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	<title type="html"><![CDATA[ChipMusic.org - is there an NES emulator that can pause and advance frame by frame?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/4604/"/>
	<updated>2011-07-04T22:50:31Z</updated>
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	<id>https://chipmusic.org/forums/topic/4604/is-there-an-nes-emulator-that-can-pause-and-advance-frame-by-frame/</id>
		<entry>
			<title type="html"><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72185/#p72185"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>man i had to open up a rom of taboo to see what it is, i can&#039;t believe someone made a tarot card game and actually sold it!</p></blockquote></div><p>It&#039;s ridiculous. If that was sold close to the price of a normal game, what a ripoff. But as long as David Wise made some money off of it, all is good. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2011-07-04T22:50:31Z</updated>
			<id>https://chipmusic.org/forums/post/72185/#p72185</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72182/#p72182"/>
			<content type="html"><![CDATA[<p>man i had to open up a rom of taboo to see what it is, i can&#039;t believe someone made a tarot card game and actually sold it!</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2011-07-04T22:15:44Z</updated>
			<id>https://chipmusic.org/forums/post/72182/#p72182</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72173/#p72173"/>
			<content type="html"><![CDATA[<p>lol cool. It works on chrome its so flashy</p>]]></content>
			<author>
				<name><![CDATA[Apricorn]]></name>
				<uri>https://chipmusic.org/Apricorn</uri>
			</author>
			<updated>2011-07-04T20:39:56Z</updated>
			<id>https://chipmusic.org/forums/post/72173/#p72173</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72167/#p72167"/>
			<content type="html"><![CDATA[<p>Excellent. It appears that the default is the pause key and \.</p><p>Thanks! Yeah I&#039;ve been making some gifs from games recently. I want to have some where every frame is accounted for. I made this first:<br /><a class="postimg" href="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_01.gif" title="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_01.gif" id="forum_image_26642161"><img src="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_01.gif" /></a></p><p>But since it&#039;s choppy I wanted to capture a segment of how it really looks:<br /><a class="postimg" href="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_02.gif" title="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_02.gif" id="forum_image_66065732"><img src="http://i1081.photobucket.com/albums/j360/explod2a03/video%20game%20gifs/NES_Taboo_02.gif" /></a></p><p>edit: What the hell? Safari is playing this back really slowly. Chrome is getting it right. hrm...</p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2011-07-04T19:02:42Z</updated>
			<id>https://chipmusic.org/forums/post/72167/#p72167</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72100/#p72100"/>
			<content type="html"><![CDATA[<p>Yep! FCEUX - use it all the time to figure out exactly what&#039;s going on with some of the crazier effects. Don&#039;t know the default but I hit Q to pause and \ to advance every frame.</p><p>Love the recent GIFs by the way - the Magician goat&#039;s milk one had me laughing for a while!</p>]]></content>
			<author>
				<name><![CDATA[Batsly Adams]]></name>
				<uri>https://chipmusic.org/Batsly+Adams</uri>
			</author>
			<updated>2011-07-04T02:43:58Z</updated>
			<id>https://chipmusic.org/forums/post/72100/#p72100</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[is there an NES emulator that can pause and advance frame by frame?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72088/#p72088"/>
			<content type="html"><![CDATA[<p>The TAS edit function in FCEUX seems like it should work for most things I&#039;d want it to, but it needs to start from the beginning of the game. That can be problematic if I&#039;m interested in something that&#039;s an insane number of frames into the game and don&#039;t want to have to map out the controls to get there.</p><p>edit: TAS edit also overrides the sprite and background enable/ disable controls.</p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2011-07-03T23:01:42Z</updated>
			<id>https://chipmusic.org/forums/post/72088/#p72088</id>
		</entry>
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