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	<title type="html"><![CDATA[ChipMusic.org - Gameboy graphics modifying]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/4749/"/>
	<updated>2011-08-03T07:51:35Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/4749/gameboy-graphics-modifying/</id>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/75396/#p75396"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Apeshit wrote:</cite><blockquote><p>Here&#039;s the rom in action. So awesome.</p><p><a class="postimg" href="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" title="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" id="forum_image_85746983"><img src="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" /></a></p></blockquote></div><p>Pretty sweet <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Timbob]]></name>
				<uri>https://chipmusic.org/Timbob</uri>
			</author>
			<updated>2011-08-03T07:51:35Z</updated>
			<id>https://chipmusic.org/forums/post/75396/#p75396</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/75365/#p75365"/>
			<content type="html"><![CDATA[<p>Alright, I&#039;ve compiled the mapfile and C code through DosBox (btw nice duck pic, Apricorn), now I just need to get around to compiling it to a ROM.</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2011-08-03T01:28:05Z</updated>
			<id>https://chipmusic.org/forums/post/75365/#p75365</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/75340/#p75340"/>
			<content type="html"><![CDATA[<p>Here&#039;s the rom in action. So awesome.</p><p><a class="postimg" href="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" title="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" id="forum_image_78825483"><img src="http://i1224.photobucket.com/albums/ee366/apeshit8bit/yellowapeshit.jpg?t=1312320141" /></a></p>]]></content>
			<author>
				<name><![CDATA[Apeshit]]></name>
				<uri>https://chipmusic.org/Apeshit</uri>
			</author>
			<updated>2011-08-02T21:23:39Z</updated>
			<id>https://chipmusic.org/forums/post/75340/#p75340</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74980/#p74980"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>budmelvin wrote:</cite><blockquote><p>For those having trouble with pcx2gb I would suggest trying it in dosbox</p></blockquote></div><p>How the hell did I not recognise this before?<br />Thanks for the heads-up!</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2011-07-30T02:03:15Z</updated>
			<id>https://chipmusic.org/forums/post/74980/#p74980</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74960/#p74960"/>
			<content type="html"><![CDATA[<p>budmelvin - Thank you,</p><p>What you have done is very helpful.</p><p>I&#039;m still having a little trouble because yy-chr is set up to edit 16x16tiles and your tile layout is 20x18.</p><p>I&#039;m trying to figure out a work around to this problem.</p><p>The only thing I&#039;ve come up with so far requires tons of tedious work and a lot of copy/pasting.</p>]]></content>
			<author>
				<name><![CDATA[SurfaceDragon]]></name>
				<uri>https://chipmusic.org/SurfaceDragon</uri>
			</author>
			<updated>2011-07-29T22:57:09Z</updated>
			<id>https://chipmusic.org/forums/post/74960/#p74960</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74927/#p74927"/>
			<content type="html"><![CDATA[<p>Thanks bud! really helpful <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I&#039;ll have some fun with this one.</p>]]></content>
			<author>
				<name><![CDATA[Timbob]]></name>
				<uri>https://chipmusic.org/Timbob</uri>
			</author>
			<updated>2011-07-29T18:01:03Z</updated>
			<id>https://chipmusic.org/forums/post/74927/#p74927</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74924/#p74924"/>
			<content type="html"><![CDATA[<p>I don&#039;t really have time to make up a whole tutorial but I put up some example code for 360 unique tiles on gb classic (<a href="http://www.budmelvin.com/dev/gb/classic360.zip" target="_blank">http://www.budmelvin.com/dev/gb/classic360.zip</a>) and gb color (<a href="http://www.budmelvin.com/dev/gb/color360.zip" target="_blank">http://www.budmelvin.com/dev/gb/color360.zip</a>).<br />For those having trouble with pcx2gb I would suggest trying it in dosbox.</p><p>SurfaceDragon you will be happy to see the zips include a rom file which should be extremely easy to edit with yy-chr, each tile is labeled with x and y coordinates.&nbsp; I haven&#039;t tested them on real hardware though, hopefully someone else with take the time to try that and let me know.</p>]]></content>
			<author>
				<name><![CDATA[budmelvin]]></name>
				<uri>https://chipmusic.org/budmelvin</uri>
			</author>
			<updated>2011-07-29T17:16:13Z</updated>
			<id>https://chipmusic.org/forums/post/74924/#p74924</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74435/#p74435"/>
