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	<title type="html"><![CDATA[ChipMusic.org - Idea for LSDJ – build-in mixer]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/8230/"/>
	<updated>2012-08-24T06:03:11Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/8230/idea-for-lsdj-buildin-mixer/</id>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128828/#p128828"/>
			<content type="html"><![CDATA[<p>A M command for each channel would be beautiful. Especially because you could do true panning. But I guess its probably impossible to control all the channels like that, its either all or none</p>]]></content>
			<author>
				<name><![CDATA[Wizwars]]></name>
				<uri>https://chipmusic.org/Wizwars</uri>
			</author>
			<updated>2012-08-24T06:03:11Z</updated>
			<id>https://chipmusic.org/forums/post/128828/#p128828</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128801/#p128801"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>you only have 3 volume chhoices, right? Maybe you could just make it to loud, then when you get to your big speakers, llower it to 2 or 1 as needed?</p></blockquote></div><p>Someone&#039;s probably already mentioned this, but adjust the volumes of your other sounds to fit with the quieter WAV channel. If you have any loud pulse and noise instruments, lower their volume instead of trying to make the WAV channel louder! I personally rarely use pulse volumes over Ax (unless it&#039;s a heavy pulse kick, I&#039;ll even go so far as to crank it up to Fx!)</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2012-08-24T03:51:28Z</updated>
			<id>https://chipmusic.org/forums/post/128801/#p128801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128783/#p128783"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>By the way, great trolling.</p></blockquote></div><p>King of the trolls. At least it spurred you lurkers into action.</p>]]></content>
			<author>
				<name><![CDATA[abortifacient]]></name>
				<uri>https://chipmusic.org/abortifacient</uri>
			</author>
			<updated>2012-08-24T02:55:39Z</updated>
			<id>https://chipmusic.org/forums/post/128783/#p128783</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128703/#p128703"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>thebitman wrote:</cite><blockquote><p>You just need 4 Gameboys, a sync box, 4 carts, 3 link cables, a mixer, and 4 line in cables (and maybe one for line out of the mixer). Have each cart use the same save, be loaded onto the same song (duh), one master and three slaves. Mute three channels on each GB so each one plays one channel of a song. Have all 4 lines going into a mixer. Totally easier than using envelopes. Totally, guys.</p></blockquote></div><p>THIS^^ sync box... *drools*</p>]]></content>
			<author>
				<name><![CDATA[spry]]></name>
				<uri>https://chipmusic.org/spry</uri>
			</author>
			<updated>2012-08-23T19:50:27Z</updated>
			<id>https://chipmusic.org/forums/post/128703/#p128703</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128702/#p128702"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>waveboy wrote:</cite><blockquote><div class="quotebox"><cite>Auxcide wrote:</cite><blockquote><p>Use an AGS-001.</p></blockquote></div><p>It says here that SP has a bad sound &gt; <a href="http://www.herbertweixelbaum.com/comparison.htm" target="_blank">http://www.herbertweixelbaum.com/comparison.htm</a></p></blockquote></div><p>Don&#039;t believe everything you read. There&#039;s little to no clicks from envelope commands and better sample playback for starters. <br />Both me and bclikesyou use AGSs.</p>]]></content>
			<author>
				<name><![CDATA[Auxcide]]></name>
				<uri>https://chipmusic.org/Auxcide</uri>
			</author>
			<updated>2012-08-23T19:43:47Z</updated>
			<id>https://chipmusic.org/forums/post/128702/#p128702</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128700/#p128700"/>
			<content type="html"><![CDATA[<p>By the way, great trolling.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-08-23T19:39:26Z</updated>
			<id>https://chipmusic.org/forums/post/128700/#p128700</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128699/#p128699"/>
			<content type="html"><![CDATA[<p>I wouldnt call it bad, its &quot;different&quot;.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-08-23T19:38:56Z</updated>
			<id>https://chipmusic.org/forums/post/128699/#p128699</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128698/#p128698"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Auxcide wrote:</cite><blockquote><p>Use an AGS-001.</p></blockquote></div><p>It says here that SP has a bad sound &gt; <a href="http://www.herbertweixelbaum.com/comparison.htm" target="_blank">http://www.herbertweixelbaum.com/comparison.htm</a></p>]]></content>
			<author>
				<name><![CDATA[waveboy]]></name>
				<uri>https://chipmusic.org/waveboy</uri>
			</author>
