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	<title type="html"><![CDATA[ChipMusic.org - GameBoy-DMG communicates with an SD card]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/6824/"/>
	<updated>2012-04-22T20:42:47Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/6824/gameboydmg-communicates-with-an-sd-card/</id>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101808/#p101808"/>
			<content type="html"><![CDATA[<p>Not to mention that this is built with the circuit in the battery compartment.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-04-22T20:42:47Z</updated>
			<id>https://chipmusic.org/forums/post/101808/#p101808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101781/#p101781"/>
			<content type="html"><![CDATA[<p>This is one of many things I&#039;ve thought about doing (in concept) but then never actually did. For those who didn&#039;t read/understand, here are some details you may want to know about.</p><p>The modification is using input and outputs on the CPU that are normally used for reading the buttons. In other words, using this exact modification, the SD card must be connected inside the Gameboy.</p><p>The modification is using an MBC1 chip. MBC1 can normally support 32 kB of SRAM. However, the modification is using SRAM address lines from the MBC1 chip as control lines for the SD card. This limits the available SRAM size to 8 kB. Which means no LSDj for that reason.</p><p>It&#039;s using a RAM chip as a replacement for the ROM chip, which means that the program/game needs to be loaded into RAM. This would take some time, and according to that guy, it&#039;s slow for big ROMs. (And LSDj is twice the memory size he&#039;s using.) So, it would be slow, and need to be done on every startup.</p><p>This mod also requires you to explicitly save data, so without adding a battery, data would be lost unless explicitly saved.</p><p>This mod is interesting and impressive on its own merits, but changes nothing regarding the flash cart business. Wait for derpcart instead.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-04-22T18:18:19Z</updated>
			<id>https://chipmusic.org/forums/post/101781/#p101781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101771/#p101771"/>
			<content type="html"><![CDATA[<p>I wonder what they talked about.</p>]]></content>
			<author>
				<name><![CDATA[firebrandboy]]></name>
				<uri>https://chipmusic.org/firebrandboy</uri>
			</author>
			<updated>2012-04-22T16:41:07Z</updated>
			<id>https://chipmusic.org/forums/post/101771/#p101771</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101769/#p101769"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>akira^8GB wrote:</cite><blockquote><p>Would this work with LSDJ? I don&#039;t know if the mapper is supported.</p></blockquote></div><p>No, he mentioned it only supports MBC1. So a lot of games won&#039;t work. Also only supports 8kb ram and LSDj needs 128kb.</p><p>Still is a totally awesome mod.</p>]]></content>
			<author>
				<name><![CDATA[Apeshit]]></name>
				<uri>https://chipmusic.org/Apeshit</uri>
			</author>
			<updated>2012-04-22T16:37:43Z</updated>
			<id>https://chipmusic.org/forums/post/101769/#p101769</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101764/#p101764"/>
			<content type="html"><![CDATA[<p>I&#039;m curious about how saves work, I know i saw something about it, but i didn&#039;t really understand it</p>]]></content>
			<author>
				<name><![CDATA[pixls]]></name>
				<uri>https://chipmusic.org/pixls</uri>
			</author>
			<updated>2012-04-22T16:31:48Z</updated>
			<id>https://chipmusic.org/forums/post/101764/#p101764</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101733/#p101733"/>
			<content type="html"><![CDATA[<p>Would this work with LSDJ? I don&#039;t know if the mapper is supported.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2012-04-22T11:51:02Z</updated>
			<id>https://chipmusic.org/forums/post/101733/#p101733</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101731/#p101731"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>danimal cannon wrote:</cite><blockquote><p>that is fucking amazing.&nbsp; Would the only issue be read speed?&nbsp; Or would that be negligible?</p></blockquote></div><p>It says it&#039;s quite slow, but the feature of having as much sav&#039;s as you want is really great <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Timbob]]></name>
				<uri>https://chipmusic.org/Timbob</uri>
			</author>
			<updated>2012-04-22T11:45:20Z</updated>
			<id>https://chipmusic.org/forums/post/101731/#p101731</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101730/#p101730"/>
			<content type="html"><![CDATA[<p>Amazing!!!!</p>]]></content>
			<author>
				<name><![CDATA[MONODEER]]></name>
				<uri>https://chipmusic.org/MONODEER</uri>
			</author>
			<updated>2012-04-22T11:44:33Z</updated>
			<id>https://chipmusic.org/forums/post/101730/#p101730</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101723/#p101723"/>
			<content type="html"><![CDATA[<p>paradigm shift in cart tech NAO!</p>]]></content>
			<author>
				<name><![CDATA[BR1GHT PR1MATE]]></name>
				<uri>https://chipmusic.org/BR1GHT+PR1MATE</uri>
			</author>
			<updated>2012-04-22T10:11:29Z</updated>
			<id>https://chipmusic.org/forums/post/101723/#p101723</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101713/#p101713"/>
			<content type="html"><![CDATA[<p>omg</p>]]></content>
			<author>
				<name><![CDATA[eme7h]]></name>
				<uri>https://chipmusic.org/eme7h</uri>
			</author>
			<updated>2012-04-22T05:15:40Z</updated>
			<id>https://chipmusic.org/forums/post/101713/#p101713</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101712/#p101712"/>
			<content type="html"><![CDATA[<p>that is fucking amazing.&nbsp; Would the only issue be read speed?&nbsp; Or would that be negligible?</p>]]></content>
			<author>
				<name><![CDATA[danimal cannon]]></name>
				<uri>https://chipmusic.org/danimal+cannon</uri>
			</author>
			<updated>2012-04-22T04:12:15Z</updated>
			<id>https://chipmusic.org/forums/post/101712/#p101712</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101709/#p101709"/>
			<content type="html"><![CDATA[<p>That&#039;s pretty cool.</p>]]></content>
			<author>
				<name><![CDATA[thursdaycustoms]]></name>
				<uri>https://chipmusic.org/thursdaycustoms</uri>
			</author>
			<updated>2012-04-22T03:55:06Z</updated>
			<id>https://chipmusic.org/forums/post/101709/#p101709</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101703/#p101703"/>
			<content type="html"><![CDATA[<p><img src="https://chipmusic.org/forums/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></content>
			<author>
				<name><![CDATA[Tsuki]]></name>
				<uri>https://chipmusic.org/Tsuki</uri>
			</author>
			<updated>2012-04-22T02:01:00Z</updated>
			<id>https://chipmusic.org/forums/post/101703/#p101703</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101682/#p101682"/>
			<content type="html"><![CDATA[<p>holy fuck yes</p>]]></content>
			<author>
				<name><![CDATA[Aeros]]></name>
				<uri>https://chipmusic.org/Aeros</uri>
			</author>
			<updated>2012-04-21T22:51:27Z</updated>
			<id>https://chipmusic.org/forums/post/101682/#p101682</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GameBoy-DMG communicates with an SD card]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/101678/#p101678"/>
			<content type="html"><![CDATA[<p>That&#039;s pretty amazing.</p>]]></content>
			<author>
				<name><![CDATA[Bit Shifter]]></name>
				<uri>https://chipmusic.org/Bit+Shifter</uri>
			</author>
			<updated>2012-04-21T22:03:16Z</updated>
			<id>https://chipmusic.org/forums/post/101678/#p101678</id>
		</entry>
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