<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - Noise Channel weirdness in LSDJ 4.0.3]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/591/"/>
	<updated>2010-02-10T22:53:07Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/591/noise-channel-weirdness-in-lsdj-403/</id>
		<entry>
			<title type="html"><![CDATA[Re: Noise Channel weirdness in LSDJ 4.0.3]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10214/#p10214"/>
			<content type="html"><![CDATA[<p>cool, that makes sense now, thanks a lot</p>]]></content>
			<author>
				<name><![CDATA[pixls]]></name>
				<uri>https://chipmusic.org/pixls</uri>
			</author>
			<updated>2010-02-10T22:53:07Z</updated>
			<id>https://chipmusic.org/forums/post/10214/#p10214</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noise Channel weirdness in LSDJ 4.0.3]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10138/#p10138"/>
			<content type="html"><![CDATA[<p>Basically, pre 3.9.e the S command and the transpose in tables acted identically, they would both add the value to the current shape. If your default shape is AA, a transpose of 11 or an S11 would change the shape to BB. The next one would change it to CC, etc. NOW, this is only how the S command works. If you have have multiple 11s in the transpose column now, it&#039;ll simply keep changing the shape to BB in the above example.</p><p>Hope I explained it correctly (and easy to understand, heh).</p><p>Now for anyone that wants to know how to fix this from a past version, here&#039;s an example.</p><div class="codebox"><pre><code>TSP CMD
 11 -00
 62 -00
 00 -00
 03 -00</code></pre></div><p>Change THAT to THIS:<br /></p><div class="codebox"><pre><code>TSP CMD
 00 S11
 00 S62
 00 S00
 00 S03</code></pre></div><p>Easy peasy.</p>]]></content>
			<author>
				<name><![CDATA[PixyJunket]]></name>
				<uri>https://chipmusic.org/PixyJunket</uri>
			</author>
			<updated>2010-02-10T17:52:08Z</updated>
			<id>https://chipmusic.org/forums/post/10138/#p10138</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noise Channel weirdness in LSDJ 4.0.3]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10134/#p10134"/>
			<content type="html"><![CDATA[<p>whoa, that&#039;s a bit too intense for me to understand, but i think i understood the last bit.</p>]]></content>
			<author>
				<name><![CDATA[pixls]]></name>
				<uri>https://chipmusic.org/pixls</uri>
			</author>
			<updated>2010-02-10T17:23:02Z</updated>
			<id>https://chipmusic.org/forums/post/10134/#p10134</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noise Channel weirdness in LSDJ 4.0.3]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10130/#p10130"/>
			<content type="html"><![CDATA[<p>Yes, the transpose table for noise instruments changed behavior in 3.9.e.</p><div class="quotebox"><cite>LSDJ Change Log wrote:</cite><blockquote><p>* make noise table transposes relative to the instrument shape, instead of relative to the current shape (as is with S command). (thx nitro2k01)</p></blockquote></div><p>You can fix this by copying your transpose values to a column of S commands.</p>]]></content>
			<author>
				<name><![CDATA[PixyJunket]]></name>
				<uri>https://chipmusic.org/PixyJunket</uri>
			</author>
			<updated>2010-02-10T17:08:52Z</updated>
			<id>https://chipmusic.org/forums/post/10130/#p10130</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noise Channel weirdness in LSDJ 4.0.3]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/8789/#p8789"/>
			<content type="html"><![CDATA[<p>I assume that the way the noise channel operates has changed. I&#039;d check the changelog to see if it&#039;s addressed there. This happened to me from 3.7.5 to 3.9.e.</p>]]></content>
			<author>
				<name><![CDATA[aphasia]]></name>
				<uri>https://chipmusic.org/aphasia</uri>
			</author>
			<updated>2010-02-03T20:00:24Z</updated>
			<id>https://chipmusic.org/forums/post/8789/#p8789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Noise Channel weirdness in LSDJ 4.0.3]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/8783/#p8783"/>
			<content type="html"><![CDATA[<p>So, recently I upgraded from 3.9.9 to 4.0.3 and when i did so, some of the noise channel effects (like in my song i have up here) i had going got messed up and just sounded wrong. <br />I&#039;m able to pretty much duplicate what I had had, but the same table/instrument settings as in 3.9.9 produce entirely different sounds in 4.0.3. </p><p>Has anyone else had this issue? <br />Does anyone know why this happens?</p>]]></content>
			<author>
				<name><![CDATA[pixls]]></name>
				<uri>https://chipmusic.org/pixls</uri>
			</author>
			<updated>2010-02-03T19:38:33Z</updated>
			<id>https://chipmusic.org/forums/post/8783/#p8783</id>
		</entry>
</feed>
