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	<title type="html"><![CDATA[ChipMusic.org - LSDJ post mastering]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/4167/"/>
	<updated>2011-05-12T19:27:58Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/4167/lsdj-post-mastering/</id>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66606/#p66606"/>
			<content type="html"><![CDATA[<p>I&#039;ve finally knuckled down to some recording properly (rather than just straight out my DMG).<br />Add some EQ (make it a little less dull and muddy), add some compression to make the bass stand out nicely, add a touch of reverb (more if I&#039;m using it with more conventional instruments + vocals, I find it sits a bit nicer), viola.</p><p>I&#039;d always thought it&#039;d be a bitch to line up the separate tracks having recorded each channel separately - however, I do some stuff with LSDJ synced to my Atari ST, so I had to record each of those separately and match them up. Worked perfectly! I may try it one day. Pretty happy with how this is sounding without that though.</p>]]></content>
			<author>
				<name><![CDATA[TraceKaiser]]></name>
				<uri>https://chipmusic.org/TraceKaiser</uri>
			</author>
			<updated>2011-05-12T19:27:58Z</updated>
			<id>https://chipmusic.org/forums/post/66606/#p66606</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66543/#p66543"/>
			<content type="html"><![CDATA[<p>Snares (not samples) in WAV channel are awesome, I made one in my track for this: <a href="http://calmdownkidder.com/records/releases/cdk029" target="_blank">http://calmdownkidder.com/records/releases/cdk029</a></p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2011-05-12T12:14:55Z</updated>
			<id>https://chipmusic.org/forums/post/66543/#p66543</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66488/#p66488"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Kommisar wrote:</cite><blockquote><p>snares in WAV channel? wat</p></blockquote></div><p>I often double up a snare in the noise channel with 2 snares from 2 kits in the wav channel. Gives a nice thick sound. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[cheapshot]]></name>
				<uri>https://chipmusic.org/cheapshot</uri>
			</author>
			<updated>2011-05-12T01:03:50Z</updated>
			<id>https://chipmusic.org/forums/post/66488/#p66488</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66484/#p66484"/>
			<content type="html"><![CDATA[<p>snares in WAV channel? wat</p>]]></content>
			<author>
				<name><![CDATA[Kommisar]]></name>
				<uri>https://chipmusic.org/Kommisar</uri>
			</author>
			<updated>2011-05-12T00:07:54Z</updated>
			<id>https://chipmusic.org/forums/post/66484/#p66484</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66474/#p66474"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><p>In any case it&#039;s good to exercise by lowering levels and adding DYNAMICS to instruments. Dynamics are probably the single most missing and underestimated feature in most cheapchoon tracks that come out nowadays.</p></blockquote></div><p>Which can be done quite easy on hi-hats using automate and a table full of random E commands<br />(thanks to minikomi for this tip!):</p><p>E51<br />E61<br />E41<br />.<br />.<br />H00</p>]]></content>
			<author>
				<name><![CDATA[cheapshot]]></name>
				<uri>https://chipmusic.org/cheapshot</uri>
			</author>
			<updated>2011-05-11T22:41:14Z</updated>
			<id>https://chipmusic.org/forums/post/66474/#p66474</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66470/#p66470"/>
			<content type="html"><![CDATA[<p>weird, i usually have my PU&#039;s at AX. Never had a problem with the WAV channel. i guess cause i just use it for triangle bass, kicks, and snares instead of all that mrow mrow stuff</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2011-05-11T22:26:54Z</updated>
			<id>https://chipmusic.org/forums/post/66470/#p66470</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66463/#p66463"/>
			<content type="html"><![CDATA[<p>Hm. My Pulses are usually a fair volume (A-B), but I also make my Wav instruments loud as all hell in the synth screen. I&#039;ve done a little bit of post-EQ and limiting to bump it up a bit, and sometimes a slight touch of reverb, but I&#039;ve never multitracked with the gameboy yet. I will eventually, but I&#039;ve heard some releases (Ralp in particular) that had no production outside of a prosound mod, and those tracks still sound crushing. It&#039;s all about your ear IMO.</p>]]></content>
			<author>
				<name><![CDATA[an0va]]></name>
				<uri>https://chipmusic.org/an0va</uri>
			</author>
			<updated>2011-05-11T21:47:08Z</updated>
			<id>https://chipmusic.org/forums/post/66463/#p66463</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66442/#p66442"/>
