sanity.</p><p>BUT ANYWAY, multitracking is definitely looking good-the waveforms ARE easier to line up than I had originally thought! One question though, when you guys multitrack, are you then taking each of the four channels and making mono tracks for each placement in the stereo field? </p><p>Example A, the way I thought most people do it. 4 stereo tracks::<br /></p><ul><li><p>PU1.</p></li><li><p>PU2</p></li><li><p>WAV</p></li><li><p>NOI</p></li></ul><p>or Example B, something that I&#039;m toying with myself. 12 mono tracks:<br /></p><ul><li><p>PU1 (L), PU1 (center), PU1 (R).</p></li><li><p>PU2 (L), PU2 (center), PU2 (R).</p></li><li><p>WAV (L), WAV (center), WAV (R).</p></li><li><p>NOI (L), NOI (center), NOI (R).</p></li></ul>]]></content>
			<author>
				<name><![CDATA[an0va]]></name>
				<uri>https://chipmusic.org/an0va</uri>
			</author>
			<updated>2011-06-06T05:14:12Z</updated>
			<id>https://chipmusic.org/forums/post/69492/#p69492</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44109/#p44109"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p></blockquote></div><p>As has been mentioned before - use a noise reducer. Most modern DAWs have one built in but it&#039;s often not too precise. That being said, I&#039;ve only used it when recording from non-prosounded GBC (big mistake) and on noise channels (which seem to be the noisiest between triggers unless you throw a Kxx in there).</p><p>Rawness is one of the reasons that using hardware one-ups software, imo. It gives a recording character as long as it doesn&#039;t upstage composition.</p>]]></content>
			<author>
				<name><![CDATA[Note!]]></name>
				<uri>https://chipmusic.org/Note%21</uri>
			</author>
			<updated>2010-10-24T14:22:34Z</updated>
			<id>https://chipmusic.org/forums/post/44109/#p44109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/44087/#p44087"/>
			<content type="html"><![CDATA[<p>For my FM release (Trenchvent) i did some weird stuff.&nbsp; i wanted to try and get creative with the recording process after hearing Gabe Liberti from 2PP talk at 8static.&nbsp; one thing i thought about was stereo imaging effects.&nbsp; i like the sound of stereo imaging - but usually it&#039;s too drastic.&nbsp; so, i doubled up the genesis track - hard panned one that is chorusified and took all the bass out.&nbsp; the hard panned one is in the mix really low.&nbsp; some ableton saturator on the main sega track.&nbsp; some of the DX100 leads were doubled (sorta like punk guitar overdubbing) and i used a bunch of delay effects on there.&nbsp; used my boss delay pedal to recorded some weird out of time delay stuff on the more etherial stuff like Cyboshellfish.&nbsp; I also ran the some of the leads through my Roland Jazz Chorus amp (only used a slight bit of chorus from there).&nbsp; I had a lot of noise in some of the tracks like Antibiotics Bitch (but i actually don&#039;t really mind it too much - i think it sounds pretty cool listening to the VDP chunk away sometimes - so i only edited it out in spots).&nbsp; Most of the tracks have a limiter on on the overall to make it sound like it&#039;s punching you in the face.&nbsp; I stayed away from straight&nbsp; compression on most things because i think people sorta overdue that a lot.&nbsp; I just wanted to chop the tops off the transients a bit.&nbsp; &nbsp;Basically i wanted a gritty, raw, dirty sound so i tried some different shit.&nbsp; There was some other crap but i can&#039;t remember right now.</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2010-10-24T06:01:47Z</updated>
			<id>https://chipmusic.org/forums/post/44087/#p44087</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/43480/#p43480"/>
			<content type="html"><![CDATA[<p>Not done the prosound mod yet (I have the parts, I&#039;m just lazy).&nbsp; &nbsp;So <a href="http://www.waves.com/Content.aspx?id=205" target="_blank">X-Noise</a> is a godsend.&nbsp; Works well on my C64C too. Well...pretty much anything really. Even my Joe Meek compressor which has got a bit buzzy since I replaced the AC/AC wall wart <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[BitPop]]></name>
				<uri>https://chipmusic.org/BitPop</uri>
			</author>
			<updated>2010-10-19T11:14:34Z</updated>
			<id>https://chipmusic.org/forums/post/43480/#p43480</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25052/#p25052"/>
