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	<title type="html"><![CDATA[ChipMusic.org - Possible to Mod a Nintendo R.O.B.?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/8401/"/>
	<updated>2012-09-07T22:52:21Z</updated>
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	<id>https://chipmusic.org/forums/topic/8401/possible-to-mod-a-nintendo-rob/</id>
		<entry>
			<title type="html"><![CDATA[Re: Possible to Mod a Nintendo R.O.B.?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/131556/#p131556"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Some kind of blend of a ROB and this would be pretty cool<br /><a href="http://www.jameco.com/Jameco/workshop/jamecofavorites/beatsequencer.html" target="_blank">http://www.jameco.com/Jameco/workshop/j &#133; encer.html</a></p></blockquote></div><p>oh damn that&#039;s really really cool.. I think that would require some serious science though</p>]]></content>
			<author>
				<name><![CDATA[boaconstructor]]></name>
				<uri>https://chipmusic.org/boaconstructor</uri>
			</author>
			<updated>2012-09-07T22:52:21Z</updated>
			<id>https://chipmusic.org/forums/post/131556/#p131556</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Possible to Mod a Nintendo R.O.B.?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/131554/#p131554"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>ant1 wrote:</cite><blockquote><p>i think he watches the screen and you control him by flashing the screen in certain ways</p><p>but i don&#039;t know of any documentation that explains the control codes, maybe you can REVERSE ENGINEER it</p></blockquote></div><p>Hmm.. maybe I could look into how he exactly responds to the flashes and then program lights to flash in his eyes?</p><p>I am not smart like this.. maybe not like any way. Internet pls</p>]]></content>
			<author>
				<name><![CDATA[boaconstructor]]></name>
				<uri>https://chipmusic.org/boaconstructor</uri>
			</author>
			<updated>2012-09-07T22:38:50Z</updated>
			<id>https://chipmusic.org/forums/post/131554/#p131554</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Possible to Mod a Nintendo R.O.B.?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/131551/#p131551"/>
			<content type="html"><![CDATA[<p>Some kind of blend of a ROB and this would be pretty cool<br /><a href="http://www.jameco.com/Jameco/workshop/jamecofavorites/beatsequencer.html" target="_blank">http://www.jameco.com/Jameco/workshop/j &#133; encer.html</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2012-09-07T22:36:06Z</updated>
			<id>https://chipmusic.org/forums/post/131551/#p131551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Possible to Mod a Nintendo R.O.B.?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/131543/#p131543"/>
			<content type="html"><![CDATA[<p>That would really cool.</p>]]></content>
			<author>
				<name><![CDATA[PULSELOOPER]]></name>
				<uri>https://chipmusic.org/PULSELOOPER</uri>
			</author>
			<updated>2012-09-07T22:29:26Z</updated>
			<id>https://chipmusic.org/forums/post/131543/#p131543</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Possible to Mod a Nintendo R.O.B.?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/131542/#p131542"/>
			<content type="html"><![CDATA[<p>Also: if this is doable and you steal my idea, I&#039;ll kill your family</p>]]></content>
			<author>
				<name><![CDATA[boaconstructor]]></name>
				<uri>https://chipmusic.org/boaconstructor</uri>
			</author>
			<updated>2012-09-07T22:29:20Z</updated>
			<id>https://chipmusic.org/forums/post/131542/#p131542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Possible to Mod a Nintendo R.O.B.?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/131541/#p131541"/>
			<content type="html"><![CDATA[<p>i think he watches the screen and you control him by flashing the screen in certain ways</p><p>but i don&#039;t know of any documentation that explains the control codes, maybe you can REVERSE ENGINEER it</p>]]></content>
			<author>
				<name><![CDATA[ant1]]></name>
				<uri>https://chipmusic.org/ant1</uri>
			</author>
			<updated>2012-09-07T22:26:49Z</updated>
			<id>https://chipmusic.org/forums/post/131541/#p131541</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Possible to Mod a Nintendo R.O.B.?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/131540/#p131540"/>
			<content type="html"><![CDATA[<p>So, I ask this because I think it would be badass to have a R.O.B. sitting at each of end of my table for playing live..</p><p>The idea would be to make the R.O.B. move in time with my music (nothing drastic, maybe hold out each movement for a full measure) and MAYBE even have the eyes flash in time as well.</p><p>Perhaps it wouldn&#039;t require any actual &quot;mods&quot;, but just programming via a NES console/something else? </p><p>Is this even close to attainable or am I just a wishful idiot?</p><br /><p>This is really a shot in the dark, I essentially know nothing about modding or programming whatsoever...</p>]]></content>
			<author>
				<name><![CDATA[boaconstructor]]></name>
				<uri>https://chipmusic.org/boaconstructor</uri>
			</author>
			<updated>2012-09-07T22:24:03Z</updated>
			<id>https://chipmusic.org/forums/post/131540/#p131540</id>
		</entry>
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