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	<title type="html"><![CDATA[ChipMusic.org - Byte Beat Software (for vintage consoles)]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/8565/"/>
	<updated>2012-09-25T17:07:36Z</updated>
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	<id>https://chipmusic.org/forums/topic/8565/byte-beat-software-for-vintage-consoles/</id>
		<entry>
			<title type="html"><![CDATA[Re: Byte Beat Software (for vintage consoles)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/134537/#p134537"/>
			<content type="html"><![CDATA[<p>Cools, I didn&#039;t get a chance to actually look at your video yet <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Cementimental]]></name>
				<uri>https://chipmusic.org/Cementimental</uri>
			</author>
			<updated>2012-09-25T17:07:36Z</updated>
			<id>https://chipmusic.org/forums/post/134537/#p134537</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Byte Beat Software (for vintage consoles)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/134532/#p134532"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Cementimental wrote:</cite><blockquote><p>Would be great! I&#039;ve been playing with this stuff in Bitwiz on the iphone, it&#039;s pretty great, can put variables from a double xy controller and the mic input into the code too.</p></blockquote></div><p>check out my example on how to use the pad for a momentary instrument!</p><p>the mic input makes some crazy crazy sounding stuff - that program is neat but i wish it supported arrays.</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2012-09-25T16:42:44Z</updated>
			<id>https://chipmusic.org/forums/post/134532/#p134532</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Byte Beat Software (for vintage consoles)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/134514/#p134514"/>
			<content type="html"><![CDATA[<p>Would be great! I&#039;ve been playing with this stuff in Bitwiz on the iphone, it&#039;s pretty great, can put variables from a double xy controller and the mic input into the code too.</p>]]></content>
			<author>
				<name><![CDATA[Cementimental]]></name>
				<uri>https://chipmusic.org/Cementimental</uri>
			</author>
			<updated>2012-09-25T15:13:21Z</updated>
			<id>https://chipmusic.org/forums/post/134514/#p134514</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Byte Beat Software (for vintage consoles)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/134454/#p134454"/>
			<content type="html"><![CDATA[<p>Dino Lionetti and i have been messing around with some JavaScript / DOS bytebeat music + visuals.&nbsp; Here&#039;s a YouTube of me rocking out with Oven Rake at 8static.&nbsp; I&#039;m using IBNIZ created by the legendary viznut (the strange equations are mine):</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/dI_-sq1lV8k" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>Bytebeat is a fairly simple idea and could be implemented on old consoles.&nbsp; Bytebeat is basically reading the time clock on a computer and turning it into sound.&nbsp; The counter creates a sawtooth waveform from the time clock because it has to start back at &quot;0&quot; after however many steps are completed.&nbsp; Then you bit shift by multiplying values etc. against it.&nbsp; &nbsp;IBNIZ is the visual equivalent if that makes any sense.&nbsp; &nbsp;I&#039;m sure some developers could make stuff like this for old consoles - id be in heaven!</p>]]></content>
			<author>
				<name><![CDATA[animalstyle]]></name>
				<uri>https://chipmusic.org/animalstyle</uri>
			</author>
			<updated>2012-09-25T04:47:35Z</updated>
			<id>https://chipmusic.org/forums/post/134454/#p134454</id>
		</entry>
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