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	<title type="html"><![CDATA[ChipMusic.org - Examples of generative chipmusic?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/6938/"/>
	<updated>2012-07-21T17:18:25Z</updated>
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	<id>https://chipmusic.org/forums/topic/6938/examples-of-generative-chipmusic/</id>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/121269/#p121269"/>
			<content type="html"><![CDATA[<p>Robotücskök </p><p><a href="http://www.youtube.com/watch?v=GJ2Pj7wpRXA&amp;feature=related" target="_blank">http://www.youtube.com/watch?v=GJ2Pj7wp &#133; re=related</a></p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-07-21T17:18:25Z</updated>
			<id>https://chipmusic.org/forums/post/121269/#p121269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/121268/#p121268"/>
			<content type="html"><![CDATA[<p>i think a song made with IBNIZ would be generative.</p><p>here&#039;s the homepage -&gt; <a href="http://pelulamu.net/ibniz/" target="_blank">http://pelulamu.net/ibniz/</a></p><p>it&#039;s a free program.&nbsp; </p><p>here&#039;s a youtube search for &quot;ibniz&quot; -&gt; <a href="http://www.youtube.com/results?q=ibniz&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=w1" target="_blank">http://www.youtube.com/results?q=ibniz& &#133; amp;tab=w1</a></p><p>that should be a good lead for some generative music.&nbsp; </p><p>pm me if you end up using ibniz, it&#039;s really fun i&#039;d love to trade algorithms!</p>]]></content>
			<author>
				<name><![CDATA[electricloverecords]]></name>
				<uri>https://chipmusic.org/electricloverecords</uri>
			</author>
			<updated>2012-07-21T17:13:06Z</updated>
			<id>https://chipmusic.org/forums/post/121268/#p121268</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/121263/#p121263"/>
			<content type="html"><![CDATA[<p>shitwave is pretty damn awesome.</p><p>i&#039;ve been meaning to play with it some more</p>]]></content>
			<author>
				<name><![CDATA[infradead]]></name>
				<uri>https://chipmusic.org/infradead</uri>
			</author>
			<updated>2012-07-21T16:28:31Z</updated>
			<id>https://chipmusic.org/forums/post/121263/#p121263</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/121262/#p121262"/>
			<content type="html"><![CDATA[<p>Nitro2k1 made a generative drone program called Shitwave a few years back: </p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/hECQwSk46c8" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></content>
			<author>
				<name><![CDATA[Dauragon]]></name>
				<uri>https://chipmusic.org/Dauragon</uri>
			</author>
			<updated>2012-07-21T15:51:48Z</updated>
			<id>https://chipmusic.org/forums/post/121262/#p121262</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/120332/#p120332"/>
			<content type="html"><![CDATA[<p>I found a generative music Iphone App:</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/p_GqiL6zLiw" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></content>
			<author>
				<name><![CDATA[abortifacient]]></name>
				<uri>https://chipmusic.org/abortifacient</uri>
			</author>
			<updated>2012-07-17T15:13:48Z</updated>
			<id>https://chipmusic.org/forums/post/120332/#p120332</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/113815/#p113815"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>firebrandboy wrote:</cite><blockquote><p>hey all, i&#039;m working on some algorithmic chipmusic and wondered if any of you guys knew of any examples of algorithmic chipmusic out in the wild? just looking for some context.</p><p>i&#039;m specifically looking for insight into some of the methods employed/process. if you&#039;ve written some yourself, it would be interesting to hear about this.</p></blockquote></div><p>I haven&#039;t released the song yet, but the tune in the second half of this vid is procedurally generated. The rhythm and melodies are all controlled via the Z command in lsdj, and the patterns that play next are determined via the roll of a die.</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/TQHTCDlAyVM" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>]]></content>
			<author>
				<name><![CDATA[SKGB]]></name>
				<uri>https://chipmusic.org/SKGB</uri>
			</author>
			<updated>2012-06-18T18:05:51Z</updated>
			<id>https://chipmusic.org/forums/post/113815/#p113815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/113789/#p113789"/>
