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	<title type="html"><![CDATA[ChipMusic.org - FS: glitchNES 0.2 cart]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/8212/"/>
	<updated>2012-08-25T03:05:01Z</updated>
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	<id>https://chipmusic.org/forums/topic/8212/fs-glitchnes-02-cart/</id>
		<entry>
			<title type="html"><![CDATA[Re: FS: glitchNES 0.2 cart]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128976/#p128976"/>
			<content type="html"><![CDATA[<p>still available *shrug*</p>]]></content>
			<author>
				<name><![CDATA[derekb]]></name>
				<uri>https://chipmusic.org/derekb</uri>
			</author>
			<updated>2012-08-25T03:05:01Z</updated>
			<id>https://chipmusic.org/forums/post/128976/#p128976</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: FS: glitchNES 0.2 cart]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128246/#p128246"/>
			<content type="html"><![CDATA[<p>some photos for people who don&#039;t wanna click through. Included screens are Zelda, Ninja Gaiden, Metroid, Mario, Contra, Little Nemo, Castlevania, and Megaman 2</p><p><a class="postimg" href="http://samusicscene.net/img/g1.jpg" title="http://samusicscene.net/img/g1.jpg" id="forum_image_88507298"><img src="http://samusicscene.net/img/g1.jpg" /></a><br /><a class="postimg" href="http://samusicscene.net/img/g2.jpg" title="http://samusicscene.net/img/g2.jpg" id="forum_image_25261778"><img src="http://samusicscene.net/img/g2.jpg" /></a><br /><a class="postimg" href="http://samusicscene.net/img/g3.jpg" title="http://samusicscene.net/img/g3.jpg" id="forum_image_75117213"><img src="http://samusicscene.net/img/g3.jpg" /></a><br /><a class="postimg" href="http://samusicscene.net/img/g4.png" title="http://samusicscene.net/img/g4.png" id="forum_image_90941232"><img src="http://samusicscene.net/img/g4.png" /></a></p>]]></content>
			<author>
				<name><![CDATA[derekb]]></name>
				<uri>https://chipmusic.org/derekb</uri>
			</author>
			<updated>2012-08-21T15:26:44Z</updated>
			<id>https://chipmusic.org/forums/post/128246/#p128246</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[FS: glitchNES 0.2 cart]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128179/#p128179"/>
			<content type="html"><![CDATA[<p>idk a fair price, two chips are involved though. vid below is this cart</p><p><a href="http://youtu.be/jVBGGHRKTbo" target="_blank">http://youtu.be/jVBGGHRKTbo</a></p><p><a class="postimg" href="http://samusicscene.net/img/glitchnes.jpg" title="http://samusicscene.net/img/glitchnes.jpg" id="forum_image_74758153"><img src="http://samusicscene.net/img/glitchnes.jpg" /></a></p><p>I made some source changes in the initialization to fix a problem I was having with the palette and the initial text display by writing the initial palette directly to memory rather than relying on the loop. Also I used all 8 screens for actual game screens, as such the initial text is being written using chr table byte string as the initial screen didn&#039;t have the text in the same location as glitchNES&#039; original initial CHR bank.</p>]]></content>
			<author>
				<name><![CDATA[derekb]]></name>
				<uri>https://chipmusic.org/derekb</uri>
			</author>
			<updated>2012-08-21T06:44:17Z</updated>
			<id>https://chipmusic.org/forums/post/128179/#p128179</id>
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