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	<title type="html"><![CDATA[ChipMusic.org - LSDJ pitch bend question]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/7757/"/>
	<updated>2012-07-14T09:58:27Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/7757/lsdj-pitch-bend-question/</id>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119540/#p119540"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kineticturtle wrote:</cite><blockquote><p>If you want really really slow vibrato, use low freq vib, then make a table with P01 and PFF commands. You can control the speed by changing the groove of the table.</p></blockquote></div><p>figuring out groove tables makes things sooo much easier... it lets you become far more particular in your placement of notes and effects... </p><p>been playing around with some funky bass lines in the wav channel all day... is good... amright? [~-~]</p>]]></content>
			<author>
				<name><![CDATA[Vellain]]></name>
				<uri>https://chipmusic.org/Vellain</uri>
			</author>
			<updated>2012-07-14T09:58:27Z</updated>
			<id>https://chipmusic.org/forums/post/119540/#p119540</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119434/#p119434"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Ro-Bear wrote:</cite><blockquote><p>Do all these tricks apply to the L command as well?</p></blockquote></div><p>yes</p>]]></content>
			<author>
				<name><![CDATA[danimal cannon]]></name>
				<uri>https://chipmusic.org/danimal+cannon</uri>
			</author>
			<updated>2012-07-13T16:35:56Z</updated>
			<id>https://chipmusic.org/forums/post/119434/#p119434</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119433/#p119433"/>
			<content type="html"><![CDATA[<p>I think the vibration type does, at least.</p>]]></content>
			<author>
				<name><![CDATA[ChipsChallengeBand]]></name>
				<uri>https://chipmusic.org/ChipsChallengeBand</uri>
			</author>
			<updated>2012-07-13T16:07:45Z</updated>
			<id>https://chipmusic.org/forums/post/119433/#p119433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119432/#p119432"/>
			<content type="html"><![CDATA[<p>Do all these tricks apply to the L command as well?</p>]]></content>
			<author>
				<name><![CDATA[Ro-Bear]]></name>
				<uri>https://chipmusic.org/Ro-Bear</uri>
			</author>
			<updated>2012-07-13T16:04:12Z</updated>
			<id>https://chipmusic.org/forums/post/119432/#p119432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119386/#p119386"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>basspuddle wrote:</cite><blockquote><div class="quotebox"><cite>kineticturtle wrote:</cite><blockquote><p>If you want really really slow vibrato, use low freq vib, then make a table with P01 and PFF commands. You can control the speed by changing the groove of the table.</p></blockquote></div><p>With a M command?</p></blockquote></div><p>No, M affects volume. What you&#039;re doing is shifting the pitch manually up and down with P commands.</p>]]></content>
			<author>
				<name><![CDATA[kineticturtle]]></name>
				<uri>https://chipmusic.org/kineticturtle</uri>
			</author>
			<updated>2012-07-13T05:27:50Z</updated>
			<id>https://chipmusic.org/forums/post/119386/#p119386</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119350/#p119350"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>some idiot wrote:</cite><blockquote><p>is there anything you can do to control the phase of a slow vibrato or do you just have to settle for PFF?</p></blockquote></div><p>OKAY so I get how this works now that I&#039;m at home and able to try it and I see why this question is <em>really dumb!</em></p><div class="quotebox"><cite>balloonbear wrote:</cite><blockquote><p>You can control your pithc bu usin P:01 then after some time place P:00 PITCHED SOUND WILL BE FIXED. for a moment that u place P:01 again or something like that. I love this kind of tick <img src="https://chipmusic.org/forums/img/smilies/heart.gif" width="15" height="15" alt="heart" /></p></blockquote></div><p>Yeah this is handy with kickdrums when you want the bass and kick to play at the same time on the same channel (or at least sound like it). If you put a transpose right after the P:00 command you can play whatever dang bass note you like as well.</p><div class="quotebox"><cite>ChipsChallengeBand wrote:</cite><blockquote><p>Oh, really?&nbsp; How is HF calculated then?</p></blockquote></div><p>They&#039;re pre-defined LFO speeds AFAIK</p><p>E:<br /></p><div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Ah, so that works on PU1? I tried doing that on PU2 but it just got stuck at the bent pitch. Cool.</p></blockquote></div><p>It works on both, or at least it does for me. When my Kick/bass is a pulse it&#039;s nearly always on PU2.</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2012-07-13T01:57:51Z</updated>
			<id>https://chipmusic.org/forums/post/119350/#p119350</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119337/#p119337"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>balloonbear wrote:</cite><blockquote><p>You can control your pithc bu usin P:01 then after some time place P:00 PITCHED SOUND WILL BE FIXED. for a moment that u place P:01 again or something like that. I love this kind of tick <img src="https://chipmusic.org/forums/img/smilies/heart.gif" width="15" height="15" alt="heart" /></p></blockquote></div><p>Ah, so that works on PU1? I tried doing that on PU2 but it just got stuck at the bent pitch. Cool.</p><p>Also... did not know you could change the groove of the tables.</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2012-07-12T23:29:22Z</updated>
			<id>https://chipmusic.org/forums/post/119337/#p119337</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119331/#p119331"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kineticturtle wrote:</cite><blockquote><p>If you want really really slow vibrato, use low freq vib, then make a table with P01 and PFF commands. You can control the speed by changing the groove of the table.</p></blockquote></div><p>With a M command?</p>]]></content>