			<content type="html"><![CDATA[<p>Alright, tomorrow I&#039;ve got IT, in which me and a few mates are rebuilding some old XP machines.<br />I&#039;ll have ago at compiling a fullscreen image ROM or two on these machines and report back.</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2011-07-24T10:17:20Z</updated>
			<id>https://chipmusic.org/forums/post/74435/#p74435</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74334/#p74334"/>
			<content type="html"><![CDATA[<p>yeah me too. If there was supposed to be a picture pop up then it doesn&#039;t work for win 7</p>]]></content>
			<author>
				<name><![CDATA[Apricorn]]></name>
				<uri>https://chipmusic.org/Apricorn</uri>
			</author>
			<updated>2011-07-23T06:46:52Z</updated>
			<id>https://chipmusic.org/forums/post/74334/#p74334</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74331/#p74331"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>budmelvin wrote:</cite><blockquote><p>If you were able to run PCX2GB as far as seeing an image on the screen, you have to hit Enter a few times to get it to do it&#039;s thing.</p></blockquote></div><p>I didn&#039;t see an image.</p><p>I ran the command in both regular and elevated command prompts, pressed enter.</p><p>As soon as I ran the command, two dialogs popped up saying that &quot;this system doesn&#039;t support fullscreen&quot;.</p><p>So yeah.</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2011-07-23T05:31:53Z</updated>
			<id>https://chipmusic.org/forums/post/74331/#p74331</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74300/#p74300"/>
			<content type="html"><![CDATA[<p>Thought it would be something like that <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />anyway, I stopped trying to figure out how to use more tiles, and went on with trying to animate them.</p><p>Because it&#039;s fun <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />Never programmed anything in C before..<br />just reading other programs code.... cutting, pasting, edditing, and see what happens <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Any tutorial would be awesome tho</p>]]></content>
			<author>
				<name><![CDATA[Timbob]]></name>
				<uri>https://chipmusic.org/Timbob</uri>
			</author>
			<updated>2011-07-22T23:12:08Z</updated>
			<id>https://chipmusic.org/forums/post/74300/#p74300</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74297/#p74297"/>
			<content type="html"><![CDATA[<p>Chainsaw Police - If you were able to run PCX2GB as far as seeing an image on the screen, you have to hit Enter a few times to get it to do it&#039;s thing.</p><p>Timbob - Don&#039;t drive yourself crazy w/ 360 unique tiles.&nbsp; On the gameboy classic, there is only memory space to hold 256 - although there is a method of storing the extra 104 in a different memory area and using an interrupt to point to that other memory region when drawing the screen.</p><p>On gameboy color it&#039;s a little easier, there is a second memory area you can store the other 104 tiles and then there is a second &#039;map&#039; that, instead of showing what tile goes in what screen location, it describes what palette and what memory bank to take the tile from.</p><p>I should have some time next week to maybe write out a tutorial about each method.</p>]]></content>
			<author>
				<name><![CDATA[budmelvin]]></name>
				<uri>https://chipmusic.org/budmelvin</uri>
			</author>
			<updated>2011-07-22T22:42:41Z</updated>
			<id>https://chipmusic.org/forums/post/74297/#p74297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74281/#p74281"/>
			<content type="html"><![CDATA[<p>lol</p>]]></content>
			<author>
				<name><![CDATA[Apricorn]]></name>
				<uri>https://chipmusic.org/Apricorn</uri>
			</author>
			<updated>2011-07-22T20:29:47Z</updated>
			<id>https://chipmusic.org/forums/post/74281/#p74281</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74231/#p74231"/>
			<content type="html"><![CDATA[<p>I&#039;ve left it for almost two hours and nothing happened</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2011-07-22T10:46:29Z</updated>
			<id>https://chipmusic.org/forums/post/74231/#p74231</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gameboy graphics modifying]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/74220/#p74220"/>
			<content type="html"><![CDATA[<p>click ignore<br />and then some shit will happen and you should have something.c and something.map in the folder</p>]]></content>
			<author>
				<name><![CDATA[Apricorn]]></name>
				<uri>https://chipmusic.org/Apricorn</uri>
			</author>
			<updated>2011-07-22T09:07:47Z</updated>
			<id>https://chipmusic.org/forums/post/74220/#p74220</id>
		</entry>
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