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	<title type="html"><![CDATA[ChipMusic.org - SNES Midibox & .spc converter]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/370/"/>
	<updated>2010-01-27T22:38:24Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/370/snes-midibox-spc-converter/</id>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/7454/#p7454"/>
			<content type="html"><![CDATA[<p>You&#039;re welcome. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-01-27T22:38:24Z</updated>
			<id>https://chipmusic.org/forums/post/7454/#p7454</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/7452/#p7452"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>ant1 wrote:</cite><blockquote><p><a href="http://www.zophar.net/utilities/rippers/snessor95.html" target="_blank">Snessor 95</a> to get the wav files from SNES roms</p></blockquote></div><p>Thank-you.</p>]]></content>
			<author>
				<name><![CDATA[Esopus-dragon]]></name>
				<uri>https://chipmusic.org/Esopus-dragon</uri>
			</author>
			<updated>2010-01-27T22:35:34Z</updated>
			<id>https://chipmusic.org/forums/post/7452/#p7452</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/7418/#p7418"/>
			<content type="html"><![CDATA[<p>Get DOSBox, get OpenSPC, convert the .spc to .it, grab the samples out (or just zap the song), begin tracking, save to .it, get IT2SPC, convert your .it to .spc, done.</p>]]></content>
			<author>
				<name><![CDATA[arlen]]></name>
				<uri>https://chipmusic.org/arlen</uri>
			</author>
			<updated>2010-01-27T21:08:50Z</updated>
			<id>https://chipmusic.org/forums/post/7418/#p7418</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/7388/#p7388"/>
			<content type="html"><![CDATA[<p>Esopus-Dragon, you can use <a href="http://www.zophar.net/utilities/rippers/snessor95.html" target="_blank">Snessor 95</a> to get the wav files from SNES roms, and then use Schism Tracker, Chibitracker, Modplug Tracker, or Impulse Tracker to track with them, and SNESMOD that I linked to in the first reply to convert the song to spc format, and an <a href="http://www.zophar.net/utilities/spc.html" target="_blank">SPC player</a> to record your music back into wav or mp3 (or off a SNES flash cart if you&#039;ve got one).</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-01-27T17:48:47Z</updated>
			<id>https://chipmusic.org/forums/post/7388/#p7388</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/7385/#p7385"/>
			<content type="html"><![CDATA[<p>I am happy some others are taking interest in the sound capabilities, and Alex Mauer ducked in! I would like to make a track specifically with the hardware sound capabilities. I would even like to attempt to track with the samples of the games, if someone knows about taking them for composing tracks.</p><p>This topic is relevant to my interests.</p>]]></content>
			<author>
				<name><![CDATA[Esopus-dragon]]></name>
				<uri>https://chipmusic.org/Esopus-dragon</uri>
			</author>
			<updated>2010-01-27T17:35:53Z</updated>
			<id>https://chipmusic.org/forums/post/7385/#p7385</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5549/#p5549"/>
			<content type="html"><![CDATA[<p>alex_mauer YES!</p><p>Its good to know some of the things the SNES is capable of, well, that arn&#039;t common knowledge.</p><p>If no one attempts to exploit the hardware then there maybe things the SNES is capable of which are truly unique to this platform. </p><p>It&#039;s unfair to say something is a pointless pursuit if it has untapped potential... perhaps the SNES is so</p>]]></content>
			<author>
				<name><![CDATA[Vytantus]]></name>
				<uri>https://chipmusic.org/Vytantus</uri>
			</author>
			<updated>2010-01-20T12:15:18Z</updated>
			<id>https://chipmusic.org/forums/post/5549/#p5549</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5506/#p5506"/>
			<content type="html"><![CDATA[<p>Thanks, very insightful post! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>alex_mauer wrote:</cite><blockquote><p>[it does have a distinct noise generator, however there is not yet any DIY snes music method that utilizes the noise generator...</p></blockquote></div><p>Ah, makes sense, given that the tools available are module / .it converters. That&#039;s why I was kind of bummed that super famitracker was scrapped, seemingly in favor of just using SNESmod. A tracker made specifically for the SNES could allow for a more detailed and intuitive control. The more synthy aspects of the SNES is something I am very curious to see explored for sure.</p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2010-01-20T05:21:40Z</updated>
			<id>https://chipmusic.org/forums/post/5506/#p5506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5281/#p5281"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>bucky wrote:</cite><blockquote><p>Also, saying that it has <em>no</em> synthesizing capabilities is incorrect. Granted, as far as I know there isn&#039;t a whole lot you can do with it, but I&#039;ve heard people talk about generating sounds with it, however basic. (can someone with more knowledge on this chime in! I&#039;d like to know more about it...). It also has a dedicated noise generator too.</p></blockquote></div><p>it does have a distinct noise generator, however there is not yet any DIY snes music method that utilizes the noise generator... also... it appears it has some sort of basic FM... seems like its only really for sound effects and not for music... because it creates non-tonal sounds - i only know this from using SPCTOOL... a program that imo is the best SPC player... it allows you to tweak some settings like the DSP and &quot;FM&quot; while a song is playing</p><p>also... people seem to forget to mention the SNES had flexible stereo panning compared to amiga or genesis</p><p>beyond this there may be more synth-capability... but this is all i know</p>]]></content>