			<content type="html"><![CDATA[<p>The only part having 4 bits of envelope is the WAV channel. That&#039;;s why you have to tone down the others to make the WAV stand out.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2011-05-11T18:52:45Z</updated>
			<id>https://chipmusic.org/forums/post/66442/#p66442</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66438/#p66438"/>
			<content type="html"><![CDATA[<p>if you only have four bits to work with, i&#039;d say it&#039;s a great idea to make every channel as loud as possible and then mix them to the correct volumes with 24 or 32 bits after recording</p><p>a volume envelope from 4 to 0 (integers) is much less smooth than one from 16 to 0 with all other things being equal... same principle for everything when you&#039;ve not got many BITS</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2011-05-11T18:34:01Z</updated>
			<id>https://chipmusic.org/forums/post/66438/#p66438</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66410/#p66410"/>
			<content type="html"><![CDATA[<p>In any case it&#039;s good to exercise by lowering levels and adding DYNAMICS to instruments. Dynamics are probably the single most missing and underestimated feature in most cheapchoon tracks that come out nowadays.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2011-05-11T15:45:15Z</updated>
			<id>https://chipmusic.org/forums/post/66410/#p66410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66405/#p66405"/>
			<content type="html"><![CDATA[<p>my pulse channels are over 3X to 5X, and the hi hats on something like 3X-4X. just to give that WAV channel more space; i&#039;ve noticed in my own writing a more dedicated work on this particular channel, this and other hard to explain ables you to use it with more dynamic contrasts, sublows and another wicked sounds.</p><p>then do the production outside the gameboy.</p>]]></content>
			<author>
				<name><![CDATA[Analog]]></name>
				<uri>https://chipmusic.org/Analog</uri>
			</author>
			<updated>2011-05-11T15:34:11Z</updated>
			<id>https://chipmusic.org/forums/post/66405/#p66405</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66403/#p66403"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><div class="quotebox"><cite>cheapshot wrote:</cite><blockquote><p>This is exfremy important. Rarely do I make an instrument on the pulse or noise channels that is above a 9x with the E command.</p></blockquote></div><p>My Pulse channels usually are around the 7X and never more than 80! Otherwise you mud everything up.</p></blockquote></div><p>This. Though actually, my PU channels are usually in the A to B range, I think I might take your advice and make some adjustments...</p>]]></content>
			<author>
				<name><![CDATA[DaPantz]]></name>
				<uri>https://chipmusic.org/DaPantz</uri>
			</author>
			<updated>2011-05-11T15:23:25Z</updated>
			<id>https://chipmusic.org/forums/post/66403/#p66403</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66368/#p66368"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>cheapshot wrote:</cite><blockquote><p>This is exfremy important. Rarely do I make an instrument on the pulse or noise channels that is above a 9x with the E command.</p></blockquote></div><p>My Pulse channels usually are around the 7X and never more than 80! Otherwise you mud everything up.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2011-05-11T13:56:51Z</updated>
			<id>https://chipmusic.org/forums/post/66368/#p66368</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66359/#p66359"/>
			<content type="html"><![CDATA[<p>I usually don&#039;t post mix anything. Straight from the gameboy/dingoo to an MP3. That might be bad, I know. I never tried out my mp3&#039;s out of a cd to see if it gets weak.</p>]]></content>
			<author>
				<name><![CDATA[Subway Sonicbeat]]></name>
				<uri>https://chipmusic.org/Subway+Sonicbeat</uri>
			</author>
			<updated>2011-05-11T12:39:45Z</updated>
			<id>https://chipmusic.org/forums/post/66359/#p66359</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ post mastering]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/66356/#p66356"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><p>If you can&#039;t hear the WAV channel, all your other channels are too loud. Turn them down ON THE GAMEBOY before recording or any other sort of post processing. Only after it sounds well on the GB you should pass it over.<br />Making everything as loud as possible is usually a bad habit.</p></blockquote></div><p>This is exfremy important. Rarely do I make an instrument on the pulse or noise channels that is above a 9x with the E command. Gotta make that wav channel stand out, not hide behind an explosion of noise n square wave arps!!</p>]]></content>
			<author>
				<name><![CDATA[cheapshot]]></name>
				<uri>https://chipmusic.org/cheapshot</uri>
			</author>
			<updated>2011-05-11T12:23:24Z</updated>
			<id>https://chipmusic.org/forums/post/66356/#p66356</id>
		</entry>
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