<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - PC Engine/Turbografx-16 music for beginners]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/790/"/>
	<updated>2012-08-25T20:57:16Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/790/pc-engineturbografx16-music-for-beginners/</id>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/129080/#p129080"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Chip Champion wrote:</cite><blockquote><p>i was wondering if there was good and indepth information on the LFO anywhere. what/how it can modulate stuff ect...&nbsp; i want descriptions that are more functional than technical.</p></blockquote></div><p>The LFO in the PC-Engine is quite simple, it uses the WAVETABLE from the channel 2 to modulate the first channel in different ways, you could use it in DefleMask and hear this by yourself.</p><p>In the DefleMask Manual:<br />12xx - Set LFO Mode:<br />Enabling the LFO will mute the Channel 2. This effect will set the current LFO mode, a value of 00 will turn off the LFO, a value of 01 will add the LFO data directly to channel 0&#039;s frequency, a value of 02 will shift the LFO data left by four places and then it will be added to the frequency, a value of 03 will shift left the LFO data by eight places and then it will be added to the frequency.</p><p>13xx - Set LFO Speed:<br />This effect will set the LFO speed if it is enabled by 12xx effect.</p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2012-08-25T20:57:16Z</updated>
			<id>https://chipmusic.org/forums/post/129080/#p129080</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/129067/#p129067"/>
			<content type="html"><![CDATA[<p>ignore this tutorial, more easy ways to write pc engine music have arrived since i wrote this. use deflemask</p><br /><br /><p>chipchamp: i dunno anything more about it than what i wrote. not sure anyone does. it probably hasnt been documented properly anyway</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2012-08-25T18:51:36Z</updated>
			<id>https://chipmusic.org/forums/post/129067/#p129067</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/129065/#p129065"/>
			<content type="html"><![CDATA[<p>i was wondering if there was good and indepth information on the LFO anywhere. what/how it can modulate stuff ect...&nbsp; i want descriptions that are more functional than technical.</p>]]></content>
			<author>
				<name><![CDATA[Chip Champion]]></name>
				<uri>https://chipmusic.org/Chip+Champion</uri>
			</author>
			<updated>2012-08-25T18:43:56Z</updated>
			<id>https://chipmusic.org/forums/post/129065/#p129065</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/112478/#p112478"/>
			<content type="html"><![CDATA[<p>OMG</p><div class="quotebox"><cite>sergeeo wrote:</cite><blockquote><p><a href="http://www.delek.com.ar/forum/changelogs/changelog-6/" target="_blank">http://www.delek.com.ar/forum/changelogs/changelog-6/</a></p><p>yay</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[Terbografx]]></name>
				<uri>https://chipmusic.org/Terbografx</uri>
			</author>
			<updated>2012-06-14T10:42:46Z</updated>
			<id>https://chipmusic.org/forums/post/112478/#p112478</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/106269/#p106269"/>
			<content type="html"><![CDATA[<p>YAY</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2012-05-14T15:03:29Z</updated>
			<id>https://chipmusic.org/forums/post/106269/#p106269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/106258/#p106258"/>
			<content type="html"><![CDATA[<p><a href="http://www.delek.com.ar/forum/changelogs/changelog-6/" target="_blank">http://www.delek.com.ar/forum/changelogs/changelog-6/</a></p><p>yay</p>]]></content>
			<author>
				<name><![CDATA[sergeeo]]></name>
				<uri>https://chipmusic.org/sergeeo</uri>
			</author>
			<updated>2012-05-14T13:51:42Z</updated>
			<id>https://chipmusic.org/forums/post/106258/#p106258</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/93628/#p93628"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>tadpole wrote:</cite><blockquote><p>I started writing a HuSIC guide a few years ago, but never finished.&nbsp; I believe some of the information I discovered may not be in ant1&#039;s husic zip file.&nbsp; For example, there is a built-in autoecho macro:&nbsp; SDx. <br />Here it is, even though it&#039;s unfinished (there may be a couple of errors in there too):<br /><a href="http://www.tadpolemusic.us/HuSIC_commands.txt" target="_blank">http://www.tadpolemusic.us/HuSIC_commands.txt</a></p><p>What I was able to find out was from analyzing Naruto&#039;s MML files.&nbsp; <a href="http://www.rootnyanplus.com/user/naruto/chiptune.html" target="_blank">http://www.rootnyanplus.com/user/naruto/chiptune.html</a></p></blockquote></div><p>Oh man, sweet!&nbsp; Thank you for that! HuSIC/Squirrel still seems like the best way for PCE music.</p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2012-03-10T23:26:28Z</updated>
			<id>https://chipmusic.org/forums/post/93628/#p93628</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/93616/#p93616"/>
