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	<title type="html"><![CDATA[ChipMusic.org - New Chiptuner. Need your bias!]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/677/"/>
	<updated>2010-02-15T12:01:56Z</updated>
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	<id>https://chipmusic.org/forums/topic/677/new-chiptuner-need-your-bias/</id>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10969/#p10969"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><p>You are a chiptuner? I have a Subaru Impreza that needs chip tuning, send me a mail.</p></blockquote></div><p>same old shit, different place eh akira?</p>]]></content>
			<author>
				<name><![CDATA[Sabrepulse]]></name>
				<uri>https://chipmusic.org/Sabrepulse</uri>
			</author>
			<updated>2010-02-15T12:01:56Z</updated>
			<id>https://chipmusic.org/forums/post/10969/#p10969</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10945/#p10945"/>
			<content type="html"><![CDATA[<p>Try eternity.xm out of <a href="http://www.mediafire.com/?yg2nwzyzryn" target="_blank">my archive.</a>&nbsp; It has the double instrument fine tune, the one in there called &#039;Blank Page&#039; does the X command trick.</p>]]></content>
			<author>
				<name><![CDATA[4mat]]></name>
				<uri>https://chipmusic.org/4mat</uri>
			</author>
			<updated>2010-02-15T06:51:18Z</updated>
			<id>https://chipmusic.org/forums/post/10945/#p10945</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10934/#p10934"/>
			<content type="html"><![CDATA[<p>4mat, I couldn&#039;t really get that SID sound out of the saw-tooth waveform trick. All I really got was what seemed like just a 2 note chord <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" />.</p><p>Care to link to a good example?</p>]]></content>
			<author>
				<name><![CDATA[arlen]]></name>
				<uri>https://chipmusic.org/arlen</uri>
			</author>
			<updated>2010-02-15T04:07:44Z</updated>
			<id>https://chipmusic.org/forums/post/10934/#p10934</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10930/#p10930"/>
			<content type="html"><![CDATA[<p>Wow, 4mat, That is extremely helpful! Will definitely mess around with that. </p><p>Harhar akira, I was trying to keep the title short. I guess I could have used &quot;chiptune artist&quot; instead. &gt;.&gt;</p>]]></content>
			<author>
				<name><![CDATA[BetaSynapse]]></name>
				<uri>https://chipmusic.org/BetaSynapse</uri>
			</author>
			<updated>2010-02-15T02:56:49Z</updated>
			<id>https://chipmusic.org/forums/post/10930/#p10930</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10559/#p10559"/>
			<content type="html"><![CDATA[<p>You are a chiptuner? I have a Subaru Impreza that needs chip tuning, send me a mail.</p><br /><br /><br /><p>o_O</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2010-02-12T21:05:14Z</updated>
			<id>https://chipmusic.org/forums/post/10559/#p10559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10553/#p10553"/>
			<content type="html"><![CDATA[<p>Re: gear... you don&#039;t need it to get started.&nbsp; Once you&#039;ve found the sound you&#039;re after, then hardware really comes in handy, especially if we&#039;re talking handhelds, which are convenient to compose on vs. a notebook.&nbsp; If you plan on performing, hardware will practically be a necessity.&nbsp; There&#039;s no need to go gear crazy, but let&#039;s face it, acquisition is pretty fun if you can afford it.&nbsp; My advice is to expand slowly, use what you buy, and maybe sell what you thought you&#039;d use but don&#039;t.</p>]]></content>
			<author>
				<name><![CDATA[nonfinite]]></name>
				<uri>https://chipmusic.org/nonfinite</uri>
			</author>
			<updated>2010-02-12T20:32:35Z</updated>
			<id>https://chipmusic.org/forums/post/10553/#p10553</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10505/#p10505"/>
			<content type="html"><![CDATA[<p>In Milkytracker if you&#039;ve got a square wave you can make the other Gameboy/NES waves from it.&nbsp; Say it&#039;s 64 bytes long, make the loop 32 bytes big within it (moving the start and end points in so there&#039;s an equal amount of wave above and below the middle point),&nbsp; now drop the instrument by an octave to get the pitch back where it was if you want.&nbsp; (keep the rest of the sample, don&#039;t minimise yet)</p><p>To get the other tone timbres just move the the start loop point back so you have unequal amounts of wave above &amp; below the middle line.&nbsp; That&#039;s the principals of pulsewidth modulation and how the Gameboy/NES timbres are generated.