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	<title type="html"><![CDATA[ChipMusic.org - NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/464/"/>
	<updated>2010-02-17T01:40:58Z</updated>
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	<id>https://chipmusic.org/forums/topic/464/nes-pitch-frequencies-in-famitracker-and-how-to-retune-for-accuracy/</id>
		<entry>
			<title type="html"><![CDATA[Re: NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/11236/#p11236"/>
			<content type="html"><![CDATA[<p>tanx!</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2010-02-17T01:40:58Z</updated>
			<id>https://chipmusic.org/forums/post/11236/#p11236</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/8199/#p8199"/>
			<content type="html"><![CDATA[<p>I&#039;ve had many heartfelt problems with pitch values through out the years and the only thing that soothed my pitch burn was just trial and error and eventually hitting the key I was aiming for. Thanks for this table, Bucks! I hope JSR does get around to fixing some of these pitch incorrections! <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Heosphoros]]></name>
				<uri>https://chipmusic.org/Heosphoros</uri>
			</author>
			<updated>2010-02-01T13:14:21Z</updated>
			<id>https://chipmusic.org/forums/post/8199/#p8199</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/8108/#p8108"/>
			<content type="html"><![CDATA[<p>Maybe someone could tell JSR about this so it can be included in future versions?</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-01-31T17:42:15Z</updated>
			<id>https://chipmusic.org/forums/post/8108/#p8108</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/8107/#p8107"/>
			<content type="html"><![CDATA[<p>It&#039;s code dependent.</p><p>tepples posted a fix for this on nesdev;</p><p><a href="http://nesdev.parodius.com/bbs/viewtopic.php?t=502" target="_blank">http://nesdev.parodius.com/bbs/viewtopic.php?t=502</a></p><p>I use his code to generate my pitch tables too and they&#039;re pretty spot on.</p><p>Of course, unless you are able to build FT it&#039;s not much use <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[neilbaldwin]]></name>
				<uri>https://chipmusic.org/neilbaldwin</uri>
			</author>
			<updated>2010-01-31T17:31:06Z</updated>
			<id>https://chipmusic.org/forums/post/8107/#p8107</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6489/#p6489"/>
			<content type="html"><![CDATA[<p>I&#039;m under the impression that it&#039;s an idiosyncrasy of the sound engine and not actually a bug. Like there&#039;s probably some sort of equation or maths above my head that determine the pitches, and the more out-of-tune notes are a casualty of that. I think I recall hearing high pitched triangle melodies in games that were both in tune or out of tune, so it&#039;s probably dependent on the underlying code.</p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2010-01-23T20:18:55Z</updated>
			<id>https://chipmusic.org/forums/post/6489/#p6489</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6440/#p6440"/>
			<content type="html"><![CDATA[<p>So is this the result of famitracker bugs? Or hardware weirdness?&nbsp; Could JSR fix it?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-01-23T16:45:13Z</updated>
			<id>https://chipmusic.org/forums/post/6440/#p6440</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[NES pitch frequencies in famitracker, and how to retune for accuracy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/6419/#p6419"/>
			<content type="html"><![CDATA[<p>I posted this over at 8bc some months back, but figured I&#039;d do a repost. I&#039;ll be doing that to a couple things I put some work into, so I apologize in advance for the redundancy! Maybe this&#039;ll be helpful to anyone new in this community... that and I feel safer having this on more than one forum. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>--<br />The triangle gets noticeably sharp at some higher pitches, and I was able to use the fine tune, or PXX, effect to get it much closer for certain notes. I figured I&#039;d look at all the notes and make a table to use as a reference.</p><p><a href="http://spreadsheets.google.com/pub?key=tc80TTzS-q-TBx0ooqs4Ksw&amp;single=true&amp;gid=0&amp;output=html" target="_blank">Table of Famitracker pitch values</a></p><p>DF = Desired Frequency. What the pitch &quot;should&quot; be in an equal tempered scale.<br />AF = Achieved Frequency. This is what the NES produces with a normal note in FT.<br />Effect = The PXX effect used.<br />EF = Effect Frequency. This is what the note turns out as with the effect applied.</p><p>Where ever you see a PXX effect is somewhere you can obtain a closer, more accurate pitch (asides from a couple of the triangle pitches which come out as equally out of tune, in the other direction). If there is no PXX effect, then that&#039;s as close as you&#039;re getting with FT. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Observations:<br />-Most pitches for the pulse waves are varying amounts of sharp. Most are by a pretty subtle amount though, so while you can get some notes closer on the flat side, there&#039;s no real need for fine-tuning.<br />-Triangle pitches can vary between flat and sharp. Notes like D#6 and A#6 are very sharp by default, but you can get them near perfect by changing them. Also A-1 can be altered to be perfect.<br />-There is never an instance where pitching more than one value above (P81) or below (P7F) gets you closer to an equal tempered pitch. Nothing is quite *that* far off.</p>]]></content>
			<author>
				<name><![CDATA[bucky]]></name>
				<uri>https://chipmusic.org/bucky</uri>
			</author>
			<updated>2010-01-23T15:12:16Z</updated>
			<id>https://chipmusic.org/forums/post/6419/#p6419</id>
		</entry>
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