			<updated>2012-08-23T19:37:00Z</updated>
			<id>https://chipmusic.org/forums/post/128698/#p128698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128697/#p128697"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Aeros wrote:</cite><blockquote><p>lower the volume on the pulse channel and experiment with the WAV instrument you&#039;re using to try and get it louder. that&#039;s about all you can do.</p></blockquote></div><p>Thanks to you Aeros i have dig more into my manual. </p><p>From what I can conclude is two options in pulse channel in the “table patterns”</p><p>VOL – which can be used to lower the sound, but when I lower it too much then I get those “click” sounds and changing the sound to vibrato something.<br />E CMD – which give me both the click sounds and changing the sound to something with vibrato something.</p><p>Conclusion:<br />Pest or AIDS</p>]]></content>
			<author>
				<name><![CDATA[waveboy]]></name>
				<uri>https://chipmusic.org/waveboy</uri>
			</author>
			<updated>2012-08-23T19:35:13Z</updated>
			<id>https://chipmusic.org/forums/post/128697/#p128697</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128696/#p128696"/>
			<content type="html"><![CDATA[<p>Use an AGS-001.</p>]]></content>
			<author>
				<name><![CDATA[Auxcide]]></name>
				<uri>https://chipmusic.org/Auxcide</uri>
			</author>
			<updated>2012-08-23T19:34:29Z</updated>
			<id>https://chipmusic.org/forums/post/128696/#p128696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128694/#p128694"/>
			<content type="html"><![CDATA[<p>Clicks are because it&#039;s a gameboy and that&#039;s just how it is. A gameboy was never meant to be a Casio. Clicks are just something everyone has to deal with. As for wanting WAV to be louder than pulse, lower your pulse volumes. Simple.</p>]]></content>
			<author>
				<name><![CDATA[Frostbyte]]></name>
				<uri>https://chipmusic.org/Frostbyte</uri>
			</author>
			<updated>2012-08-23T19:26:44Z</updated>
			<id>https://chipmusic.org/forums/post/128694/#p128694</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128693/#p128693"/>
			<content type="html"><![CDATA[<p>lower the volume on the pulse channel and experiment with the WAV instrument you&#039;re using to try and get it louder. that&#039;s about all you can do.</p>]]></content>
			<author>
				<name><![CDATA[Aeros]]></name>
				<uri>https://chipmusic.org/Aeros</uri>
			</author>
			<updated>2012-08-23T19:19:25Z</updated>
			<id>https://chipmusic.org/forums/post/128693/#p128693</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128692/#p128692"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>snesei wrote:</cite><blockquote><p>You&#039;re composing on a piece of hardware that is more than 20 years old. It has limitations, you just have to find a way to blend those clicks in with the rest of your sound.</p></blockquote></div><p>I make this short:<br />What I basically want is my ”wav” channel louder than my ”pulse” channel.<br />I have the drums on the wav channel and I want the rhythm/drums to be louder, than the bass, which I have on the pulse channel.</p><p>Age is not a conclusion on something, I have instruments that’s over 30 years old (my Korg ms-10 example) and they still sounds brilliant!</p>]]></content>
			<author>
				<name><![CDATA[waveboy]]></name>
				<uri>https://chipmusic.org/waveboy</uri>
			</author>
			<updated>2012-08-23T19:17:50Z</updated>
			<id>https://chipmusic.org/forums/post/128692/#p128692</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128690/#p128690"/>
			<content type="html"><![CDATA[<p>It&#039;s a gameboy, it does that haha</p>]]></content>
			<author>
				<name><![CDATA[Frostbyte]]></name>
				<uri>https://chipmusic.org/Frostbyte</uri>
			</author>
			<updated>2012-08-23T19:10:34Z</updated>
			<id>https://chipmusic.org/forums/post/128690/#p128690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Idea for LSDJ – build-in mixer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/128688/#p128688"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>waveboy wrote:</cite><blockquote><div class="quotebox"><cite>Aeros wrote:</cite><blockquote><br /><br /><br /><p>i said, READ THE MANUAL.</p></blockquote></div><p>I dont know if its my LSDJ there is some kinda of error with, but i get some kind of ”click noise” sounds in background, when i use this ”E” command to reduce the sound in ”table” in pulse.</p></blockquote></div><p>You&#039;re composing on a piece of hardware that is more than 20 years old. It has limitations, you just have to find a way to blend those clicks in with the rest of your sound.</p>]]></content>
			<author>
				<name><![CDATA[snesei]]></name>
				<uri>https://chipmusic.org/snesei</uri>
			</author>
			<updated>2012-08-23T19:08:58Z</updated>
			<id>https://chipmusic.org/forums/post/128688/#p128688</id>
		</entry>
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