			<content type="html"><![CDATA[<p>I started writing a HuSIC guide a few years ago, but never finished.&nbsp; I believe some of the information I discovered may not be in ant1&#039;s husic zip file.&nbsp; For example, there is a built-in autoecho macro:&nbsp; SDx. <br />Here it is, even though it&#039;s unfinished (there may be a couple of errors in there too):<br /><a href="http://www.tadpolemusic.us/HuSIC_commands.txt" target="_blank">http://www.tadpolemusic.us/HuSIC_commands.txt</a></p><p>What I was able to find out was from analyzing Naruto&#039;s MML files.&nbsp; <a href="http://www.rootnyanplus.com/user/naruto/chiptune.html" target="_blank">http://www.rootnyanplus.com/user/naruto/chiptune.html</a></p><br /><p>edit:&nbsp; I never realized this before but the #&lt;num&gt; command (insert note for &lt;num&gt; frames into the beginning of the next note), and the k command in conjunction with the SD autoecho macro and the @vr macro(manually decide where to use the autoecho) also work in ppmck!</p>]]></content>
			<author>
				<name><![CDATA[tadpole]]></name>
				<uri>https://chipmusic.org/tadpole</uri>
			</author>
			<updated>2012-03-10T22:20:38Z</updated>
			<id>https://chipmusic.org/forums/post/93616/#p93616</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/93505/#p93505"/>
			<content type="html"><![CDATA[<p>Some specs: <a href="http://www.pcedev.net/blog/files/XM_volume_tables.txt" target="_blank">http://www.pcedev.net/blog/files/XM_volume_tables.txt</a><br />Channel: each channel has a 5bit mono volume with 1.5db steps, and two 4bit right/left volume with 3.0db steps<br />Each channel has a 32 sample buffer, 5bit linear PCM (forward looping only, no ping-pong)<br />6 channels total.<br />Channel 5 and 6 can independently be switched into white noise mode (32 levels/periods)<br />Channel frequency is a 12bit value and is the exact same rate as the Amiga<br />Most game drivers use a 7khz driver and drive 1 or 2 channels in DDA mode<br />DDA mode is where you just write a 5bit linear PCM value to the DAC (can be switched back and forth)<br />The waveform buffer play &#039;pointer&#039; and write pointer are shared, so you can update the channel&#039;s waveform while it&#039;s play to &#039;corrupt&#039; the waveform to get some strange effect (some pce games do this).<br />There&#039;s a master volume dual 4bit left/right register with 3.0db steps<br />Updating frequency register of channels doesn&#039;t not reset the channel&#039;s waveform pointer, so it won&#039;t &#039;click&#039;.<br />There&#039;s a control bit that will reset the waveform pointer per channel, you can use this to manually do sync on the channel (though no game does this)<br />Not sure what else to say about it...</p>]]></content>
			<author>
				<name><![CDATA[tomaitheous]]></name>
				<uri>https://chipmusic.org/tomaitheous</uri>
			</author>
			<updated>2012-03-10T03:40:04Z</updated>
			<id>https://chipmusic.org/forums/post/93505/#p93505</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/91316/#p91316"/>
			<content type="html"><![CDATA[<p>+1 for Defle PCE support!&nbsp; Hoping a PCE Everdrive comes soonish.</p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2012-02-28T03:38:37Z</updated>
			<id>https://chipmusic.org/forums/post/91316/#p91316</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/91192/#p91192"/>
			<content type="html"><![CDATA[<p>It doesn&#039;t have a synth chip. It&#039;s a 6 channel, 5 bit sample thing. So you can &quot;emulate it&quot; with any DAW. </p><br /><p><a href="http://www.interlog.com/~daves/pce_info/pcesound.txt" target="_blank">http://www.interlog.com/~daves/pce_info/pcesound.txt</a></p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2012-02-27T10:49:39Z</updated>
			<id>https://chipmusic.org/forums/post/91192/#p91192</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/91188/#p91188"/>
			<content type="html"><![CDATA[<p>Sure doesn&#039;t look that hard, but let&#039;s face it. I personally prefer a more straight forward tool to use. I like the idea of having to program the music, but I personally like it better the way I currently work with a DAW that gives me instant feedback of the sounds I work with at the moment. That&#039;s why I ask if anyone got some knowledge what synthesis the TG16 uses since I try to design a VST plugin for modern DAWs to use.</p>]]></content>
			<author>
				<name><![CDATA[jobromedia]]></name>
				<uri>https://chipmusic.org/jobromedia</uri>
			</author>
			<updated>2012-02-27T09:35:38Z</updated>
			<id>https://chipmusic.org/forums/post/91188/#p91188</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/90929/#p90929"/>
			<content type="html"><![CDATA[<p>why don&#039;t you guys just start learning mml/xpmck? i promise it&#039;s not that hard</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2012-02-24T18:21:36Z</updated>
			<id>https://chipmusic.org/forums/post/90929/#p90929</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/90923/#p90923"/>
			<content type="html"><![CDATA[<p>Convoluted in which sense? Looks like a normal tracker to me and <strong>it comes with a manual</strong>.</p>]]></content>
			<author>
				<name><![CDATA[akira^8GB]]></name>
				<uri>https://chipmusic.org/akira%5E8GB</uri>
			</author>
			<updated>2012-02-24T18:00:00Z</updated>
			<id>https://chipmusic.org/forums/post/90923/#p90923</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PC Engine/Turbografx-16 music for beginners]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/90919/#p90919"/>
			<content type="html"><![CDATA[<p>I really don&#039;t like that tracker since it is really convoluted, and no good spoken tutorials about how to use it.</p>]]></content>
			<author>
				<name><![CDATA[jobromedia]]></name>
				<uri>https://chipmusic.org/jobromedia</uri>
			</author>
			<updated>2012-02-24T17:23:35Z</updated>
			<id>https://chipmusic.org/forums/post/90919/#p90919</id>
		</entry>
</feed>