			<content type="html"><![CDATA[<p>I haven&#039;t made generative music on and old computer, but I find the most pleasing stuff (to my ears) is deterministic. It can be simple. Like starting a few counters with different lengths, and selecting a number from each. So 0 will send a trigger maybe. Then add them together to trigger an instrument. Pitches could be selected from a list of chords or something in a certain key. You can step through the list with each tick, then the triggers will happen in different spots. Maybe set different loop points.</p><p>It&#039;s kind of a generally useable idea, of using different repeating patterns and merging them together. It could be done with sequencers and stuff.</p>]]></content>
			<author>
				<name><![CDATA[breakphase]]></name>
				<uri>https://chipmusic.org/breakphase</uri>
			</author>
			<updated>2012-06-18T13:35:26Z</updated>
			<id>https://chipmusic.org/forums/post/113789/#p113789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/113747/#p113747"/>
			<content type="html"><![CDATA[<p>I found <a href="http://countercomplex.blogspot.com/2011/10/some-deep-analysis-of-one-line-music.html" target="_blank">this article</a> about generative music quite intriguing.</p><p>These generators (<a href="http://wurstcaptures.untergrund.net/music/" target="_blank">1</a>, <a href="http://entropedia.co.uk/generative_music/" target="_blank">2</a>) are wonderful as well!</p>]]></content>
			<author>
				<name><![CDATA[xX 8 BIT CHAMPION Xx]]></name>
				<uri>https://chipmusic.org/xX+8+BIT+CHAMPION+Xx</uri>
			</author>
			<updated>2012-06-18T07:44:28Z</updated>
			<id>https://chipmusic.org/forums/post/113747/#p113747</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/103634/#p103634"/>
			<content type="html"><![CDATA[<p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/8G-hBI7d_QM" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>CHANTAL GORET</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2012-05-01T11:19:20Z</updated>
			<id>https://chipmusic.org/forums/post/103634/#p103634</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/103626/#p103626"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>firebrandboy wrote:</cite><blockquote><p>I&#039;m really looking about insight into process here. Did you take a probabilistic approach? Sonifying mathematical algorithm, etc?</p></blockquote></div><p>When I played around with it, I made a mental map of what I wanted to achieve. Since generative music is basically coding for me, I used the same approach when designing programs.</p><p>You got your basic black box layout:<br />Input-&gt;Black Box-&gt;Output</p><p>The input in this case is a set of random (or pseudo-random) numbers. Choosing the random source is probably the most fun aspect, because you can get really funky with it: Radio static, space rays, fractals, the text of a book etc.</p><p>The output determines a few things about the black box: How structured should it be? Do I want 12-TET notes? Should it be slow or fast? And so forth.</p><p>For each synth in the array, the black box opens to this content:<br />Input-&gt;Quantizations-&gt;Parameters-&gt;Synth</p><p>I then decide on per-voice basis, what parameters I want to manipulate and which should stay static. This decides on the number of quantization functions I have to write for the instrument. Let&#039;s say:<br />- Trigger<br />- Envelope<br />- Note<br />- Amplitude</p><p>There&#039;s a number of way to approach this, dependent on your aesthetic preferences. For example, for a droney background pad the function for triggers doesn&#039;t need to be that strict when it comes to hitting a tick. In the same example, you&#039;d probably want a generally long envelope, so the functions need to be interdependent (maybe sharing the same function with inverse output).<br />For notes you&#039;ll generally want a quantization that translates to harmonic steps.</p><p>If I want to have a global structure, like arrangement, chord changes, speed changes etc, there&#039;ll have to be functions which control the other functions accordingly. The quantization functions for notes would need an input parameter which harmony they need to shift to in case of a chord change, for example.</p><p>Of course, there&#039;s always the Just-Try-Shit-Out approach in which you slam a random source to some parameters and see what happens, knob twiddling your way to success. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /> I&#039;ve spent hours just exploring synthesis that way.</p><p>Edit: Here&#039;s a very strict example. Arrangement is fixed, and the only random aspect is the probability of each note trigger.<br /><a href="http://chipmusic.org/µb/music/yellowjacket" target="_blank">http://chipmusic.org/µb/music/yellowjacket</a></p>]]></content>
			<author>
				<name><![CDATA[µB]]></name>
				<uri>https://chipmusic.org/%C2%B5B</uri>
			</author>
			<updated>2012-05-01T09:49:13Z</updated>
			<id>https://chipmusic.org/forums/post/103626/#p103626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/103621/#p103621"/>
