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	<title type="html"><![CDATA[ChipMusic.org - Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/7000/"/>
	<updated>2013-05-19T13:15:58Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/7000/any-game-boy-games-that-use-wav-samples-for-music-sfx-like-lsdj/</id>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168762/#p168762"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Monotron wrote:</cite><blockquote><div class="quotebox"><cite>Je Mappelle wrote:</cite><blockquote><p>somewhat relevant. this thread made me find some amazing music... check this ost out.</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/st4aSeFzEBA" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>edit: 4got 2 embeb</p></blockquote></div><p>damn, this is good shit</p></blockquote></div><p>DAT SNARE</p><br /><p>I want</p>]]></content>
			<author>
				<name><![CDATA[SuperBustySamuraiMonkey]]></name>
				<uri>https://chipmusic.org/SuperBustySamuraiMonkey</uri>
			</author>
			<updated>2013-05-19T13:15:58Z</updated>
			<id>https://chipmusic.org/forums/post/168762/#p168762</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168743/#p168743"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Je Mappelle wrote:</cite><blockquote><p>somewhat relevant. this thread made me find some amazing music... check this ost out.</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/st4aSeFzEBA" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>edit: 4got 2 embeb</p></blockquote></div><p>damn, this is good shit</p>]]></content>
			<author>
				<name><![CDATA[Monotron]]></name>
				<uri>https://chipmusic.org/Monotron</uri>
			</author>
			<updated>2013-05-19T07:30:57Z</updated>
			<id>https://chipmusic.org/forums/post/168743/#p168743</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168715/#p168715"/>
			<content type="html"><![CDATA[<p>Necrobump, I still think is an interesting thread.</p><p>Just played Peekan, on a huge &quot;120 games&quot; cart. and Peekan still had the chicks chirping sample.<br />You&#039;re a chicken and have to resue chicks by laying eggs, I had never heard of it.</p><p>EDIT: And Boxxle 2 AKA Sokoban 2. There is a victory &quot;yeah&quot;. I&#039;ve only heard it once because I got my ass handed to me in level 2.</p>]]></content>
			<author>
				<name><![CDATA[Jotie]]></name>
				<uri>https://chipmusic.org/Jotie</uri>
			</author>
			<updated>2013-05-19T00:30:49Z</updated>
			<id>https://chipmusic.org/forums/post/168715/#p168715</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/126812/#p126812"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>I just uploaded the Worms Armageddon soundtrack to my retro gaming / OST blog. It uses the WAV channel in a way that makes it sound like a C64<br /><a href="http://latenightswithoutfriends.blogspot.com/2012/08/worms-amageddon-soundtrack-1999-game.html" target="_blank">http://latenightswithoutfriends.blogspo &#133; -game.html</a></p></blockquote></div><p>I love this ost. Is really amazing.</p>]]></content>
			<author>
				<name><![CDATA[Subway Sonicbeat]]></name>
				<uri>https://chipmusic.org/Subway+Sonicbeat</uri>
			</author>
			<updated>2012-08-15T18:22:24Z</updated>
			<id>https://chipmusic.org/forums/post/126812/#p126812</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/126648/#p126648"/>
			<content type="html"><![CDATA[<p>Sweet! I&#039;m going to check it out right now <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />. I&#039;ve been wanting to try that myself for awhile, actually. Made a VERY feeble attempt at a C64ish wave sound in a cover I did awhile ago... </p><p>...very feeble. </p><p>Ooh, cool. And you ran it through a DMG, too <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> awesome!</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2012-08-15T02:52:19Z</updated>
			<id>https://chipmusic.org/forums/post/126648/#p126648</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/126647/#p126647"/>
			<content type="html"><![CDATA[<p>I just uploaded the Worms Armageddon soundtrack to my retro gaming / OST blog. It uses the WAV channel in a way that makes it sound like a C64<br /><a href="http://latenightswithoutfriends.blogspot.com/2012/08/worms-amageddon-soundtrack-1999-game.html" target="_blank">http://latenightswithoutfriends.blogspo &#133; -game.html</a></p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2012-08-15T02:44:36Z</updated>
			<id>https://chipmusic.org/forums/post/126647/#p126647</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/126629/#p126629"/>
			<content type="html"><![CDATA[<p>Bionic Commando: Elite Force has a bunch of vocal samples in it. Just played it and thought of this thread.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2012-08-15T00:03:00Z</updated>
			<id>https://chipmusic.org/forums/post/126629/#p126629</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123458/#p123458"/>
			<content type="html"><![CDATA[<p>Right...&nbsp; so, back to the OP, there&#039;s a library of something like 20,000 games and I have a hard time of thinking of many that used sound beyond the basic...</p>]]></content>
			<author>
				<name><![CDATA[chunter]]></name>
				<uri>https://chipmusic.org/chunter</uri>
			</author>
			<updated>2012-08-01T03:27:09Z</updated>
