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	<title type="html"><![CDATA[ChipMusic.org - BGB 1.4 released]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/7256/"/>
	<updated>2012-11-13T16:51:38Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/7256/bgb-14-released/</id>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141732/#p141732"/>
			<content type="html"><![CDATA[<p>In re: to the clicking when panning, I can confirm that the new version <em>does</em> emulate the clicking where previous versions <em>did not</em>. I now have installed the new version and an old version so I can get clicks or no clicks depending on the application.</p>]]></content>
			<author>
				<name><![CDATA[MicroD]]></name>
				<uri>https://chipmusic.org/MicroD</uri>
			</author>
			<updated>2012-11-13T16:51:38Z</updated>
			<id>https://chipmusic.org/forums/post/141732/#p141732</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141696/#p141696"/>
			<content type="html"><![CDATA[<p>I&#039;ve got the latest version I will try playing with my settings more</p>]]></content>
			<author>
				<name><![CDATA[kimbersprophet]]></name>
				<uri>https://chipmusic.org/kimbersprophet</uri>
			</author>
			<updated>2012-11-13T11:40:08Z</updated>
			<id>https://chipmusic.org/forums/post/141696/#p141696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141632/#p141632"/>
			<content type="html"><![CDATA[<p>Oh and another thing, make sure you actually have the latest version. Go download it again.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-11-12T19:49:29Z</updated>
			<id>https://chipmusic.org/forums/post/141632/#p141632</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141631/#p141631"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kimbersprophet wrote:</cite><blockquote><p>@nitro2k01 nope the outputed file is no good <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> its probably me i knoew but what am i doing wrong?</p></blockquote></div><p>It&#039;s funny. When I use BGB with WINE on my Linux machine, I can do all kinds of stuff that causes the audio to mess up and skip, but the wav output file comes out perfectly fine. </p><p>Have you tried changing your &quot;Graphics&gt;output&quot; settings?</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2012-11-12T19:42:49Z</updated>
			<id>https://chipmusic.org/forums/post/141631/#p141631</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141571/#p141571"/>
			<content type="html"><![CDATA[<p>@nitro2k01 nope the outputed file is no good <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> its probably me i knoew but what am i doing wrong?</p>]]></content>
			<author>
				<name><![CDATA[kimbersprophet]]></name>
				<uri>https://chipmusic.org/kimbersprophet</uri>
			</author>
			<updated>2012-11-12T11:03:45Z</updated>
			<id>https://chipmusic.org/forums/post/141571/#p141571</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141228/#p141228"/>
			<content type="html"><![CDATA[<p>How does BGB 1.4 compare to Gambatte? Has it surpassed its Sound emulation? (i.e. would it be worth to install Windows just for this?)</p>]]></content>
			<author>
				<name><![CDATA[lastfuture]]></name>
				<uri>https://chipmusic.org/lastfuture</uri>
			</author>
			<updated>2012-11-09T15:57:14Z</updated>
			<id>https://chipmusic.org/forums/post/141228/#p141228</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141083/#p141083"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><div class="quotebox"><cite>kimbersprophet wrote:</cite><blockquote><p>when i try to record a wav from my lsdj song its allway glitchy like itll play ok for a while then cut out a tiny piece of audio wich is almost unoticeable REALLY ANNOYING ME what can i do about it im running a quadcore processor with 2 gb ram</p></blockquote></div><p>This may happen in the sound that goes to your soundcard during recording, but the recorded file should be fine. Can you confirm?</p></blockquote></div><p>I&#039;ve had problems with skipping too, and it does show up in the recording. I assumed it was because I was using too much tables and effects, causing the system to clog up and stutter.</p><div class="quotebox"><blockquote><p>BGB tries to emulate a typical Gameboy, including this type of effect. If you&#039;re getting these clicks in BGB, but not on real hardware, you should report it as a bug.</p></blockquote></div><p>Well, the clicks are supposed to happen with a real DMG, but not with the CGB, right? My BGB is in CGB mode, so I guess I should report it as a bug. I don&#039;t have any real hardware to compare it to, unfortunately.</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2012-11-08T16:21:44Z</updated>
