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	<title type="html"><![CDATA[ChipMusic.org - VGM player for NES]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/4304/"/>
	<updated>2011-05-29T17:51:07Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/4304/vgm-player-for-nes/</id>
		<entry>
			<title type="html"><![CDATA[Re: VGM player for NES]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/68459/#p68459"/>
			<content type="html"><![CDATA[<p>mic_ has updated his project with a song from RushJet1 and has posted a video on <a href="http://www.youtube.com/watch?v=uAtHm0lxczs" target="_blank">YouTube</a>.</p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2011-05-29T17:51:07Z</updated>
			<id>https://chipmusic.org/forums/post/68459/#p68459</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGM player for NES]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/68338/#p68338"/>
			<content type="html"><![CDATA[<p>My favorite is the NSF player for the PC-E.&nbsp; His Sixpack project is quite cool aswell.&nbsp; (Someone should sell me a core-grafx <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> )</p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2011-05-28T04:50:27Z</updated>
			<id>https://chipmusic.org/forums/post/68338/#p68338</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGM player for NES]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/68324/#p68324"/>
			<content type="html"><![CDATA[<p>He&#039;s finally <a href="http://nesdev.parodius.com/bbs/viewtopic.php?p=78810#78810" target="_blank">released a demo of NESVGM</a>.&nbsp; I hacked it up with a song by GreaseMonkey using IT2VGM and kulor using MOD2PSG2 too.&nbsp; My songs won&#039;t fit because they&#039;re over 200K and the PRG space (not including player code) is 128K with the mapper currently used.</p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2011-05-28T01:48:29Z</updated>
			<id>https://chipmusic.org/forums/post/68324/#p68324</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGM player for NES]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/68261/#p68261"/>
			<content type="html"><![CDATA[<p>I saw this a while ago, didn&#039;t paid much attention, but is really nicee. I have some vgm lying around, will try out some other players to see what it feels like!</p>]]></content>
			<author>
				<name><![CDATA[Subway Sonicbeat]]></name>
				<uri>https://chipmusic.org/Subway+Sonicbeat</uri>
			</author>
			<updated>2011-05-27T15:55:18Z</updated>
			<id>https://chipmusic.org/forums/post/68261/#p68261</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[VGM player for NES]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/68254/#p68254"/>
			<content type="html"><![CDATA[<p>mic_ of XPMCK fame has recently released a <a href="http://youtu.be/Tcqk3zLj_qU" target="_blank">video</a> showing VGM (SN76489 for GG/SMS) playing on NES hardware using a PowerPak.</p><p>It&#039;s still in development and he&#039;s still ironing out a few kinks.&nbsp; Currently since the SN76489 has 3 pulse channels and the stock 2a0x only has 2, it uses an extra pulse from VRC6.&nbsp; Meaning if the project continues as is, a modded NES will be necessary.</p><p>He&#039;s also done other spectacular projects such as:</p><p>VGM Player for GB<br />VGM Player for TG-16/PCE<br />VGM Player for SNES<br />VGM Player for MD/Genesis<br />NSF Player for TG-16/PCE<br />SPC Player for SNES</p><p>All of them are released and located at <a href="http://jiggawatt.org/badc0de/console.htm" target="_blank">his site</a>.</p><p>If you want to know what can currently compose VGM (SN76489) music if you are looking at the playback options, currently you can use MOD2PSG2, XPMCK, and IT2VGM.</p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2011-05-27T15:25:43Z</updated>
			<id>https://chipmusic.org/forums/post/68254/#p68254</id>
		</entry>
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