			<author>
				<name><![CDATA[basspuddle]]></name>
				<uri>https://chipmusic.org/basspuddle</uri>
			</author>
			<updated>2012-07-12T22:28:19Z</updated>
			<id>https://chipmusic.org/forums/post/119331/#p119331</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119329/#p119329"/>
			<content type="html"><![CDATA[<p>You can control your pithc bu usin P:01 then after some time place P:00 PITCHED SOUND WILL BE FIXED. for a moment that u place P:01 again or something like that. I love this kind of tick <img src="https://chipmusic.org/forums/img/smilies/heart.gif" width="15" height="15" alt="heart" /></p>]]></content>
			<author>
				<name><![CDATA[balloonbear]]></name>
				<uri>https://chipmusic.org/balloonbear</uri>
			</author>
			<updated>2012-07-12T22:19:50Z</updated>
			<id>https://chipmusic.org/forums/post/119329/#p119329</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119328/#p119328"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>HF vibrato/pitch slides are not tied to ticks. Non-HF vibrato pitch slides are tied to ticks, which may be limiting in some instances, and useful in others because of the predictability.</p></blockquote></div><p>Oh, really?&nbsp; How is HF calculated then?</p>]]></content>
			<author>
				<name><![CDATA[ChipsChallengeBand]]></name>
				<uri>https://chipmusic.org/ChipsChallengeBand</uri>
			</author>
			<updated>2012-07-12T22:18:54Z</updated>
			<id>https://chipmusic.org/forums/post/119328/#p119328</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119327/#p119327"/>
			<content type="html"><![CDATA[<p>If you want really really slow vibrato, use low freq vib, then make a table with P01 and PFF commands. You can control the speed by changing the groove of the table.</p>]]></content>
			<author>
				<name><![CDATA[kineticturtle]]></name>
				<uri>https://chipmusic.org/kineticturtle</uri>
			</author>
			<updated>2012-07-12T22:16:46Z</updated>
			<id>https://chipmusic.org/forums/post/119327/#p119327</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119324/#p119324"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>ChipsChallengeBand wrote:</cite><blockquote><p>Well, I think about it like this... if LSDJ processes in ticks, a HF VIB shape would have a smooth wave over those ticks, but a spread out wave would be slowed down, yeah?&nbsp; </p><p>Like, if _--==--_--==--_--==--_--==--_--==--_ is HF, then _____-----------=========-----------________ is the larger sine wave over the same number of ticks, which leads to slower vibrato.</p><p>Extra shapes are just the icing on top, but they work the same way, yeah?&nbsp; <br />Like, the square is _______________================_______________ over the same number of ticks, and<br />the sawtooth is ___----=====_____-----=====___----=====_____-----===== over the same number of ticks.&nbsp; Which is why you get different pulse sweeps and bends using different waves.&nbsp; You can hear it real good on a square, the vibrato just bounces back and forth between your chosen tones.</p><p>Did that make sense?&nbsp; Hm, I wonder.&nbsp; Also, sorry if this was common knowledge.</p></blockquote></div><p>Ah, yah, that makes sense. I don&#039;t even know what HF means, and didn&#039;t really know what shape it was. Good explanation.</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2012-07-12T21:40:08Z</updated>
			<id>https://chipmusic.org/forums/post/119324/#p119324</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119321/#p119321"/>
			<content type="html"><![CDATA[<p>Would it be possible to change LSDj so that you could have the option of HF but with slow pitch slides? Or is there some technical reason why you don&#039;t have the option? And how come there aren&#039;t HF options for the other waves?</p>]]></content>
			<author>
				<name><![CDATA[Evil Scientist]]></name>
				<uri>https://chipmusic.org/Evil+Scientist</uri>
			</author>
			<updated>2012-07-12T21:34:04Z</updated>
			<id>https://chipmusic.org/forums/post/119321/#p119321</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119318/#p119318"/>
			<content type="html"><![CDATA[<p>HF vibrato/pitch slides are not tied to ticks. Non-HF vibrato pitch slides are tied to ticks, which may be limiting in some instances, and useful in others because of the predictability.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2012-07-12T21:08:49Z</updated>
			<id>https://chipmusic.org/forums/post/119318/#p119318</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ pitch bend question]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/119278/#p119278"/>
			<content type="html"><![CDATA[<p>Well, I think about it like this... if LSDJ processes in ticks, a HF VIB shape would have a smooth wave over those ticks, but a spread out wave would be slowed down, yeah?&nbsp; </p><p>Like, if _--==--_--==--_--==--_--==--_--==--_ is HF, then _____-----------=========-----------________ is the larger sine wave over the same number of ticks, which leads to slower vibrato.</p><p>Extra shapes are just the icing on top, but they work the same way, yeah?&nbsp; <br />Like, the square is _______________================_______________ over the same number of ticks, and<br />the sawtooth is ___----=====_____-----=====___----=====_____-----===== over the same number of ticks.&nbsp; Which is why you get different pulse sweeps and bends using different waves.&nbsp; You can hear it real good on a square, the vibrato just bounces back and forth between your chosen tones.</p><p>Did that make sense?&nbsp; Hm, I wonder.&nbsp; Also, sorry if this was common knowledge.</p>]]></content>
			<author>
				<name><![CDATA[ChipsChallengeBand]]></name>
				<uri>https://chipmusic.org/ChipsChallengeBand</uri>
			</author>
			<updated>2012-07-12T18:06:59Z</updated>
			<id>https://chipmusic.org/forums/post/119278/#p119278</id>
		</entry>
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