			<id>https://chipmusic.org/forums/post/141083/#p141083</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141079/#p141079"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kitsch wrote:</cite><blockquote><p>what a good thread.</p><p>edit -- just because i&#039;ve been googling (not sure if relevant yet): <br /><a href="http://cycling74.com/toolbox/tcpclient/" target="_blank">http://cycling74.com/toolbox/tcpclient/</a><br /><a href="http://www.cycling74.com/docs/max5/tutorials/max-tut/communicationschapter03.html" target="_blank">http://www.cycling74.com/docs/max5/tuto &#133; ter03.html</a><br /><a href="http://cycling74.com/docs/max5/tutorials/jit-tut/jitterchapter52.html" target="_blank">http://cycling74.com/docs/max5/tutorial &#133; ter52.html</a></p></blockquote></div><p>For a moment I had a fakebit setup using virtual audio cable to put piggy and bgboy through daw effects in energyxt, but the atom netbook wasn&#039;t up to snuff. Now you can probably use jack for windows and it should probably work better.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-11-08T15:33:21Z</updated>
			<id>https://chipmusic.org/forums/post/141079/#p141079</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141078/#p141078"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Hm. I suppose this is as good a thread as any for my question:</p><p>I&#039;ve heard from a few sources that there&#039;s no clicking when switching L/R channels in emulators. There&#039;s clicking in my BGB. I don&#039;t know if I changed some settings or what, but, I&#039;d like to know how to get rid of it. I&#039;ve been okay with it for awhile, but it&#039;s starting to get in the way when I want to use rapid pans at low volumes.</p></blockquote></div><p>BGB tries to emulate a typical Gameboy, including this type of effect. If you&#039;re getting these clicks in BGB, but not on real hardware, you should report it as a bug.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-11-08T15:28:09Z</updated>
			<id>https://chipmusic.org/forums/post/141078/#p141078</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141075/#p141075"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kimbersprophet wrote:</cite><blockquote><p>when i try to record a wav from my lsdj song its allway glitchy like itll play ok for a while then cut out a tiny piece of audio wich is almost unoticeable REALLY ANNOYING ME what can i do about it im running a quadcore processor with 2 gb ram</p></blockquote></div><p>This may happen in the sound that goes to your soundcard during recording, but the recorded file should be fine. Can you confirm?</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-11-08T15:25:54Z</updated>
			<id>https://chipmusic.org/forums/post/141075/#p141075</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141074/#p141074"/>
			<content type="html"><![CDATA[<p>.</p>]]></content>
			<author>
				<name><![CDATA[Zomvor]]></name>
				<uri>https://chipmusic.org/Zomvor</uri>
			</author>
			<updated>2012-11-08T15:20:23Z</updated>
			<id>https://chipmusic.org/forums/post/141074/#p141074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141073/#p141073"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Subway Sonicbeat wrote:</cite><blockquote><div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Hm. I suppose this is as good a thread as any for my question:</p><p>I&#039;ve heard from a few sources that there&#039;s no clicking when switching L/R channels in emulators. There&#039;s clicking in my BGB. I don&#039;t know if I changed some settings or what, but, I&#039;d like to know how to get rid of it. I&#039;ve been okay with it for awhile, but it&#039;s starting to get in the way when I want to use rapid pans at low volumes.</p></blockquote></div><p>That&#039;s weird, I remember using bgb and never got that when panning fast.<br />Maybe I wasn&#039;t panning that fast, though.</p></blockquote></div><p>It happens even if the panning is slow.</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2012-11-08T15:12:39Z</updated>