			<author>
				<name><![CDATA[alex_mauer]]></name>
				<uri>https://chipmusic.org/alex_mauer</uri>
			</author>
			<updated>2010-01-19T12:57:49Z</updated>
			<id>https://chipmusic.org/forums/post/5281/#p5281</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5004/#p5004"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>arlen wrote:</cite><blockquote><p>I&#039;ve heard IT2SPC is a lot better than XM2SPC.</p></blockquote></div><p>Indeed it is, I posted a link to it in the first reply (just in case anyone is thinking there is a difference, cause googling &quot;IT2SPC&quot; doesn&#039;t get much).</p><p><img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-01-18T14:36:54Z</updated>
			<id>https://chipmusic.org/forums/post/5004/#p5004</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/5003/#p5003"/>
			<content type="html"><![CDATA[<p>I&#039;ve heard IT2SPC is a lot better than XM2SPC.</p><p>Also, a SNES Midibox really does seem like a pointless idea. No wonder it&#039;s a dead project.</p>]]></content>
			<author>
				<name><![CDATA[arlen]]></name>
				<uri>https://chipmusic.org/arlen</uri>
			</author>
			<updated>2010-01-18T14:33:01Z</updated>
			<id>https://chipmusic.org/forums/post/5003/#p5003</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/4984/#p4984"/>
			<content type="html"><![CDATA[<p>Well the other distinctive thing was the way it stored/compressed samples wasn&#039;t it?</p><p>Tbo I love the SNES reverb... no I REALLY love it. </p><p>I mean its basically as capable as Impulse/Millky/Fast tracker isn&#039;t it? This is why it&#039;s usually shunned right? Using these trackers on pc is certainly easier.</p><p>This idea of controlling the APU through midi is great but it doesn&#039;t have any oscillators, just sample playback and a noise channel. </p><p>I think if something like this were to be midibox-erized it would be more suitable as a midi dependant sequencer. <br />But this is almost a complex way of doing something which could be done by a SNES tracker.</p><p>Anyone know of any? (and no i don&#039;t mean friking Mario Paint lol [i loved that as a kid])</p>]]></content>
			<author>
				<name><![CDATA[Vytantus]]></name>
				<uri>https://chipmusic.org/Vytantus</uri>
			</author>
			<updated>2010-01-18T12:06:56Z</updated>
			<id>https://chipmusic.org/forums/post/4984/#p4984</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/4798/#p4798"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><p>I don&#039;t see a point in this thing, unless you want to make a low-fi sampling machine (with inbuilt cheesy reverb effct and sample interpolation <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p></blockquote></div><p>The point would be to control the SNES in real-time. I mean I&#039;m kind of with you on the sound, there&#039;s not much in it for me, but if someone wants to use it as a lo-fi sampler then all the more power to them! I haven&#039;t seen it done before, so it would at least be interesting. The cheesy reverb effects would actually sort of be its saving grace imo, since it is distinct. And you could look at it this way, why bother making Amiga music? ... <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Also, saying that it has <em>no</em> synthesizing capabilities is incorrect. Granted, as far as I know there isn&#039;t a whole lot you can do with it, but I&#039;ve heard people talk about generating sounds with it, however basic. (can someone with more knowledge on this chime in! I&#039;d like to know more about it...). It also has a dedicated noise generator too.</p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2010-01-17T18:42:13Z</updated>
			<id>https://chipmusic.org/forums/post/4798/#p4798</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/4797/#p4797"/>
			<content type="html"><![CDATA[<p>That Midibox project is dead yes.&nbsp; I have looked at it a bit and the original intention was to turn it into a looping sample synth but if I ever pick up where he left off I&#039;ll make a full fledged sampler.</p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2010-01-17T18:39:08Z</updated>
			<id>https://chipmusic.org/forums/post/4797/#p4797</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/4754/#p4754"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vytantus wrote:</cite><blockquote><p>No mention of the way the APU will be utilised, as a stand alone synth/sequencer?</p></blockquote></div><p>But the SNES has no synthesizing capabilities...<br />I don&#039;t see a point in this thing, unless you want to make a low-fi sampling machine (with inbuilt cheesy reverb effct and sample interpolation <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2010-01-17T15:55:26Z</updated>
			<id>https://chipmusic.org/forums/post/4754/#p4754</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: SNES Midibox & .spc converter]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/4709/#p4709"/>
			<content type="html"><![CDATA[<p>yeah bucky definitely... it sounds strangely familiar. thanks for the link man <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Vytantus]]></name>
				<uri>https://chipmusic.org/Vytantus</uri>
			</author>
			<updated>2010-01-17T07:01:12Z</updated>
			<id>https://chipmusic.org/forums/post/4709/#p4709</id>
		</entry>
</feed>