&nbsp; (it&#039;s been a few years since I wrote Gameboy games but I think they were 12.5%, 25%, 50%, 75% &quot;duty&quot; for the waveforms)&nbsp; The Gameboy&#039;s third channel uses the same method, you can have your own (32-byte?) waveforms on it. </p><p>For &quot;SID&quot; (c64/Amiga) emulation:</p><p>Generate a saw-tooth wave, duplicate it to another instrument and reverse the new sample.&nbsp; Now change the finetune of the second insturment to +8 or above.&nbsp; Play the same pitched note on two channels and you&#039;ll get some automatic pulsewidth modulation.&nbsp; &nbsp;For more on that you might want to read <a href="http://ihearthesoundofwaves.blogspot.com/2009/11/chiptracking-for-fun-and-profit-not.html" target="_blank">this tutorial.</a></p>]]></content>
			<author>
				<name><![CDATA[4mat]]></name>
				<uri>https://chipmusic.org/4mat</uri>
			</author>
			<updated>2010-02-12T16:24:58Z</updated>
			<id>https://chipmusic.org/forums/post/10505/#p10505</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10501/#p10501"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Pseudo wrote:</cite><blockquote><p>Care to elaborate? I can&#039;t tell if you condone or dismiss using a tracker like this...</p></blockquote></div><p>I&#039;m saying you SHOULD use them. Personally I think it&#039;s cool to use all platforms of hardware and software to make music on.</p>]]></content>
			<author>
				<name><![CDATA[Reteris]]></name>
				<uri>https://chipmusic.org/Reteris</uri>
			</author>
			<updated>2010-02-12T15:42:35Z</updated>
			<id>https://chipmusic.org/forums/post/10501/#p10501</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10500/#p10500"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>BitPop wrote:</cite><blockquote><p>To answer your question. You seem to have everything you need, except perhaps the cart for the GB.</p><p>You mention a laptop and the lack of MIDI.&nbsp; If you want to sync up you will need a MIDI interface and a LSDJMC^2 or Arduinoboy.&nbsp; These also work without MIDI for synching two GBs together.&nbsp; &nbsp;But if you&#039;re not planning on syncing to the laptop/sequencer or other outboard or another GB, then this is an unnecessary step.</p><p>Hope that helps, have fun <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>p.s. some people are a bit precious when it comes to chip music, gear etc.&nbsp; My advice : Just ignore, get help where you can and get on with it <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Speaking of which, back in the studio this weekend&nbsp; - w00t!</p></blockquote></div><p>This is what I was wondering. I guess I want to make chipmusic using wavform manipulation and not just samples. I could just do that in FLStudio easy...</p><p>Gonna look up some tuts for it soon. Thanks for this, it really helps!</p>]]></content>
			<author>
				<name><![CDATA[BetaSynapse]]></name>
				<uri>https://chipmusic.org/BetaSynapse</uri>
			</author>
			<updated>2010-02-12T15:28:04Z</updated>
			<id>https://chipmusic.org/forums/post/10500/#p10500</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10498/#p10498"/>
			<content type="html"><![CDATA[<p>My number 1 suggestion to you is to learn how to make your own waveforms. It&#039;s really handy, especially with drums. </p><p>Milkytracker has a waveform generator. Set the sample size to like 64 (that&#039;s the size I usually stick with.) then right click, go to Generators (I think?) and you can select Saw, Sine, Square, and Noise. For square is only gives you a 50% wave. If you want something else just make it less of a square and more of a rectangle. </p><p>Also, you don&#039;t need cool samples, you just gotta know how to make the simple ones sound cool. i.e. combining waveforms and junk. </p><p>Just mess around with things. Oh, and MilkyTracker and Famitracker are COMPLETELY different. Famitracker is for making NES music. Just sayin.</p>]]></content>
			<author>
				<name><![CDATA[arlen]]></name>
				<uri>https://chipmusic.org/arlen</uri>
			</author>
			<updated>2010-02-12T14:50:11Z</updated>
			<id>https://chipmusic.org/forums/post/10498/#p10498</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10493/#p10493"/>