			<id>https://chipmusic.org/forums/post/123458/#p123458</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123445/#p123445"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>chunter wrote:</cite><blockquote><p>For me, it was simply that I didn&#039;t have C64/Amiga gear in the 90s. I was given a synth for my birthday, a drum machine, and a PC, so those were my instruments...</p></blockquote></div><p>I think you missed the discussion. This time it wasn&#039;t the oh-so-popular &quot;how did you start composing chip&quot; but &quot;why does European game music seem to favor chip arpeggios&quot;.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-08-01T02:35:49Z</updated>
			<id>https://chipmusic.org/forums/post/123445/#p123445</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123444/#p123444"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>It was just a quick hypothesis I blurted out. Another one for public dissemination: American and Japanese composers were more likely to be musicians with a traditional background who felt that chip arps were not completely kosher. European composers were more likely to have some form of connection to the demo scene and tolerate them better. (Of course, I&#039;m over generalizing a bit here.)</p></blockquote></div><p>For me, it was simply that I didn&#039;t have C64/Amiga gear in the 90s. I was given a synth for my birthday, a drum machine, and a PC, so those were my instruments...</p>]]></content>
			<author>
				<name><![CDATA[chunter]]></name>
				<uri>https://chipmusic.org/chunter</uri>
			</author>
			<updated>2012-08-01T02:32:38Z</updated>
			<id>https://chipmusic.org/forums/post/123444/#p123444</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123427/#p123427"/>
			<content type="html"><![CDATA[<p>It was just a quick hypothesis I blurted out. Another one for public dissemination: American and Japanese composers were more likely to be musicians with a traditional background who felt that chip arps were not completely kosher. European composers were more likely to have some form of connection to the demo scene and tolerate them better. (Of course, I&#039;m over generalizing a bit here.)</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-08-01T01:07:23Z</updated>
			<id>https://chipmusic.org/forums/post/123427/#p123427</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123419/#p123419"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><p>The culture around game development in Japan and Europe was entirely different in the mid-80s (and culture in general (still is)), though, and I think it makes sense for traditions and techniques to have evolved in different directions.</p></blockquote></div><p>I considered mentioning this:<br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/iLVNYNs8r0A" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>Summary is that he expected something more like YMCK.</p>]]></content>
			<author>
				<name><![CDATA[chunter]]></name>
				<uri>https://chipmusic.org/chunter</uri>
			</author>
			<updated>2012-08-01T00:52:49Z</updated>
			<id>https://chipmusic.org/forums/post/123419/#p123419</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123381/#p123381"/>
			<content type="html"><![CDATA[<p>Worms Armageddon soundtrack sounds like straight up C64 music</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2012-07-31T22:07:22Z</updated>
			<id>https://chipmusic.org/forums/post/123381/#p123381</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123357/#p123357"/>
			<content type="html"><![CDATA[<p>But arps do sound good in 60 Hz! A preference of 50 Hz arps over 60 Hz ones can&#039;t have been that universal, can it? The culture around game development in Japan and Europe was entirely different in the mid-80s (and culture in general (still is)), though, and I think it makes sense for traditions and techniques to have evolved in different directions.</p>]]></content>
			<author>
				<name><![CDATA[boomlinde]]></name>
				<uri>https://chipmusic.org/boomlinde</uri>
			</author>
			<updated>2012-07-31T21:19:22Z</updated>
			<id>https://chipmusic.org/forums/post/123357/#p123357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any Game Boy games that use wav samples for music & sfx, like LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/123276/#p123276"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Hm, that explains the lack of arps alot of the 8bit video game music.</p></blockquote></div><p>Not really. Arps are pretty (CPU) cheap. As far as I know, per-tick arpeggios are mostly a European thing for some reason not related to technical limitations.</p></blockquote></div><p>Theory: Europe is using PAL (50 Hz) and US of A NTSC (Never The Same Color, also 60 Hz). If we go by the theory that most per tick arps are using the VSync as a reference, it may be that European composers found that arps sounded better because of the lower frequency. Lower frequency = more time for each individual note to play, so you can hear better which note it is (without raising the chord an octave).</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-07-31T18:39:01Z</updated>
			<id>https://chipmusic.org/forums/post/123276/#p123276</id>
		</entry>
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