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	<title type="html"><![CDATA[ChipMusic.org - VGMplay and VGM music maker not workin]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/4667/"/>
	<updated>2012-10-13T22:51:30Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/4667/vgmplay-and-vgm-music-maker-not-workin/</id>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/137449/#p137449"/>
			<content type="html"><![CDATA[<p>Are you requesting a TFM importer for DefleMask?. <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2012-10-13T22:51:30Z</updated>
			<id>https://chipmusic.org/forums/post/137449/#p137449</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/137448/#p137448"/>
			<content type="html"><![CDATA[<p>rad. still would like VGM_play for my old tfm files.</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2012-10-13T22:46:13Z</updated>
			<id>https://chipmusic.org/forums/post/137448/#p137448</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/137447/#p137447"/>
			<content type="html"><![CDATA[<p>Yes, and Defle does the job automatically. You have to click on S. ROM button and the rom will be automatically generated and saved. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2012-10-13T22:43:48Z</updated>
			<id>https://chipmusic.org/forums/post/137447/#p137447</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/137439/#p137439"/>
			<content type="html"><![CDATA[<p>has that been implemented in the current downloadable version of deflemask?</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2012-10-13T20:18:42Z</updated>
			<id>https://chipmusic.org/forums/post/137439/#p137439</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/137399/#p137399"/>
			<content type="html"><![CDATA[<p>The DeadFish&#039;s site is down for a while, but btw, DefleMask uses the new powerful version of DeadFish&#039;s VGMPlay for SEGA Genesis, he is working with me to provide the best rom builder for DefleMask.</p><p>So, I kidnaped DeadFish. <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2012-10-13T15:16:53Z</updated>
			<id>https://chipmusic.org/forums/post/137399/#p137399</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/137321/#p137321"/>
			<content type="html"><![CDATA[<p>Hey guys. so for somereason anytime i click on the vgm play links it just doesnt download at all it actually takes me to a blank page. Is there somewhere i can download a working version of VGM_play 3.10? the patched version i mean.</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2012-10-12T22:06:16Z</updated>
			<id>https://chipmusic.org/forums/post/137321/#p137321</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/73506/#p73506"/>
			<content type="html"><![CDATA[<p>DeadFish:&nbsp; Much appreciated with this work!&nbsp; This may be the final reason I decide to get an Everdrive.</p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2011-07-15T02:26:59Z</updated>
			<id>https://chipmusic.org/forums/post/73506/#p73506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/73498/#p73498"/>
			<content type="html"><![CDATA[<p>The vgm player crashed on the real hardware at the first dac sample. The vgm files generated by vgmmaker appear to output dac samples before a seek command. It was assumed that all files would seek before a dac event and the previous contents of&nbsp; the dac indexing register was the control port $C00000. It seems that reading a byte from the control port crashes the real hardware. This problem was fixed by initializing the dac index register to the start of the dac data block. </p><p>This little program will patch vgm_play.exe V3.10 to fix the vgmmaker problem<br /><a href="http://mjsstuf.x10hosting.com/SEGA%20DEV/VgmPatch2.zip" target="_blank">http://mjsstuf.x10hosting.com/SEGA%20DEV/VgmPatch2.zip</a></p><p>The contents of this thread suggest that there is a problem with the rom builder, and yes its full of bugs and needs rewriting. I stubbornly decided to try and write my own gui programming framework so now the rombuilder is in a terrible state. Drag and drop is broken but adding files by clicking on the button works, I could not find any problems with the rom builder in relation to these vgm files.</p>]]></content>
			<author>
				<name><![CDATA[DeadFish]]></name>
				<uri>https://chipmusic.org/DeadFish</uri>
			</author>
			<updated>2011-07-15T00:55:56Z</updated>
			<id>https://chipmusic.org/forums/post/73498/#p73498</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/73374/#p73374"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>B00daW wrote:</cite><blockquote><p>Would also be nice if VGM&nbsp; MM takes advantage of 32X PWM, being that the VGM format supports it! <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>I&#039;m not interested in writing yet another MOD/XM tracker, sorry.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>https://chipmusic.org/Shiru</uri>
			</author>
			<updated>2011-07-14T02:41:53Z</updated>