			<content type="html"><![CDATA[<p>iZotope Ozone ALL THE WAY</p>]]></content>
			<author>
				<name><![CDATA[57]]></name>
				<uri>https://chipmusic.org/57</uri>
			</author>
			<updated>2010-06-01T13:14:05Z</updated>
			<id>https://chipmusic.org/forums/post/25052/#p25052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6314/#p6314"/>
			<content type="html"><![CDATA[<p><a class="postimg" href="http://cdn.buzznet.com/assets/users16/djrossstar/default/8-oli-sykes-bring-horizon--large-msg-119809790661.jpg" title="http://cdn.buzznet.com/assets/users16/djrossstar/default/8-oli-sykes-bring-horizon--large-msg-119809790661.jpg" id="forum_image_68207023"><img src="http://cdn.buzznet.com/assets/users16/djrossstar/default/8-oli-sykes-bring-horizon--large-msg-119809790661.jpg" /></a></p>]]></content>
			<author>
				<name><![CDATA[Reteris]]></name>
				<uri>https://chipmusic.org/Reteris</uri>
			</author>
			<updated>2010-01-22T21:45:11Z</updated>
			<id>https://chipmusic.org/forums/post/6314/#p6314</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6299/#p6299"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p></blockquote></div><p><strong>Izotope RX</strong> over a prosounded DMG.<br />Random introduced me to this awesome tool.<br />If you go too hard on it you will notice removal artifacts, but if you don&#039;t, it&#039;s magical.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2010-01-22T21:09:52Z</updated>
			<id>https://chipmusic.org/forums/post/6299/#p6299</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6287/#p6287"/>
			<content type="html"><![CDATA[<p>I have prosunded gameboys and the noise still bothers me on multi tracks. Maybe im hoping for too much.</p><p>What noise removal stuff do you use? Waves xnoise is nice but its easy to wreck the sound of the game boy using it.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-01-22T20:08:59Z</updated>
			<id>https://chipmusic.org/forums/post/6287/#p6287</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6280/#p6280"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p></blockquote></div><p>yeah pro-sound helps or just noise removal on each track before mixing.</p>]]></content>
			<author>
				<name><![CDATA[Jonnyriddle]]></name>
				<uri>https://chipmusic.org/Jonnyriddle</uri>
			</author>
			<updated>2010-01-22T19:40:42Z</updated>
			<id>https://chipmusic.org/forums/post/6280/#p6280</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6278/#p6278"/>
			<content type="html"><![CDATA[<p>@Herr_prof: prosound.&nbsp; I do not notice noise at all in my mixes, no noise gate.</p>]]></content>
			<author>
				<name><![CDATA[Princess]]></name>
				<uri>https://chipmusic.org/Princess</uri>
			</author>
			<updated>2010-01-22T19:20:00Z</updated>
			<id>https://chipmusic.org/forums/post/6278/#p6278</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6275/#p6275"/>
			<content type="html"><![CDATA[<p>multitrackers -&nbsp; how do you deal with the noise floor buildup?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-01-22T18:46:36Z</updated>
			<id>https://chipmusic.org/forums/post/6275/#p6275</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6274/#p6274"/>
			<content type="html"><![CDATA[<p>I multitrack everything lately, synced manually to a reference point at the beginning and end of each track.<br />I have only had sync problems with songs 7:00+ minutes long w/ lots of tempo changes, but it worked well in the end.&nbsp; MIDI is not needed.<br />This has been very fruitful, it allows for lots of tweaking.</p>]]></content>
			<author>
				<name><![CDATA[Princess]]></name>
				<uri>https://chipmusic.org/Princess</uri>
			</author>
			<updated>2010-01-22T18:44:04Z</updated>
			<id>https://chipmusic.org/forums/post/6274/#p6274</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What tricks/tips do you you when producing your chiptune]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6182/#p6182"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Shonen_ wrote:</cite><blockquote><p>Record it RAW. <br />And then EQ it a bit to BOOST DA BASS.</p></blockquote></div><p>this.</p>]]></content>
			<author>
				<name><![CDATA[tacticalbread]]></name>
				<uri>https://chipmusic.org/tacticalbread</uri>
			</author>
			<updated>2010-01-22T07:15:10Z</updated>
			<id>https://chipmusic.org/forums/post/6182/#p6182</id>
		</entry>
</feed>