			<id>https://chipmusic.org/forums/post/141073/#p141073</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141067/#p141067"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>I know you arent interested in link port, but a long time ago I asked the dev to explain how sync works over tcpip, in case someone wanted to hack some midi sync into BGB using maxmsp network objects or something, so Ill copy pastah this for the web.</p><div class="quotebox"><blockquote><p>be warned that GB link in BGB is messy, nothing is guaranteed, YMMV.</p><p>4 byte commands are sent over tcp connection, which can either do game link or remote controller.<br />TCP-correctly, you can send bigger TCP packets with multiple 4-byte commands if desired.</p><br /><p>BGB does a &quot;link frame&quot; 1024 times per second (the time needed to send 8 bits in slow link mode).<br />it then sends data if the GB code was sending as master, and it replies if it received something and is slave.</p><p>a real GB can either be put in master mode or slave mode by the GB code.</p><p>offset&nbsp; &nbsp; size&nbsp; &nbsp; desc</p><p>0&nbsp; &nbsp; 1&nbsp; &nbsp; b1 (command number)<br />1&nbsp; &nbsp; 1&nbsp; &nbsp; b2<br />2&nbsp; &nbsp; 1&nbsp; &nbsp; b3<br />3&nbsp; &nbsp; 1&nbsp; &nbsp; b4</p><p>command number:</p><p>value&nbsp; &nbsp; name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; desc</p><p>1&nbsp; &nbsp; linkcmd_version&nbsp; &nbsp; &nbsp; &nbsp;<br />&nbsp; &nbsp; queries link version of remote side. this only changes if the link compatibility is changed.<br />&nbsp; &nbsp; currently: b2=0, b3=85, b4=1</p><br /><p>101&nbsp; &nbsp; linkcmd_joypad<br />&nbsp; &nbsp; remote control joypad. the receiving side executes or ignores this based on setting.<br />&nbsp; &nbsp; bits of b2:<br />&nbsp; &nbsp; bits 0-3 (low 4 bits) are the button number<br />&nbsp; &nbsp; bits 4 is on/off state<br />&nbsp; &nbsp; bits 5-7 must be 0.</p><br /><p>104&nbsp; &nbsp; linkcmd_sync1<br />&nbsp; &nbsp; send link byte as master<br />&nbsp; &nbsp; b2 = SB register<br />&nbsp; &nbsp; b3 = SC register<br />&nbsp; &nbsp; b4 = low 8 bits of link frame counter</p><p>105&nbsp; &nbsp; linkcmd_sync2<br />&nbsp; &nbsp; send link byte as slave (in response to master).<br />&nbsp; &nbsp;</p><p>107&nbsp; &nbsp; linkcmd_linkspeed<br />&nbsp; &nbsp; b2 = speed shift value. sets link frame to happen 2^(b2) times per second, default is 10 (1024 Hz)</p></blockquote></div></blockquote></div><br /><br /><br /><p>AWESOME!</p><p>what a good thread.</p><p>edit -- just because i&#039;ve been googling (not sure if relevant yet): <br /><a href="http://cycling74.com/toolbox/tcpclient/" target="_blank">http://cycling74.com/toolbox/tcpclient/</a><br /><a href="http://www.cycling74.com/docs/max5/tutorials/max-tut/communicationschapter03.html" target="_blank">http://www.cycling74.com/docs/max5/tuto &#133; ter03.html</a><br /><a href="http://cycling74.com/docs/max5/tutorials/jit-tut/jitterchapter52.html" target="_blank">http://cycling74.com/docs/max5/tutorial &#133; ter52.html</a></p>]]></content>
			<author>
				<name><![CDATA[kitsch]]></name>
				<uri>https://chipmusic.org/kitsch</uri>
			</author>
			<updated>2012-11-08T14:03:42Z</updated>
			<id>https://chipmusic.org/forums/post/141067/#p141067</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141064/#p141064"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Hm. I suppose this is as good a thread as any for my question:</p><p>I&#039;ve heard from a few sources that there&#039;s no clicking when switching L/R channels in emulators. There&#039;s clicking in my BGB. I don&#039;t know if I changed some settings or what, but, I&#039;d like to know how to get rid of it. I&#039;ve been okay with it for awhile, but it&#039;s starting to get in the way when I want to use rapid pans at low volumes.</p></blockquote></div><p>That&#039;s weird, I remember using bgb and never got that when panning fast.<br />Maybe I wasn&#039;t panning that fast, though.</p>]]></content>
			<author>
				<name><![CDATA[Subway Sonicbeat]]></name>
				<uri>https://chipmusic.org/Subway+Sonicbeat</uri>
			</author>
			<updated>2012-11-08T13:58:44Z</updated>
			<id>https://chipmusic.org/forums/post/141064/#p141064</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BGB 1.4 released]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/141048/#p141048"/>
			<content type="html"><![CDATA[<p>when i try to record a wav from my lsdj song its allway glitchy like itll play ok for a while then cut out a tiny piece of audio wich is almost unoticeable REALLY ANNOYING ME what can i do about it im running a quadcore processor with 2 gb ram</p>]]></content>
			<author>
				<name><![CDATA[kimbersprophet]]></name>
				<uri>https://chipmusic.org/kimbersprophet</uri>
			</author>
			<updated>2012-11-08T10:54:10Z</updated>
			<id>https://chipmusic.org/forums/post/141048/#p141048</id>
		</entry>
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