			<id>https://chipmusic.org/forums/post/73374/#p73374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/73369/#p73369"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>animalstyle wrote:</cite><blockquote><p>I think it pulls the info from the GD3 tags to display in the ROM, so that would make total sense.&nbsp; How&#039;d you figure that one out?</p><p>I&#039;m gonna go write Micheal Stamper - he helped me out with the whole ROM padding thing in VGMplay 3.0 - I&#039;m sure he&#039;ll fix this. It&#039;s probs something very small in the code. </p><p>Also - haven&#039;t seen you in 4evr Boo - you should come hang at 8static again!! we miss ya.</p></blockquote></div><p>Hey, man.&nbsp; Yeah it&#039;s been a while. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; May do 8static one of these days. <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Good to know that DeadFish (Matthew) is still alive and active doing his thing.&nbsp; I decided that I would attempt to troubleshoot the issue and determined the amounts of points of failure.&nbsp; I started on a hunch with the GD3 footer information and was right.</p><p>Something that also doesn&#039;t work in VGM_PLAY v3.1 is his VGC support.&nbsp; Using his VGMConv application, we&#039;re able to compress VGM files to an undocumented format that he made, but when processing them with the VGM_PLAY v3.1 application, a strange error saying &quot;OUT OF MEMORY:&nbsp; this may also be a bug,&quot; or something of the like appears.&nbsp; If the VGM_PLAY v3.1 application actually banks and decompresses compressed VGM to VGC files, it would mean more available songs per binary file.&nbsp; Taking into account that the compression most likely only compresses pattern and instrument data.&nbsp; Compression of sample information would potentially cause more problems than help.&nbsp; With compression of pattern and instrument data, the only cost would be CPU resources; resulting in a small pause from decrunching between song loads.</p><p>I&#039;m hoping that someone creates a binary song format for Genesis and 32X some time soon; like NSF, SID, SGC, etc...&nbsp; Would also be nice if VGM&nbsp; MM takes advantage of 32X PWM, being that the VGM format supports it! <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2011-07-14T01:14:51Z</updated>
			<id>https://chipmusic.org/forums/post/73369/#p73369</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/73315/#p73315"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>B00daW wrote:</cite><blockquote><p>Shiru / Animalstyle:&nbsp; In VGM_PLAY v3.10 it will process VGMMM VGMs as long as you zero out the GD3 information.&nbsp; It either doesn&#039;t process GD3 footers properly, or it doesn&#039;t like VGMMM&#039;s GD3 footer formatting.</p></blockquote></div><p>I think it pulls the info from the GD3 tags to display in the ROM, so that would make total sense.&nbsp; How&#039;d you figure that one out?</p><p>I&#039;m gonna go write Micheal Stamper - he helped me out with the whole ROM padding thing in VGMplay 3.0 - I&#039;m sure he&#039;ll fix this. It&#039;s probs something very small in the code. </p><p>Also - haven&#039;t seen you in 4evr Boo - you should come hang at 8static again!! we miss ya.</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2011-07-13T17:50:32Z</updated>
			<id>https://chipmusic.org/forums/post/73315/#p73315</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/73302/#p73302"/>
			<content type="html"><![CDATA[<p>I don&#039;t think it is a good idea to fix something for something that is not working properly. GD3 works in other players? They play VGMs? If there is similar problem in some other player, then OK, needs to be fixed in the exporter, but so far only VGMPLAY 3.00 does not work.</p><p>Currently it is like, you know, fixing a game that works on the hardware and in every but one emulator.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>https://chipmusic.org/Shiru</uri>
			</author>
			<updated>2011-07-13T16:16:33Z</updated>
			<id>https://chipmusic.org/forums/post/73302/#p73302</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/73293/#p73293"/>
			<content type="html"><![CDATA[<p>Shiru / Animalstyle:&nbsp; In VGM_PLAY v3.10 it will process VGMMM VGMs as long as you zero out the GD3 information.&nbsp; It either doesn&#039;t process GD3 footers properly, or it doesn&#039;t like VGMMM&#039;s GD3 footer formatting.</p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2011-07-13T15:39:40Z</updated>
			<id>https://chipmusic.org/forums/post/73293/#p73293</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72895/#p72895"/>
			<content type="html"><![CDATA[<p>did this with VGMPLAY 2.00 just now</p><p><a href="http://dl.dropbox.com/u/6320154/Saskrotch%20-%20Swamp%20Gas%20Demo.bin" target="_blank">http://dl.dropbox.com/u/6320154/Saskrot &#133; 20Demo.bin</a></p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2011-07-11T09:55:12Z</updated>
			<id>https://chipmusic.org/forums/post/72895/#p72895</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: VGMplay and VGM music maker not workin]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/72846/#p72846"/>
			<content type="html"><![CDATA[<p>VGMs generated by the editor are working in in_vgm, in VGM player of NeoMyth, and in VGMPLAY 2.00, so it is easy guess that the problem is with VGMPLAY 3.00.</p><p>Samples in Genesis games are often uncompressed, so you can get them just by opening a ROM as 8-bit raw PCM.</p>]]></content>
			<author>
				<name><![CDATA[Shiru]]></name>
				<uri>https://chipmusic.org/Shiru</uri>
			</author>
			<updated>2011-07-11T01:57:48Z</updated>
			<id>https://chipmusic.org/forums/post/72846/#p72846</id>
		</entry>
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