			<content type="html"><![CDATA[<p>To answer your question. You seem to have everything you need, except perhaps the cart for the GB.</p><p>You mention a laptop and the lack of MIDI.&nbsp; If you want to sync up you will need a MIDI interface and a LSDJMC^2 or Arduinoboy.&nbsp; These also work without MIDI for synching two GBs together.&nbsp; &nbsp;But if you&#039;re not planning on syncing to the laptop/sequencer or other outboard or another GB, then this is an unnecessary step.</p><p>Hope that helps, have fun <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>p.s. some people are a bit precious when it comes to chip music, gear etc.&nbsp; My advice : Just ignore, get help where you can and get on with it <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Speaking of which, back in the studio this weekend&nbsp; - w00t!</p>]]></content>
			<author>
				<name><![CDATA[BitPop]]></name>
				<uri>https://chipmusic.org/BitPop</uri>
			</author>
			<updated>2010-02-12T14:38:57Z</updated>
			<id>https://chipmusic.org/forums/post/10493/#p10493</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10442/#p10442"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>4mat wrote:</cite><blockquote><p>I think there&#039;s a schism with tracking not being &#039;real chip&#039;, which is kinda weird when you check out how long the chipscene has been going on there.</p></blockquote></div><p>Yes, you&#039;re right.&nbsp; A lot of tracked music now uses a ton of channels and effects that weren&#039;t originally possible (or were they? but most music didn&#039;t use it that I&#039;ve heard from the mid/early 90s).&nbsp; Also people have a predefined assumption in their own head when they hear &quot;chipmusic&quot; and an explanation of it.&nbsp; Someone from Europe might think of Amiga / C64 / SMS stuff, someone from the US will probably think NES or Atari if they&#039;re old enough <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> and those from Japan will probably think Famicom.&nbsp; It&#039;s pretty region-specific from what I&#039;ve seen, and now that the &quot;scene&quot; is opening up to other areas than just Europe, ideas start to clash, etc.</p><br /><br /><br /><br /><br /><p>wait, what do i know? i just write music and bury my head in the sand the rest of the time</p>]]></content>
			<author>
				<name><![CDATA[RushJet1]]></name>
				<uri>https://chipmusic.org/RushJet1</uri>
			</author>
			<updated>2010-02-12T03:31:23Z</updated>
			<id>https://chipmusic.org/forums/post/10442/#p10442</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10394/#p10394"/>
			<content type="html"><![CDATA[<p>best of luck in your endeavors.</p>]]></content>
			<author>
				<name><![CDATA[smiletron]]></name>
				<uri>https://chipmusic.org/smiletron</uri>
			</author>
			<updated>2010-02-11T19:38:58Z</updated>
			<id>https://chipmusic.org/forums/post/10394/#p10394</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10366/#p10366"/>
			<content type="html"><![CDATA[<p>@ dexter</p><p>Haha, thanks, but I doubt it.</p><p>@z-z-z-butt</p><p>Well, I could&#039;ve just used modplug then. That&#039;s what I used to use before. My problem has always been trying to come up with cool samples. Does anyone have a link to a waveform generator? I remember seeing one ages ago that let you mix various frequencies of different wave forms, but I have had no luck searching for it. Any hints for samples? </p><p>Also I&#039;ve picked up piggytracker for windows. Pretty sweet program. And my computer makes LSDJ sound like crap. &gt;.&lt;</p><p>@nickmaynard</p><p>Yeah, I&#039;ve never done midi stuff before, I&#039;ll probably pass on it. And some of the prices for GBs that have backlights and prosound mods are ridiculous! It&#039;s only like &lt;$20 for parts to do it yourself...</p>]]></content>
			<author>
				<name><![CDATA[BetaSynapse]]></name>
				<uri>https://chipmusic.org/BetaSynapse</uri>
			</author>
			<updated>2010-02-11T17:51:39Z</updated>
			<id>https://chipmusic.org/forums/post/10366/#p10366</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Chiptuner. Need your bias!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/10311/#p10311"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>e.s.c. wrote:</cite><blockquote><div class="quotebox"><cite>ant1 wrote:</cite><blockquote><p> I know some people are &quot;gear-aholics&quot;, but this isn&#039;t retroconsolesandcomputerscollecting.org, it&#039;s about music.</p></blockquote></div><p>hey, i make a LOT of music too <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /></p></blockquote></div><p>Which is why you&#039;re at a site called chipmusic, I guess. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2010-02-11T09:11:05Z</updated>
			<id>https://chipmusic.org/forums/post/10311/#p10311</id>
		</entry>
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