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	<title type="html"><![CDATA[ChipMusic.org - Hello]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/5895/"/>
	<updated>2012-01-20T01:59:19Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/5895/hello/</id>
		<entry>
			<title type="html"><![CDATA[Re: Hello]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/87315/#p87315"/>
			<content type="html"><![CDATA[<p>Hi!</p><p>I actually work as part of a collective that composes and licenses out music for games. Mostly flash games though we&#039;ve worked with iOS, Android, and XBOX Indie games as well. I take care of any project that is looking for a chip music sound in their games. Check us out at <a href="http://www.DVGmusic.com" target="_blank">http://www.DVGmusic.com</a> and drop us a line if you&#039;re interested! Most of the audio on that site isn&#039;t chip music but there is a section showcasing some (really old) chip music we&#039;ve had clients use before. Or you can e-mail me directly with any questions at:</p><p>an0vachiptune (at) gmail (dot) com</p><br /><p>Some additional examples:</p><p>This is a complete original soundtrack I composed in 2010 for &quot;Curse of the Crescent Isle,&quot; on XBOX Live Indie Games. I wanted it to feel like directly out of an original NES game-music that wouldn&#039;t get in the way of the sound effects (like how I feel a lot of chip music does in many games today, unfortunately), yet still builds over time. If you take a listen to the Title Theme, all three Town Themes and the Ending Theme, you&#039;ll see a motif developing across the entire game that I really think helped build cohesion: <a href="http://dvgmusic.bandcamp.com/album/curse-of-the-crescent-isle-soundtrack" target="_blank">http://dvgmusic.bandcamp.com/album/curs &#133; soundtrack</a></p><p>Trailer for above game: <a href="http://www.youtube.com/watch?v=5gJxNXRSJWM" target="_blank">http://www.youtube.com/watch?v=5gJxNXRSJWM</a></p><p>Here&#039;s Retromash, a basic arcade style scoring game: <a href="http://www.kongregate.com/games/5minutesoff/retromash" target="_blank">http://www.kongregate.com/games/5minutesoff/retromash</a></p>]]></content>
			<author>
				<name><![CDATA[an0va]]></name>
				<uri>https://chipmusic.org/an0va</uri>
			</author>
			<updated>2012-01-20T01:59:19Z</updated>
			<id>https://chipmusic.org/forums/post/87315/#p87315</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Hello]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/87311/#p87311"/>
			<content type="html"><![CDATA[<p>Hello,</p><p>Just wanted to introduce myself quickly.</p><p>I&#039;m a game developer (for iOS mostly), and would love to use chip music in retro / arcadey type games. Current game is very close to release and already has music, so am thinking of future games.</p><p>I think it&#039;s great fit too, and lot of retro / arcadey games on iOS seem to use chip music.</p><p>Anyhow, I have a site here: <a href="http://www.mrqwak.com" target="_blank">www.mrqwak.com</a> (a bit sparse at the moment).</p><p>Do many of you guys here create music for games?</p><p>Cheers,</p>]]></content>
			<author>
				<name><![CDATA[Mr Qwak]]></name>
				<uri>https://chipmusic.org/Mr+Qwak</uri>
			</author>
			<updated>2012-01-20T00:42:01Z</updated>
			<id>https://chipmusic.org/forums/post/87311/#p87311</id>
		</entry>
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