			<content type="html"><![CDATA[<p>I suppose <a href="http://pouet.net/prod.php?which=56935" target="_blank">Wallflower</a> and <a href="http://pouet.net/prod.php?which=58878" target="_blank">Glitchshifter</a> and generative.&nbsp; Both use timers with math functions to create the music, Glitchshifter uses it to generate the waveforms too.</p>]]></content>
			<author>
				<name><![CDATA[4mat]]></name>
				<uri>https://chipmusic.org/4mat</uri>
			</author>
			<updated>2012-05-01T08:24:03Z</updated>
			<id>https://chipmusic.org/forums/post/103621/#p103621</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/103620/#p103620"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Subterrestrial wrote:</cite><blockquote><p>I&#039;ve done a little generative chiptune work. There is Subterrestrial&#039;s <a href="http://archive.org/details/den008Subterrestrial-MapOfTheInteriorWorld" target="_blank">Map of the Interior World</a> EP. It was originally released on floppy disk label Diskette Etikette Rekords, but has sold out and is now a free download. I also have another generative chiptune track <a href="http://archive.org/download/Sub008Subterrestrial-subterrestrial/07ThePolarOpeningsAsViewedFromSpace.mp3" target="_blank">The Polar Openings as Viewed From Space</a> on a net release of mine.</p><div class="quotebox"><cite>µB wrote:</cite><blockquote><p>A few others here have dabbled with it. I once wanted to do a compilation, but that came to naught because I had to deal with RL shit then (sorry everyone).</p></blockquote></div><p>I don&#039;t think anyone held it against you man. RL always comes first!</p></blockquote></div><p>I&#039;m really looking about insight into process here. Did you take a probabilistic approach? Sonifying mathematical algorithm, etc?</p>]]></content>
			<author>
				<name><![CDATA[firebrandboy]]></name>
				<uri>https://chipmusic.org/firebrandboy</uri>
			</author>
			<updated>2012-05-01T07:51:30Z</updated>
			<id>https://chipmusic.org/forums/post/103620/#p103620</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/103595/#p103595"/>
			<content type="html"><![CDATA[<p>There&#039;s an amazing iOS app for this called Glitch Machine.&nbsp; The only problem I see, is some of the coolest stuff I made by messing around with it sounds exactly like what others have already made.&nbsp; I have one save on it that sounds exactly like the viznut video.</p>]]></content>
			<author>
				<name><![CDATA[HimsyPimsy]]></name>
				<uri>https://chipmusic.org/HimsyPimsy</uri>
			</author>
			<updated>2012-05-01T03:51:10Z</updated>
			<id>https://chipmusic.org/forums/post/103595/#p103595</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/103575/#p103575"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>µB wrote:</cite><blockquote><p>A few others here have dabbled with it. I once wanted to do a compilation, but that came to naught because I had to deal with RL shit then (sorry everyone).</p></blockquote></div><p>this seems like a good thread to revive this idea. anyone else interested in throwing down for a generative chipcomp?</p>]]></content>
			<author>
				<name><![CDATA[campbell]]></name>
				<uri>https://chipmusic.org/campbell</uri>
			</author>
			<updated>2012-05-01T01:17:00Z</updated>
			<id>https://chipmusic.org/forums/post/103575/#p103575</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Examples of generative chipmusic?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/103541/#p103541"/>
			<content type="html"><![CDATA[<p>I&#039;ve done a little generative chiptune work. There is Subterrestrial&#039;s <a href="http://archive.org/details/den008Subterrestrial-MapOfTheInteriorWorld" target="_blank">Map of the Interior World</a> EP. It was originally released on floppy disk label Diskette Etikette Rekords, but has sold out and is now a free download. I also have another generative chiptune track <a href="http://archive.org/download/Sub008Subterrestrial-subterrestrial/07ThePolarOpeningsAsViewedFromSpace.mp3" target="_blank">The Polar Openings as Viewed From Space</a> on a net release of mine.</p><div class="quotebox"><cite>µB wrote:</cite><blockquote><p>A few others here have dabbled with it. I once wanted to do a compilation, but that came to naught because I had to deal with RL shit then (sorry everyone).</p></blockquote></div><p>I don&#039;t think anyone held it against you man. RL always comes first!</p>]]></content>
			<author>
				<name><![CDATA[Subterrestrial]]></name>
				<uri>https://chipmusic.org/Subterrestrial</uri>
			</author>
			<updated>2012-04-30T22:52:02Z</updated>
			<id>https://chipmusic.org/forums/post/103541/#p103541</id>
		</entry>
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